I hope when Jenkins comes back up it'll have all of the old build available, the latest ones are really bad stability wise IMO :\
Yes, that's a serious bug. I'll need to talk to keepcalm, TT causes the issue but it's a design flaw in bukkitforge.Not sure if this warrants a ticket on git:
http://pastebin.com/9sHP3Sxs
Running BukkitForge 149 and TickThreading 673. Also starting with your recommended java options.
I've used #567 and it's great. If you want, I can link to google drive. (if nallar is ok with it)Im still using 475 with latesr bukkitforge would you recommend one of the new stablish builds nallar?
So is this not stable with Mindcrack v7?
It's now on v8 - but currently unstable (at least for me)
Build #709 fixed the instability I was experiencing - so I recommend it if you're using MindCrack v8
You can try installing it locally and copying the mods folder, coremods folder and server jar to the server.Ok cheers. You dont happen to know how to set this up from a File server do you? I can't run cmd's from the file server so i'm unable to patch.
709 promoted to stable.
You can try installing it locally and copying the mods folder, coremods folder and server jar to the server.
Giving this a try to get around some bottlenecks, but I've noticed that from 709 on all passive entities (cows,chickens, tamed dogs, tamed cats, pigs) are removed from the world on load. Tried with about every build that would run from 709 to 717 and fresh copy of world, same result. Even tried repopulating some of the cow pens, stopping and then starting, cows are gone.
On the plus side, it did fix some tick rate issues... not quite the way I was expecting, though. Going to see if one of the previous builds will run and not slaughter the kitties.