The Langoliers ModPack [JamPacked2] [Release] [v1.0.1] [Curse]

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

rafacost3d

New Member
Jul 29, 2019
82
0
0
Hi!

I've tried this pack three times in the last few days, but I keep starving to death. Even with the two stacks of bonemeal, I run out. I have not once seen it rain, and I've never seen anything grow naturally, only with bonemeal. Since you can't bonemeal cactus, that means I can't get water from cactus, and since it doesn't rain, I can't get water from barrels either. The best run I had, I had an 8-sapling tree farm (which seemed pointless since they never grew without bonemeal), 2 apple trees (not that they ever ripened, or even advanced 1 stage), maybe 10 blocks of grass, 4 berry bushes from a quest bag (but those never grew either), then I ran out of bonemeal and starved to death, and the game didn't like my bed placement so I repeatedly spawned in the void.

Am I missing something? Is there a reason that nothing ever grows naturally? It could be just incredibly terrible luck, but it feels more like something has been tweaked to disable the necessary block ticks or something. Am I supposed to be feeding myself entirely with a mob farm? (I have had trouble getting enough wood to build one -- my next run, I tried for that, but just starved to death quicker instead.)

I've watched the first few FunshineX videos (how I discovered this pack, in fact) and he doesn't seem to have any problem getting food, not much of that happens on-camera so I'm not sure what he did besides bonemealing the soy. (It looks like that's also an older version of the pack, though.)
Hi! Thanks for playing.
The simple answer is soybeans farm. They are the most versatile crop. But In order for any crop to grow without bonemeal you will need an water source adjacent to the soils.
Trees should grow fine without the water.
And one quick vanilla tip. Don't sleep a couple of nights. It will rain in the morning.
Have fun!!!
 

benkc

New Member
Jul 29, 2019
25
0
0
The simple answer is soybeans farm. They are the most versatile crop. But In order for any crop to grow without bonemeal you will need an water source adjacent to the soils.
Trees should grow fine without the water.
And one quick vanilla tip. Don't sleep a couple of nights. It will rain in the morning.

Yeah, I did no-sleep on my third world and still never got any rain. Though I think that was my fastest loss, too, just a few nights in. (And since I hadn't slept, no safe respawn!) Is there a particular amount of time to the first rainfall? (I think AgSkies had it specifically configured to rain 20 minutes after world start, or something like that.)

Does using veinminer use up hunger faster? This was my first attempt since learning you could vein-mine leaves with crooks, and if felt like I was going hungry faster.

Oh! When the presser only gave me milk, not milk+tofu, I figured that had been nerfed for this pack. Digging in further with NEI, I just discovered that it had been changed so that you have to re-press the milk to get the first stage of tofu. Looks like the second stage is the best until diminishing returns start. Well that'll help some -- maybe keep me alive long enough for rain to finally happen.

So things really are supposed to grow and I've just had terrible luck?
 

pndragon65

New Member
Jul 29, 2019
287
0
0
first... make sure you place your bed on full slabs. Half-slabs are great for keeping mob spawns down but not so great to walk on---because vanilla minecraft mechanics has a problem recognizing the edges of them and it is possible to walk right off the edge while holding 'shift'. While it is possible to place your bed on half-slabs (if they are on the top half of the bounding box) vanilla wont recognize it as a bed when you die and send you back TO THE ORIGINAL SPAWN, which no longer has a place to stand on, when you meet your end.

Food: at the beginning, even though you've been given shears, don't use them on every tree that grows. Shears don't provide as many apples as crooks do and you can always eat the silk worms. Only use the shears after you've filled your hunger bar. And don't vein mine at all until you've gotten a dependable source of food. Vein mining uses hunger to power it and several big trees in a row can kill you. Make barrels to catch rain water and then DON'T SLEEP UNTIL AFTER THE FIRST RAINFALL fills the aforementioned barrels. Sleeping resets the countdown timer for rain. After you get at least one barrel of water put a block of dirt down next to it and plant your soy seed. Try to get the sixteen you need for the quest but don't be shy about eating them if you have to. You can't complete anything if you die of hunger.
 

pndragon65

New Member
Jul 29, 2019
287
0
0
it had been changed so that you have to re-press the milk to get the first stage of tofu
That was not changed in this pack. You have always needed to re-press to get the other items. A change was made apparently to whatever pack you used pam's in before. also don't forget to press the apples for apple juice
 

pndragon65

New Member
Jul 29, 2019
287
0
0
So things really are supposed to grow and I've just had terrible luck?
Horrible luck but not unusual. I had to sieve over 10 stacks of dirt to get a single carrot when there is only supposed to be a 2% chance to get one.
 

