This is an open discussion thread, there is no Right or Wrong here
I have been giving teleportation a lot of thought recently. My first ever heavily modded minecraft world heavily utilized teleportation using both item and liquid teleport pipes, Thaumcraft 2 portals and enderchests.
Yet when I was reaching the end of the world (To many mods, to many updates, to many Pre-releases and betas causing constant crashes) I noticed that I had completely neglected Railcraft
One of my all-time favorite mods (It just gels with minecraft so well)
The reason was that telepot pipes and enderchests were just so cheap, easier and a lot more effective. From that time onwards I've never used teleport pipes or enderchest, instead using the slow and expensive railcraft mod instead (A lot more fun!)
Also some examples of complex and fun builds by-passed using teleporters:
So now with PortalGun being a "core-mod", Mistcrafts portals and intra-age linking books replacing a lot of Direwolf 20's newest and most complicated builds do you feel they are a little (Or very) OP?
I myself use portalgun a lot as it's so annoying to treck half-way across your world to you're new build only to find you've forgotten your restriction tube. I don't, however use portal spawners
Teleportation is a mixed blessing. Some people wanting a challenge will ignore these items and build alteranatives themselves. However some will just become reliant on these things and won't even give a thought to Railways or Magtubes..
If you owned a server would you limit / disable some of these items? Would you even go as far as to request they be removed from the XYZ pack on FTB?
In any case, thanks for reading!
I have been giving teleportation a lot of thought recently. My first ever heavily modded minecraft world heavily utilized teleportation using both item and liquid teleport pipes, Thaumcraft 2 portals and enderchests.
Yet when I was reaching the end of the world (To many mods, to many updates, to many Pre-releases and betas causing constant crashes) I noticed that I had completely neglected Railcraft
One of my all-time favorite mods (It just gels with minecraft so well)
The reason was that telepot pipes and enderchests were just so cheap, easier and a lot more effective. From that time onwards I've never used teleport pipes or enderchest, instead using the slow and expensive railcraft mod instead (A lot more fun!)
Also some examples of complex and fun builds by-passed using teleporters:
Huge magtube line sending items quickly back to base:
Replacement: Enderchest placed next to quarry
Geothermals powered by a mobile, frame underground lava pumping and drilling platform:
Replacement: Nether pumping station using enderchests or Mystcraft portals
Underground Tube Network linking several key areas together using minecrafts, switches and signals
Replacement: Linking books..
So now with PortalGun being a "core-mod", Mistcrafts portals and intra-age linking books replacing a lot of Direwolf 20's newest and most complicated builds do you feel they are a little (Or very) OP?
I myself use portalgun a lot as it's so annoying to treck half-way across your world to you're new build only to find you've forgotten your restriction tube. I don't, however use portal spawners
Teleportation is a mixed blessing. Some people wanting a challenge will ignore these items and build alteranatives themselves. However some will just become reliant on these things and won't even give a thought to Railways or Magtubes..
If you owned a server would you limit / disable some of these items? Would you even go as far as to request they be removed from the XYZ pack on FTB?
In any case, thanks for reading!