Would it make everyone happy if I renamed the thread from The Perfect Energy System to "Energy System That Doesn't Make You Froth At The Mouth With Unsuppressed Rage Every Time A Combustion Engine Makes Your Macerator Blow Up" ? Jeez, people.
Would it make everyone happy if I renamed the thread from The Perfect Energy System to "Energy System That Doesn't Make You Froth At The Mouth With Unsuppressed Rage Every Time A Combustion Engine Makes Your Macerator Blow Up" ? Jeez, people.
I'll have to step in here and tell you that IC2 was a resource hog. The newer versions (after player optimized much of the e-net) is quite good for what it does. And player is rewriting the whole E-Net right now which means we'll see a new system which will be a lot better compared to the old one.I would point out, though, that there's a difference between not going for least system-intense performance and not caring about performance at all. IC2 is the latter, but there's no rule saying you can't try and optimize the processes you've made just because you make a more complex simulation.
true, but that doesnt mean we cant TRY for perfection.I'd like to point out, that no power system would be perfect.
I'm surprised nobody's ditched cables entirely and suggested something wireless or a method of transfer that doesn't involve wires.
It wouldn't be all that difficult, it just feels uninspired.
It wouldn't be all that difficult, it just feels uninspired.
I'll have to step in here and tell you that IC2 was a resource hog. The newer versions (after player optimized much of the e-net) is quite good for what it does. And player is rewriting the whole E-Net right now which means we'll see a new system which will be a lot better compared to the old one.
I hate it when people start "bashing" mods based on old information which isn't true anymore. (No offence intented here Brilliance )
Now exploiting a system is another story and doesn't have to do anything with resource friendly code.Oh really then why is the stupid "ductaped" system is so exploitative? From cables with no loss and doesn't melt to EV eu/t from watermils?
Now exploiting a system is another story and doesn't have to do anything with resource friendly code.
But IC2's didn't fix those exploits (sure you could just remenber not to use transformers on generation blocks to gain more power) But you know what I mean. The code is out right a "ductape" fix. GT in fact hate it too as well as a guy that make Frogcraft.
I have and it comes close, although I want wireless transmission without having to place something next to a machine.
Mekanism and the other UE mods are very fun to play with. Also, there was a thread a few days back in the gen. FTB chat about what an electrician would like to see in a mod, and that was an energy system that actually follows RL power. Something I think would be pretty cool would be to generate power, and, like in real life, you need an AC/DC adapter before the cables reach the machine. Also, smaller cables that have gravity could be pretty cool, cables that require things to hold them up.
In real life, a large amount of power is lost before it can even be used because in real life there is no such thing as a MFSU and it's virtually impossible to store large amounts of power. The most effective thing we have right now are lithium batteries which take up a ton of space. Also, the larger they are the higher the possibility of energy leakage.