aliatic

New Member
Jul 29, 2019
14
0
0
I'm just starting up this modpack - the langoliers start eating the world before I do anything with the computer at all. Is this right? I thought you had to start the activity by typing 'y' into the computer. Is something wrong with my download?
 

benkc

New Member
Jul 29, 2019
25
0
0
first... make sure you place your bed on full slabs. Half-slabs are great for keeping mob spawns down but not so great to walk on---because vanilla minecraft mechanics has a problem recognizing the edges of them and it is possible to walk right off the edge while holding 'shift'. While it is possible to place your bed on half-slabs (if they are on the top half of the bounding box) vanilla wont recognize it as a bed when you die and send you back TO THE ORIGINAL SPAWN, which no longer has a place to stand on, when you meet your end.
Yeah, that's the problem I had with world #2. Edit: No, wait, world 2 I had my bed on top of some of the tree's original logs. But most of the blocks around it were leaf blocks, which probably have the same problem. (World 3 was where I had my bed on top-slabs, but I never actually slept in it because I was hoping for rain.)

Shears don't provide as many apples as crooks do and you can always eat the silk worms. Only use the shears after you've filled your hunger bar. And don't vein mine at all until you've gotten a dependable source of food. Vein mining uses hunger to power it and several big trees in a row can kill you.
Thanks for confirmation!

You have always needed to re-press to get the other items. A change was made apparently to whatever pack you used pam's in before.
False. Based on some quick wiki history crawling, it looks like every version of Pam's prior to 1.7.10 had the two-output Soybean -> (Soy Milk + Silken Tofu) behavior. (And some of the wiki pages, both on the harvestcraft wiki and the FTB wiki, still refer to the old behavior.) That's certainly what I remember from FTB Horizons, AgSkies, and Crash Landing.

I'm just starting up this modpack - the langoliers start eating the world before I do anything with the computer at all. Is this right? I thought you had to start the activity by typing 'y' into the computer. Is something wrong with my download?
I think it triggers if you move at all. I assume it was done as a response to people using the whole island for resources. As long as you just mouselook, it seems fine. Ah, I fired it up in creative and you are surrounded by invisible pressure plates when you start, and touching any of them will trigger the langoliers. I guess you could still punch those out if you wanted to be really cheesy. Edit: Or just punch straight down through the floor.
 
Last edited:

benkc

New Member
Jul 29, 2019
25
0
0
Day 1: ate nothing
Night 1: ate nothing. Used enough bonemeal to get ~36 soybeans. Have some pressing. Cactus placed. Of the starter reward bags, one had berry bushes, the others were worthless. Berry bushes placed.
Day 2: Ate 5 silken tofu. Several barrels set up hoping for rain. Tree farm expanded.
Night 2: Set up area where I plan to put the infinite water source. Made three dust to put in reserve for clay. Running dangerously low on bonemeal. Remembered to reserve 7 in the chest for making a crucible later. Wishing I had more dirt and stone. End the night sitting in a boat -- I'm not sure that this actually saves hunger, but someone suggested it does.
Day 3: Sitting in a boat. The boat sunk within the leaves. I hope dismounting doesn't kill me. Staring at the tree farm, waiting for something to grow or rain, while keeping an eye on my hunger mood. Currently peckish. Around noon, realize I should have made the bee house for the reward bag. Don't have the wood to spare, and hesitant to use my last 6 bonemeal on trying to get some. Go back to staring at saplings.
Night 3: Still no growth from trees of cactus or berry bushes. Hunger mood has decreased to "hungry". I'm not convinced sitting in a boat actually helps. But halfway through the night -- RAIN! Ate 3 more silken tofu.
Day 4: Rain continues into the day. Clay bucket and crucible are fired, infinite spring is set up, 4-block farm is set up. Probably worthwhile to use my hunger, shears, and bonemeal to try to get a few more dirt blocks. Bee house made. 32 cobble in the reward bag! Start some melting in the crucible immediately. Hmm, I should set up a safe place for the lava.

This run is looking promising :)
 

pndragon65

New Member
Jul 29, 2019
287
0
0
That's certainly what I remember from FTB Horizons, AgSkies, and Crash Landing.
Perhaps it is a newer update and they havent gotten around to updating the wiki. AgSkies 2, Total Meltdown, and this pack (all 1.7.10 packs and all fairly new) all have the same mechanic for the press. I will admit however that I might be mistaken.
Hmm, I should set up a safe place for the lava.
What I find myself doing for my first cobble gen---especially if I don't have enough stone---is making a framework for it out of the half-slab crafting tables. Lava DOES NOT set them on fire at all.
 

keybounce

New Member
Jul 29, 2019
1,925
0
0
Hunger overhaul, I believe, adds a hunger cost for time just standing still.

