The maximum speed of different piping systems?

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Ieldra

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Apr 25, 2014
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I'm thinking of replacing parts of my Logistics Pipes network with EnderIO conduits to reduce lag. I'm a little worried about the speed though. Some parts of the system have a traffic of several stacks per second at times of high activity. So I'd like to know the comparable speed of different piping systems. My experiences so far:

Logistics Pipes: The Mk3 Extractor is easily the fasted way to pull stuff out of chests I've seen so far.
ME network buses: too slow, no matter the settings I've tried so far.
Thermal Expansion itemducts: borderline fast enough, different setting types than LP and requires no central power, but less versatile in routing. Good for isolated applications and handling items with metadata and NBT.
EnderIO conduits: just starting out, no relevant experience. More versatile in routing than TE ducts with it colored channels, can also handle metadata and NBT and requires no power, but I don't know about speed. Thus, this thread.
 

Ieldra

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RotaryCraft PIPs (Pneumatic Item Pump) are fast as dicks if you provide them enough power (1 item per tick per kW of power)
No covers, no facades, no intelligent routing. Sorry, RotaryCraft, you lose this time. May be interesting for specific applications though, such as getting stone and cobble into MFR Deep Storage fast enough to keep up with multiple boring machines. Haven't reached the limit of the LP system yet though. I don't need to be faster than LP at this point, I'm looking for options that are as fast but don't require so many block updates.
 

Pyure

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No covers, no facades, no intelligent routing. Sorry, RotaryCraft, you lose this time. May be interesting for specific applications though, such as getting stone and cobble into MFR Deep Storage fast enough to keep up with multiple boring machines. Haven't reached the limit of the LP system yet though. I don't need to be faster than LP at this point, I'm looking for options that are as fast but don't require so many block updates.
100% agree regarding RoC pipes.

All the speed in the world doesn't cut it when the blocks have massive hitboxes and can't be covered.

This goes for all RoC/ReC infrastructure. Working on a reactor is irritating as hell when you can't tell the temperature of a steam boiler because a steam line is in the way. So much argh.
 

Ieldra

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@Pyure:
Yeah. I'm not looking forward to the time when I need to use RoC-exclusive piping for anything. RoC is certainly behind its times in this.

@Moasseman:
I did indeed. Thanks for the answer, even though it wasn't what I needed.
 

belgabor

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Jul 29, 2019
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Ender IO, as far as I know, is limited by the entry node, not the network. Kinda similar to how RF conduits work. I have not done any real speed tests, but my gut feeling tells me they pull one stack per tick. I did a short test on my furnace test world and one empowered conduit pulling from a creative strongbox can easily keep up with four overclocked electric furnaces (each smelts at about 60 items per second).

Another alternative would be SFM.
 

ratchet freak

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speed in what way? getting items across your base (tesseracts/ME no contest) or items out of a chest?

if you want items out of a chest then you can do the MK3 extractor into a default item sink attached to a ME interface
 

belgabor

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Also remember that the ME interface is an inventory, so any machine that can automatically eject usually can do so into an ME interface. Tesseracts (item receiving) also auto-eject into adjacent inventories, including a ME interface.
 

ThomazM

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Jun 11, 2013
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This is not really answering your question - but it could be helpful. Always keep in mind that teletransportation can be udderly faster than the usual piping system - regarding long distances that is. EnderChests, TP Buildcraft Pipes, AE has mechanics that could be considered teleporting as well.
Now, down to actual pipes, if you're trying to take items out of a chest at incredible speeds - multiple transfer nodes with a gigantic amount of speed upgrades should do the trick nicely.
 

Pyure

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This is not really answering your question - but it could be helpful. Always keep in mind that teletransportation can be udderly faster than the usual piping system - regarding long distances that is. EnderChests, TP Buildcraft Pipes, AE has mechanics that could be considered teleporting as well.
Now, down to actual pipes, if you're trying to take items out of a chest at incredible speeds - multiple transfer nodes with a gigantic amount of speed upgrades should do the trick nicely.
This is usually my answer, especially since they're microblock friendly.

The plumbing for some of my ReactorCraft projects would be a nightmare without transfer nodes.
 

Narc

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There's also the option of AE-mediated Logistics Pipes. AE can power LP, and unlike buses, interfaces are super-fast at importing and exporting items. So, extractor pipe -> ME interface -> other ME interface -> provider pipe -> final destination is an option, and should help keep down the number of items rendering in transit.
 

Ieldra

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There's also the option of AE-mediated Logistics Pipes. AE can power LP, and unlike buses, interfaces are super-fast at importing and exporting items. So, extractor pipe -> ME interface -> other ME interface -> provider pipe -> final destination is an option, and should help keep down the number of items rendering in transit.
That's a pretty interesting option. Of course there has to be an ItemSink module at the end, not a provider. Perhaps the ME P2P tunnel provides an additional option. I'll have to look into that.
 
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belgabor

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Depending on what you do a regular logistics pipe with default route set should be in fact enough.
 

Revemohl

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EnderIO item conduits are instant. The basic ones transfer one item at a time, at a faster rate than normal itemducts, and they arrive at their destination(s) instantly. Powered item conduits work the same way, but they transfer a stack at a time.
 

Narc

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That's a pretty interesting option. Of course there has to be an ItemSink module at the end, not a provider.
Right, extractor -> destination pipe -> ME interface -> ME interface -> provider -> final destination.

Perhaps the ME P2P tunnel provides an additional option. I'll have to look into that.
Ooh, I had forgotten about that one. Yes, this should be quite good for the task, letting you skip putting things into and out of ME altogether.[DOUBLEPOST=1403029971][/DOUBLEPOST]
EnderIO item conduits are instant. The basic ones transfer one item at a time, at a faster rate than normal itemducts, and they arrive at their destination(s) instantly. Powered item conduits work the same way, but they transfer a stack at a time.
So, EnderIO conduits are teleporters? Good to know.
 

Ieldra

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I've just run some tests with water supply mechanisms, as there were claims that Extra Utilities' transfer nodes were far superior to anything else. Well, my tests say something different. I tested three methods of supplying water from an infinite source:

(1) Three Aqueous Accumulators connected with fluiducts
(2) One Engineer's Toolbox Modular Socket with four water intakes
(3) An Extra Utilities liquid transfer node with 64 speed upgrades placed over the centre of a 3x1 water source.

In then placed a Resonant Portable tank over each setup and estimated the time it took until it was filled. Option 1 took about 15 seconds. Option 2 took 12 seconds, option 3 25 seconds. The thing is, adding or removing speed upgrades made no difference whatsoever in the water intake of the transfer node, and it was by far the slowest option. So what were you doing, you who say the transfer node is ultra-fast in supplying water?
 

Pyure

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So what were you doing, you who say the transfer node is ultra-fast in supplying water?
I don't know anything about engineer's toolbox water intake speed.

But I use transfer nodes with speed upgrades + stack upgrades, and I can't imagine anything moving faster than that.

The speed upgrade helps it find its route faster. If your destination is one block away, it may not make a huge difference. Stack upgrades I believe should help considerably but they're more expensive.