TickThreading - concurrent entity/tile entity ticks and other optimisations

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goOutSide

New Member
Jul 29, 2019
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Looking for a bit of advice/direction. I am having issue with my server (excess memory use/growth) and I have come here as almost a last resort. I can't find anything in MCEdit, I am new to it, so I may be missing something. I ran the aforementioned mod and have some results that I am unsure on how to properly asses. Any info is greatly appreciated.

http://pastebin.com/W2jck4v0
 

nallar

New Member
Jul 29, 2019
270
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0
Looking for a bit of advice/direction. I am having issue with my server (excess memory use/growth) and I have come here as almost a last resort. I can't find anything in MCEdit, I am new to it, so I may be missing something. I ran the aforementioned mod and have some results that I am unsure on how to properly asses. Any info is greatly appreciated.

http://pastebin.com/W2jck4v0
Add the "-XX:+HeapDumpOnOutOfMemoryError" and then a "java_<something>.hprof" file will be created in your server directory when it runs out of memory. You can then upload that file somewhere and I'll look at it with jvisualvm to see what's using all the RAM when it crashes.

edit: Also, it's 5AM and I need to sleep. If anyone else here knows how and can be bothered, please help goOutSide.
 

MinerDude333

New Member
Jul 29, 2019
49
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0
Looking for a bit of advice/direction. I am having issue with my server (excess memory use/growth) and I have come here as almost a last resort. I can't find anything in MCEdit, I am new to it, so I may be missing something. I ran the aforementioned mod and have some results that I am unsure on how to properly asses. Any info is greatly appreciated.

http://pastebin.com/W2jck4v0
Try these advanced memory options, they keep my RAM below 1024MB very nicely. Link
 

goOutSide

New Member
Jul 29, 2019
12
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I have manually added "-XX:+HeapDumpOnOutOfMemoryError" to a shell call; unfortunately, this avoids the controls and the CreeperPanel at creeper host. Spent an hour or so looking for the pre-defined startup and couldn't find it. Once this pops I will report the out of memory error.
 

Joey19982

New Member
Jul 29, 2019
68
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My server keeps crashing with this error: http://pastebin.com/EiAuA6L6

I really like the plugin, it works excellent, but it's unusable when the server crashes every 10-20 minutes. :L
I'm running the latest build, but this happened on the recommended build as well which is why I upgraded.
 

cronixia

New Member
Jul 29, 2019
300
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Posted this to the bug tracker already.

Getting this error spammed in my console. Makes any items on the ground unable to pick up, thus we restart. Temporarily fixed by setting world ticking to false.

http://pastebin.com/hi64XFjh

EDIT: running version 732 with forge version 515.
 

Joey19982

New Member
Jul 29, 2019
68
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Posted this to the bug tracker already.

Getting this error spammed in my console. Makes any items on the ground unable to pick up, thus we restart. Temporarily fixed by setting world ticking to false.

http://pastebin.com/hi64XFjh

EDIT: running version 732 with forge version 515.

I tried setting world ticking to false and for some reason it still crashes with the same error. o_O
All I can do is uninstall and wait for a fix I suppose...
 

nallar

New Member
Jul 29, 2019
270
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The latest build is currently rather experimental. It may fix the exceptions you had there pherce, but not the crash - in fact it looks like the server didn't crash, just IC2 took far too long for a network update for some reason. :s

I'm not sure how the TickNextTickList is getting out of synch, I'll try to fix it soon.
 

pherce

New Member
Jul 29, 2019
60
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Okay, for the most part it's really stable. Just a random crash like that every now and then. I'll take it over not having the mod.
 

nallar

New Member
Jul 29, 2019
270
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Latest now includes a fix for the redpower dupe bug, and will notify admins if players attempt to abuse it. (It also catches non-duping hotbar swaps while using a canvas bag though, so don't ban as soon as you see it.)
 

MomoNasty

New Member
Jul 29, 2019
74
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Hey newest update works fine on my test server with mystcraft and bukkitforge except ic2 enet errors. so all eu current is down no errrors at all in tickthreading log
 

nallar

New Member
Jul 29, 2019
270
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0
Hey newest update works fine on my test server with mystcraft and bukkitforge except ic2 enet errors. so all eu current is down no errrors at all in tickthreading log
Try restarting, it will probably fix it. Sorry that that's required, still haven't discovered why that happens.
 

Yorae

New Member
Jul 29, 2019
20
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Encountered a pretty bad bug on my server with TickThreading.

No stack traces, but every time the server goes down every redstone energy cell (Thermal Expansion) gets set to 0 MJ stored.

It's a real shame, we were really enjoying the awesome performance improvements, but that bug is too much =\

I've also noticed that, should a tick event have an exception when the server starts, the memory usage of my server very quickly spirals out of control and has to be shut down. We're talking from ~750MB to 4.5GB in just a few minutes, with no server activity at all. Neither of the above effects were encountered without TT installed.
 

nallar

New Member
Jul 29, 2019
270
0
0
Encountered a pretty bad bug on my server with TickThreading.

No stack traces, but every time the server goes down every redstone energy cell (Thermal Expansion) gets set to 0 MJ stored.

It's a real shame, we were really enjoying the awesome performance improvements, but that bug is too much =\

I've also noticed that, should a tick event have an exception when the server starts, the memory usage of my server very quickly spirals out of control and has to be shut down. We're talking from ~750MB to 4.5GB in just a few minutes, with no server activity at all. Neither of the above effects were encountered without TT installed.
Can you make an issue with a heap dump from when it runs out of memory?

Which build were you testing when redstone energy cells broke?
 

nallar

New Member
Jul 29, 2019
270
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I've added "-XX:+HeapDumpOnOutOfMemoryError" to the recommended parameters. If you're not already using it, please do, it makes the jvm write a heap dump if it runs out of memory. That can the be given to me, and I can find what's using all your RAM.

edit 2: Maybe that's not so useful, the heapdump will end up being huge.

edit: I've added the option to clear world objects on unload. This should mostly fix some memory leaks caused by mods holding on to world objects.
 

nallar

New Member
Jul 29, 2019
270
0
0
Hey newest update works fine on my test server with mystcraft and bukkitforge except ic2 enet errors. so all eu current is down no errrors at all in tickthreading log
I've made some changes in latest which should fix enet. You may still get some error spam - that's normal on the version of IC2 used in the mindcrack pack - but it should at least let current flow.
 

pherce

New Member
Jul 29, 2019
60
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Enet is flowing again with the spam, and actually the spammed stopped after 10 seconds or so.