There were deadlock issues in some of the testing builds, when player movement was made asynchronous. This is fixed as of 752.
OoO, didn't run into that. Time to update regardless
Thanks for being a pro!
There were deadlock issues in some of the testing builds, when player movement was made asynchronous. This is fixed as of 752.
Add the "-XX:+HeapDumpOnOutOfMemoryError" and then a "java_<something>.hprof" file will be created in your server directory when it runs out of memory. You can then upload that file somewhere and I'll look at it with jvisualvm to see what's using all the RAM when it crashes.Looking for a bit of advice/direction. I am having issue with my server (excess memory use/growth) and I have come here as almost a last resort. I can't find anything in MCEdit, I am new to it, so I may be missing something. I ran the aforementioned mod and have some results that I am unsure on how to properly asses. Any info is greatly appreciated.
http://pastebin.com/W2jck4v0
Try these advanced memory options, they keep my RAM below 1024MB very nicely. LinkLooking for a bit of advice/direction. I am having issue with my server (excess memory use/growth) and I have come here as almost a last resort. I can't find anything in MCEdit, I am new to it, so I may be missing something. I ran the aforementioned mod and have some results that I am unsure on how to properly asses. Any info is greatly appreciated.
http://pastebin.com/W2jck4v0
Posted this to the bug tracker already.
Getting this error spammed in my console. Makes any items on the ground unable to pick up, thus we restart. Temporarily fixed by setting world ticking to false.
http://pastebin.com/hi64XFjh
EDIT: running version 732 with forge version 515.
Try restarting, it will probably fix it. Sorry that that's required, still haven't discovered why that happens.Hey newest update works fine on my test server with mystcraft and bukkitforge except ic2 enet errors. so all eu current is down no errrors at all in tickthreading log
tried a restart but enet goes down as soon as i start the server . No eu flowing at allTry restarting, it will probably fix it. Sorry that that's required, still haven't discovered why that happens.
Can you make an issue with a heap dump from when it runs out of memory?Encountered a pretty bad bug on my server with TickThreading.
No stack traces, but every time the server goes down every redstone energy cell (Thermal Expansion) gets set to 0 MJ stored.
It's a real shame, we were really enjoying the awesome performance improvements, but that bug is too much =\
I've also noticed that, should a tick event have an exception when the server starts, the memory usage of my server very quickly spirals out of control and has to be shut down. We're talking from ~750MB to 4.5GB in just a few minutes, with no server activity at all. Neither of the above effects were encountered without TT installed.
I've made some changes in latest which should fix enet. You may still get some error spam - that's normal on the version of IC2 used in the mindcrack pack - but it should at least let current flow.Hey newest update works fine on my test server with mystcraft and bukkitforge except ic2 enet errors. so all eu current is down no errrors at all in tickthreading log