Not sure what you are talking about there...Although FTB Ultimate 1.5.1 will have... *cough* Let's just say there is a new MJ king.
Not sure what you are talking about there...Although FTB Ultimate 1.5.1 will have... *cough* Let's just say there is a new MJ king.
Not sure what you are talking about there...
I'm not against power buffering, I just don't need THAT much storage... 3 energy cells are... well, I'd say that it's more than enough for me. For IC storage I have 3 MFSU but that's more for be able to feed 4 IC grinders, Blast Furnace and Electrolyzer simultaneously. Actually even the third MFSU wasn't necessary. Now I moving my ore processing into other pocket dimension and it will have two MFSUs to be able to output 2xHV but only one or two Steam Turbines. This setup will power 2 Induction Furnaces, 4 Grinders and a small AE network. The other reason why I don't need a lot of IC2 storage is the matterfabricator. Why store the energy when you can use it? For me storage is for
1) Buffering to support high-power, but not constantly running devices.
2) Charging tools and armor.
TE storage also can be used as portable power source (maybe not neccessary with tesseracts)
Aww... But I like my boilers...
There is an efficient 1 block MJ engine that outputs at 16mj/t.
I understand that, but really, for what purpose do you need to STORE the energy? Stored energy does nothing.Need for storage of power is dictated by the projects you come up with to use it.
Shh! He will nerf energy such a way that we will be forced to use Grindstone and regular furnaces!WHERE IS GREG
I give up, tell me.There is an efficient 1 block MJ engine that outputs at 16mj/t.
I understand that, but really, for what purpose do you need to STORE the energy? Stored energy does nothing.
Shh! He will nerf energy such a way that we will be forced to use Grindstone and regular furnaces!
How so? What does it add that makes things too easy? Not spoiling for a fight, or anything, just curious as to your why you feel that the mod makes things too easy?MFR makes things to easy for my taste... It has some good ideas but also some very overpowered stuff for my playstyle.
And you can just connect it to a conductive pipes and it works without problems. BTW conductive pipes got fixed, they no longer accept power if they would overheat and blow up, so you can connect them straight to energy cell or engines. Combustion and stirling can still blow up when they store too much energy, however you should always control your combustion engines with heat sensitive gates.There is an efficient 1 block MJ engine that outputs at 16mj/t.
I play most of my games with no storage (I use MJ) and it makes it more fun to have to turn off engines and automate stuff.Um... Why do you store energy, first of all? For me, any storage is more like a buffer that allows short bursts of output power (for example to power Greg's grinders)
Most high-end power systems produce power constantly, and your power usage is not a constant. I agree with power items, such as armor and tools.
And, Mash, I'm not suggesting you to move away from IC2 power. I'm using it a lot too. I'm just saying that conceptually they are almost the same.
Combustion and stirling can still blow up when they store too much energy, however you should always control your combustion engines with heat sensitive gates.