The Future of Microblocks

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KirinDave

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Jul 29, 2019
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That thought makes me sick to my stomach. I had enough trouble with block ID conflicts moving from Mindcrack to Ultimate.

Really? I thought the FTB guys had universal configs explicitly so that this wouldn't happen. Had you added your own mods?
 

PeggleFrank

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Jul 29, 2019
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1. RP2 is still being developed as far as anyone knows. Eloraam has... disappeared like this before, but we still have a 1.4.7 version don't we?
2. I don't know why Immibis Microblocks aren't working for you, but the mod works, I can tell you that.
3. As it has already been said, don't expect to kept your current worlds. 1.5 will probably break your world (unless you're lucky)
2. I don't know why Immibis Microblocks aren't working for you
Immibis Microblocks
Immibis Microblocks

(Why did I make that really over dramatic? And also, why am I getting BSODs from trying to change this font size?)

Not to be aggresive here, but try to build something with tinyblocks that's decently large. Like a house. Tinyblocks are impossible to build with without having a mental breakdown, and, from the incredibly high resolution blocks, it can lag very badly after a few of those things are placed in your world. RP2 is the only way to get small details into things that doesn't bring you down to 1 FPS.
 

Evil Hamster

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Jul 29, 2019
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Really? I thought the FTB guys had universal configs explicitly so that this wouldn't happen. Had you added your own mods?

Something changed in gregtech or industrialcraft and I lost a lot of my void age spaceship. Took me two days to hammer out the changes as the missing blocks weren't directly listed in any config file - Tungstensteel blocks and things like that. I don't know how it happened either as I never changed any settings ID related.
 

KirinDave

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Jul 29, 2019
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Not to be aggresive here, but try to build something with tinyblocks that's decently large. Like a house. Tinyblocks are impossible to build with without having a mental breakdown, and, from the incredibly high resolution blocks, it can lag very badly after a few of those things are placed in your world. RP2 is the only way to get small details into things that doesn't bring you down to 1 FPS.

Cool story. Not the same mod though. Immibis Microblocks is a more open re-implementation of the microblock functionality from RP2, down to even having a similar looking saw. And it can work on any tile entity you name in the config, can work with more source blocks (nuke cover panels forever!), and has almost all the same shapes as the RP2, and ostensibly is written in a way that will cause less rendering lag.[DOUBLEPOST=1365190431][/DOUBLEPOST]
Something changed in gregtech or industrialcraft and I lost a lot of my void age spaceship. Took me two days to hammer out the changes as the missing blocks weren't directly listed in any config file - Tungstensteel blocks and things like that. I don't know how it happened either as I never changed any settings ID related.


Ahh yeah, the things Greg adds post facto must not be tracked.

You may me feel better about the ID conflicts I have with my modpack every now an then (sorry to those who lost your tinker tables!), because if FTB can have problems then a few from our humble operation is't so bad..
 

Evil Hamster

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Jul 29, 2019
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If only there was some tool that would analyse my world and fix IDs so they match the "standard".. I would not fear the next update nearly as much.

Well, the next update yes, but not the one after it :)
 

agaricus

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Jul 29, 2019
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And the reason I'm worried is because of the impact the removal of RP2 would have. We'd have to start a new world because we'd suddenly have huge holes where are the marble and basalt used to be.

I keep hearing about this problem, figured I'd take a stab at helping solve it. Here's what I have so far: https://github.com/agaricusb/PlaceholderBlocks

It is a pretty simple mod, does nothing by default, but can easily be configured to register your own blocks, with arbitrary textures, names, block IDs and metadata.

So the idea is that you can register these "placeholder" blocks, with the same IDs as the existing blocks in your world, then they won't disappear when you update your world. And when the original mod updates, you can replace the PlaceholderBlocks mod with it, keeping the same IDs and everything.

PlaceholderBlocks is not specific to any mod, but I have an example of adding placeholders for RedPower's world generation blocks (only) with the same IDs as used in the FTB packs. Marble deposits would be replaced with limestone, and so on – but you can customize the name and textures if you like, though I intentionally chose distinct names and new textures to avoid any confusion.

Not sure if I'll officially release this mod (making a thread for it, etc., this is the first place I've publicly posted about it, although working builds are available), mainly developed as a proof-of-concept and a small mod coded for fun during Modjam (though not officially participating). But it is open source, if anyone wants to continue developing it or submitting any custom textures. I welcome any feedback.
 

DoctorOr

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Jul 29, 2019
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1. RP2 is still being developed as far as anyone knows. Eloraam has... disappeared like this before, but we still have a 1.4.7 version don't we?

Right, but do we have a 1.3?

3. As it has already been said, don't expect to kept your current worlds. 1.5 will probably break your world (unless you're lucky)

I expect to keep the current world in 1.5, because there's nothing that will break it.
 

OmegaPython

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Jul 29, 2019
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Why would we lose our worlds for the update to 1.5?
Just something KingLemming said in a DW20 video.
Right, but do we have a 1.3?
I expect to keep the current world in 1.5, because there's nothing that will break it.
No, we do not have a 1.3, but that doesn't mean that Eloraam was not working on it. If you watched the DW20's Server Play Season 3, you would have seen that RP was being pretty actively developed.
 

Cieronph

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Jul 29, 2019
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Right, but do we have a 1.3?



I expect to keep the current world in 1.5, because there's nothing that will break it.
Apart from pretty much a total graphical re-write, it annoys me when people say stuff without knowing what there on about, mojang changed a lot, even a mod like obsidian pressure plates which adds 1 item has been forced to change LOTS to make it work, think how hard it will be for Devs of IC2 or BC or Thaumcraft, it will take time and stuff will be changed... So why is there the start of a flame war happening already, be patient & have fun in 1.4 minecraft really hasn't changed that much to justify loosing mods over.
 

DoctorOr

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Jul 29, 2019
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Apart from pretty much a total graphical re-write, it annoys me when people say stuff without knowing what there on about, mojang changed a lot, even a mod like obsidian pressure plates which adds 1 item has been forced to change LOTS to make it work, think how hard it will be for Devs of IC2 or BC or Thaumcraft, it will take time and stuff will be changed... So why is there the start of a flame war happening already, be patient & have fun in 1.4 minecraft really hasn't changed that much to justify loosing mods over.

Except I know what I'm talking about.

BTW, IC2 and BC are in public beta for 1.5.1
 

Cieronph

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Jul 29, 2019
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key word there being "beta" ... , 1.5 been out a fare while now, taking longer to update than usual