So, standing still in a boat, or standing still on the ground, still costs food.
 

aliatic

New Member
Jul 29, 2019
14
0
0
Yeah, that's the problem I had with world #2. Edit: No, wait, world 2 I had my bed on top of some of the tree's original logs. But most of the blocks around it were leaf blocks, which probably have the same problem. (World 3 was where I had my bed on top-slabs, but I never actually slept in it because I was hoping for rain.)


Thanks for confirmation!


False. Based on some quick wiki history crawling, it looks like every version of Pam's prior to 1.7.10 had the two-output Soybean -> (Soy Milk + Silken Tofu) behavior. (And some of the wiki pages, both on the harvestcraft wiki and the FTB wiki, still refer to the old behavior.) That's certainly what I remember from FTB Horizons, AgSkies, and Crash Landing.


I think it triggers if you move at all. I assume it was done as a response to people using the whole island for resources. As long as you just mouselook, it seems fine. Ah, I fired it up in creative and you are surrounded by invisible pressure plates when you start, and touching any of them will trigger the langoliers. I guess you could still punch those out if you wanted to be really cheesy. Edit: Or just punch straight down through the floor.
Thanks!
 

pndragon65

New Member
Jul 29, 2019
287
0
0
Finally finished all the food quests. Almost completely out of emeralds from buying the plant seeds that I didnt get from rewards or bone mealing grass.

Also, you might consider lowering the percentage chance of getting hammers from reward bags. I have more hammers than I can possibly use now.

I have also noticed that the quest to get dirt didnt open when using the hqm edit book to recover finished quests after the last update. Not really a big deal for me since I was way way beyond that point before the update. It does keep me from finishing that quest line though.

Which reminds me though: Are there any quests after the big reactors? And when does the flight quest line open up?
 

benkc

New Member
Jul 29, 2019
25
0
0
Ah, so the idea isn't to sit around in the boat when you're not doing anything, but to slowly shuffle around in the boat when you don't need to get somewhere particularly quickly?
Given the boat's propensity to sink through the top layer of blocks, I think I'll just walk! ;)
 

keybounce

New Member
Jul 29, 2019
1,925
0
0
Ah, so the idea isn't to sit around in the boat when you're not doing anything, but to slowly shuffle around in the boat when you don't need to get somewhere particularly quickly?
Given the boat's propensity to sink through the top layer of blocks, I think I'll just walk! ;)

Lets see. You'll lose food from time with hunger overhaul. You can spend a little food walking, in little time; or, a lot of time from "boating".

Tradeoff.
 

pndragon65

New Member
Jul 29, 2019
287
0
0
2 endershards away from finishing bees. If you are setting the biomes for the starting areas, placing small deserts, swamps, and and jungle biomes closer to the original spawn would be helpful for using some of the bees. Or you could just add some mod that allows you to change the biomes
Need metallurgy recipes for celenegil and quicksilver definitely. I havent checked all the recipes for the items on the third line of metallurgy metals quests. Some of them require sifting netherrack and enderstone for the broken ores so I am collecting a lot of those blocks before starting.
Need additional recipes for all of the metallurgy ingots and the aluminum. I am not using the metallurgy stuff for anything other than shears and buckets if required by a recipe.

Also, you might want to add quests for generating power with ancient warfare. The windmills and water wheels may not generate as much rf as te dynamos and big reactors but they certainly look cooler.
 

benkc

New Member
Jul 29, 2019
25
0
0
I finally got the most basic sieve automation set up... only to find that the sieves have been configured not to allow it in this pack. (Autonomous activator can place gravel in the sieve, but not sift it.)
So I'm going to say that yeah, there should be a quest fairly early on that tells you how you're supposed to automate sifting.
 

rafacost3d

New Member
Jul 29, 2019
82
0
0
I finally got the most basic sieve automation set up... only to find that the sieves have been configured not to allow it in this pack. (Autonomous activator can place gravel in the sieve, but not sift it.)
So I'm going to say that yeah, there should be a quest fairly early on that tells you how you're supposed to automate sifting.
Both story lines (if you chose Aw or Sync) has an automatic sieving quest just after the first power generation quest.
There is an meaning behind this. If you chose AW you chooses going to past. If you chose Sync you chose future.
Yeah sieving isn't fun.
But this pack was supposed to be a HardCore Skyblock Map.
Have fun,
Rafacost3d