TickThreading - concurrent entity/tile entity ticks and other optimisations

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cpy

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Jul 29, 2019
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Iffem_shut-up-and-take-my-money.jpg
 

DZCreeper

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Jul 29, 2019
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Well, if Nallar doesn't want it. . .

;)

Anyways, Nallar updated the readme file on Github. He is currently taking a break because of school work. So it probably won't matter how much money we throw at him, education isn't really optional in most cases.
 

nallar

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Jul 29, 2019
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Well, if Nallar doesn't want it. . .

;)

Anyways, Nallar updated the readme file on Github. He is currently taking a break because of school work. So it probably won't matter how much money we throw at him, education isn't really optional in most cases.
That was just a rather late readme update, should have done that when I first stopped. I intend to start working on it once enough 1.7 mods are out to test with.

This will be more of a rewrite than an update as I need to change the design so it doesn't require patching large sections of mods.

Don't send any donations unless I actually get it updated, works as an incentive that way.
 

Jared39

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Jul 29, 2019
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@nallar
Would be awesome if you could work with the developer of MCPC+ to get tickthreading integrated into the server jar
That would be nice; however, I don't think it would work out well. TT is designed to work with the specific mods of FTB while MCPC+ is for any server with forge. Plus, it requires a patcher to run... :/
 

Harvest88

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Jul 29, 2019
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That would be nice; however, I don't think it would work out well. TT is designed to work with the specific mods of FTB while MCPC+ is for any server with forge. Plus, it requires a patcher to run... :/

Not to mention TT is still unstable and probably will remain so.
 

saki2fifty

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Jul 29, 2019
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That was just a rather late readme update, should have done that when I first stopped. I intend to start working on it once enough 1.7 mods are out to test with.

This will be more of a rewrite than an update as I need to change the design so it doesn't require patching large sections of mods.

Don't send any donations unless I actually get it updated, works as an incentive that way.

You da man!
 

Connor Gavitt

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Jul 29, 2019
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That was just a rather late readme update, should have done that when I first stopped. I intend to start working on it once enough 1.7 mods are out to test with.

This will be more of a rewrite than an update as I need to change the design so it doesn't require patching large sections of mods.

Don't send any donations unless I actually get it updated, works as an incentive that way.
1.6.4 packs are coming out soon, have you thought of getting TT ready for those?
 

cpy

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Jul 29, 2019
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1.6.4, meh, i bet when he'll be done with current study it will be well 1.8+ probably.
 

cpy

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Jul 29, 2019
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Who cares? If a bit unstable means 100x better(faster) behaving world, i'm taking this at any time.
 

Connor Gavitt

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Jul 29, 2019
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I have been removing items and fixing others and testing it out for unleashed, I've nearly got the last TT and last 1.5.2 mcpc to be stable :)
 

Manetheren1012

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Jul 29, 2019
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I have been removing items and fixing others and testing it out for unleashed, I've nearly got the last TT and last 1.5.2 mcpc to be stable :)
Can you give me a list of the items that you removed? Im hoping to add this to unleased 1.1.3 and ive been wondering if the barrel issue has been fixed.
 

nallar

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Jul 29, 2019
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Could someone make a clear/concise report of the barrel issue for 1.5? Will fix it as it seems to be the biggest issue, seen it mentioned in multiple places.