I've use bother boilers and combustion engines, and I'll say my preference leans to the combustion engines. reason being is that they have their own safety net in the form of a gold gate (I use structure pipe for the gate structure) Set the gold and gate to check for water AND what ever conditions that tell it to turn on and they will never blow, for my water source, I use a 7x7 water source pumped out via a BC pump running with 1MJ (redstone cells to limit power flow) and it has never ran out since the initial feed, note it's not a bad idea to fill the engines initially with capsules, but you can just refill your watersorce if needed.
I also never consistently use all the power provided by a boiler
My set up:
1 primary RS Energy cell with a gate connected to it on a structure pipe (iron will due if using red pipe wire, I prefer blue wire, so I use a gold gate). Do not set this condition yet.
a second RS Energy cell to act as a buffer to accept any MJ overflow (I may also connect up some Stirling engines here depending on my charcoal stores, but that is not important here) but this is not required.
obviously RS Energy conduit connecting the cells.
1 gold AND gate for each combustion engine you wish to use. also get your self the engines
Connect your engines to the buffer RS Energy cell, you CAN use gold/wood conductive pipe to do this and to run the wires/gold gates, but each Combustion engine MUST have it's own wooden conductive pipe, having 2 engines on 1 gate WILL CAUSE AN EXPLOSION because of the gates being confused.
Run the pipe wire, either via the conductive pipe, or cobble structure pipe, or some combination of the 2
Place a gate next to each engines set the first condition to be <pipe wire on --> redstone signal on> The pipe wire should be off still. the second condition should be <Liquid in tank ---> Redstone signal>, then take a bucket of water and click it next to the Liquid in tank condition. Note Gates will accept a true condition from ANY block around them, so if you have 2 engines connected to the same gate, 1 has water, the other does not, it will still keep the redstone signal on, and eventually an explosion or 2.
Set up your fuel and water delivery, you can use pipes if you are using Fuel, maybe biofuel (not sure haven't used it since fuel was bumped up in MJ/T and burn time) but seriously consider using Liquiducts to connect the water supply, if nothing else, it's better than running 4 pipes from a pump, or setting up several pumps.
after all that , go to the gate by the first RS Energy cell and set it to <can store energy --> pipe wire on>
you now have safe combustion engines
This set up can be scaled and modified for any size/location, I use 2 wires for control in a quarry set up (one for "quarry has work" other for the transport box not being full, I prefer the mystcraft/railcraft transport method) as well as the has water condition.
Layout:
Gold AND gate settings:
Running the combustion engines full tilt enough to fill 14 RS Energy cells while processing and making fuel. do note; that I can not process fuel (BC refineries) and a forestry centrifuge, and make a positive MJ gain, I have no idea why, I just turn my bees off.
As for fuel, I prefer "FUEL" not biofuel, to get the oil needed, make a mystcraft world with <ocean - single biome, oil - standard/flat terrain> and make the rest stable, add several charged symbols (if possible, haven't tested this yet.) to keep the age from making you sick (or just keep making ages till you find one w/o nausea, but you will need a charged symbol to keep the decay away.) then drain it dry.