So, after taking a break from coding, I've finally made a rendering engine for a grid based map. It can currently display any portion of a map, not crash, display as large a render distance as you want, (As long as you change the window size accordingly, and it's not a render distance as much as it's a render of a chunk of the map) and change it's display in real time as the grid's features change. Each grid holds a Biome Type (Wasteland, Grassland etc), a Terrain Type (Rough, Flat, Mountainous etc) and a Feature (Road, City, Ruin etc).
All I need to add is the ability to change the selected tile, a way to highlight the selected tile and more Tile Types than just Wasteland, Flat and None. All three of which will be painfully easy!
All I need to add is the ability to change the selected tile, a way to highlight the selected tile and more Tile Types than just Wasteland, Flat and None. All three of which will be painfully easy!