The perfect Thaumcraft/Mobspawner Age.

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Jeff Fisher

New Member
Jul 29, 2019
316
0
0
Well I want to make a Mystcraft age to build my Thaumcraft base in so I don't muck up the flux around my house in the overworld and I also want to use the same age to put all of my Mob farms so I can have them running while Im online if I want.

Thing is I can't decide what type of Biome or Biomes I want to use.

So I would like some opinions on what you guys and gals think would be a cool Biome or mixture of Biomes to use for this?

I don't know what all the Mystcraft biomes even look like is there somewhere that has a photo of them all? Thanks!
 

OmegaPython

New Member
Jul 29, 2019
800
0
0
You can never go wrong with a void age. They have the added bonus that, as there are no other mobs anywhere, you have a potential higher capacity for your mob traps.
 
  • Like
Reactions: CrazyCoco

lazaruz76

New Member
Jul 29, 2019
225
0
0
If you want to make a "vanilla" style mob trap that relies on normal spawn mechanics then a void age, single biome, biome of your choice is what you need. Just make sure your lighting is good cause the only places for mobs to spawn is whatever platforms you build, including the base itself. If you plan to use soul shards mob spawners then use mushroom biome page when making the age and never have to worry about random spawns.

Sent from my Nexus 7 using Tapatalk 2
 

Mash

New Member
Jul 29, 2019
892
0
0
It depends on if you're using soul shards or actual mob traps.

If the former, you're good anywhere. If the latter, switch to the former.
 

Jeff Fisher

New Member
Jul 29, 2019
316
0
0
I'm going to use t5 Soul shard spawners for sure. Didn't even thing about using a biome so other mobs cant spawn.
 

lazaruz76

New Member
Jul 29, 2019
225
0
0
Have not actually tried soul shards spawner in mushroom biome but I think it will work. Testing is needed tho to make sure before you commit. Would be a shame to make the age only to find out you can't use the spawners.

Sent from my Nexus 7 using Tapatalk 2
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
It depends on if you're using soul shards or actual mob traps.

If the former, you're good anywhere. If the latter, switch to the former.
Last I remember Soul Shards don't produce nearly 11k, no probably 20k since we can use void age for more floors, an hour. Hell it could even be a higher number using conveyors instead of water. Not to mention probably easier too. I imagine you could easily get 6-7 floors of the trap I have in mind in a void age. At 3 you get to 30 in 2 minutes, with 6 or 7 I imagine you could knock that down to 30-60 seconds. You'd probably have to have turtles to kill all the mobs quick enough then it'd be even easier to get and sort about 20k mob drops an hour.

This is the one I have in mind as a referrence:
 

lazaruz76

New Member
Jul 29, 2019
225
0
0
With the tier 5 spawners you won't need floors. Just drop the mobs into the funnel system. As soon as the mobs are far enough away more will spawn. Makes the system more compact. The floors are only needed for "vanilla" mob spawning. Personally I use a drop tower for loot collection. I went overboard with a 100 block drop. Spawners are 1 block from the ceiling with jacketed red alloy wire coming in from the top to disable the spawner. Covered the jacketed wire with RP2 covers to prevent spawns on top of spawner (have chicken, pig, and cow spawners too) and to make it look better. The walls are all glass so I can watch them fall. If you did not know tier 5 spawners can be shut off with a Redstone signal and ignore light levels (also spawn crazy fast).

Sent from my Nexus 7 using Tapatalk 2
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
But SS are so boring imo. I'd much rather build the giant monstrosity that a vanilla mob trap is. They're also far more impressive and probably roughly the same time if you actually kill 1024 of each of the mobs. Not to mention you could simply add in Soul shard spawners into the vanilla trap. I imagine you could easily hit 100k mob drops and hour in 2-3 days.
 

lazaruz76

New Member
Jul 29, 2019
225
0
0
I read somewhere that you can upgrade a tier 1 ss using unassigned ss and the anvil, so you could get a tier 5 that way and then just make more of them. One of these days I'm gonna put about 20 tier 5 in a trap just to see what happens. Lol

Sent from my Nexus 7 using Tapatalk 2
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
I personally wouldn't use an exploit like that unless it was for like pigs, cows, or chickens. Even then I'd probably just use MFR for those.
 

lazaruz76

New Member
Jul 29, 2019
225
0
0
It will probably get coded out in a future update of soul shards if it has not been yet.

Sent from my Nexus 7 using Tapatalk 2
 

Jeff Fisher

New Member
Jul 29, 2019
316
0
0
I would like to try to design a Mog trap controlled by Computercraft outch screen monitor with all the different Mods being able to be killed in one room to make exp collecting faster. I could turn individual spawners off or on depending on what I want.

Only issue I need to figure out is how I want to kill them since Certain mobs require kinda different killing methods so how to kill them all with 1 method might be tough. Right my my t5 skelly spawner is in a room with a water shoot that pulls then away from the spawner and up a straight up tunnel and then they fall like 20 blocks anda turtle 1 shots them. But that wont work for all the different mobs.

Any ideas?
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
You can never go wrong with a void age. They have the added bonus that, as there are no other mobs anywhere, you have a potential higher capacity for your mob traps.
Wouldn't a vid age have terrible aura nodes? I thought you only to good aura in natural areas. So just don't put any caves or ravines in, make it permanent day, and bingo no wild mobs to slow down your mob farms.
 

Freakscar

New Member
Jul 29, 2019
575
0
1
Just a sidenote to void ages: They not only prevent mobs from spawning - but every platform you build in there will cause spawning. My workshop is habitated in a void age - and whenever I forget to plaster the blocks with covers/halfslabs, I get a mobspawn within 20 seconds. Which can become a rather.. unpleasent surprise. ;)
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
Just a sidenote to void ages: They not only prevent mobs from spawning - but every platform you build in there will cause spawning. My workshop is habitated in a void age - and whenever I forget to plaster the blocks with covers/halfslabs, I get a mobspawn within 20 seconds. Which can become a rather.. unpleasent surprise. ;)
Xycraft material is your friend ;)
 

lazaruz76

New Member
Jul 29, 2019
225
0
0
Your right about that but it can get expensive xycraft wise. How fast depends on what blocks you use.

Sent from my Nexus 7 using Tapatalk 2
 

Freakscar

New Member
Jul 29, 2019
575
0
1
Xycraft material is your friend ;)
robert.jpg

Sorry, could not resist.

Explanation in the thumbnail:
shop.jpg

Of course I used Xycraft blocks. But that does not prevent the spawning of mobs on top of steamboilers, furnaces, coke oven, blast furnaces ... or literally any non-xycraft, opaque fullblock. ;)

[edit]
Your right about that but it can get expensive xycraft wise. How fast depends on what blocks you use.
The basic "storage" block works a charm. No need to go the extra mile and craft something fancy like shields or similar. Except maybe, to have gone the extra mile of prettyfication. :D
 

Grydian2

New Member
Jul 29, 2019
625
0
1
GB
meettomy.site
Just use xycraft blocks for the floor and mobs wont spawn.. I read on the minecraft forum he is going to seriously nerf soul shards. When he added in the anvil feature the idea was to use with the same mob type but it got seriously exploited. He will have a feature like this but it will be more balanced and wont use the anvil anymore.