I'd like to add some input over here, on how real world steam efficiency works.
It's VERY complicated, but this graph here
http://en.wikipedia.org/wiki/File:Rankine_cycle_with_superheat.jpg has a simplification on how real world steam power generation works.
Basically, right around the 500 Cº mark, you have a sharp drop on efficiency, followed by a large rise in efficiency. Why is that? It's because of the steam saturation. Even when you have steam that's over the boiling point of water, you still get a small amount of water that hasn't reached the gas stage, and this creates drag on the turbines, reducing efficiency. As you rise the temperature, you get a higher saturation point, because more of the steam is gas and not liquid, so you can burn more water, and it gets to a higher speed, with lower drag, spinning the turbines faster. What the graph also shows, is that after the steam has gone past the turbine, it's recollected and turned back into liquid water, so it can be fed again to the machine, so that you won't lose all of your water to the atmosphere.
The last part is not a problem in minecraft, but the first part is. Your analysis shows that CovertJaguar used what's basically a linear progression with power, doubling the amount of possible power production because you generate twice as much steam.
What should happen, however, is that steam supplied from a High Pressure Boiler to any of the Steam Engines should generate more power per steam unit than the amount of power generated by Steam Engines fed steam from a Low Pressure Boiler. On a note, this is part of the reason why Nuclear Power is so efficient in the real world. It can heat up the steam to INSANE levels, creating a huge speed on the turbines, which rotate on a coil generating massive amounts of power.
The problem is, i don't think that's as easy to translate to minecraft, unless you split the steam into two types of steam, low pressure steam, and high pressure steam, and code the engines to output different amounts of power when fed by the different kinds of steam, similarly to how a Biogas Engine generates different amounts of MJ/t when fed creosote, milk, water or biomass.
Another thing you could do, would be to create specific types of piping to Railcraft, that have the ability to detect whether they are connected to a HP Boiler or a LP Boiler, and tell the Engine to output a different amount of power based on what it can detect. The problem with this, is of course, that it would render you unable to use Liquiducts or Buildcraft Pipes to pump steam into your engines, adding another layer of complexity to your build.
So, basically all my rant was about how we need a change in the mechanics based on what you've shown and what i've expanded on, so that the HP Boilers are more than just space savers, and actually become an upgrade to the LP Boilers in whatever size you choose to build them on. What we will see, remains to be seen, but i really do think that the Boilers need some changes in order to make the HP Boiler a clearer upgrade on the LP Boiler, and really, in my opinion, i think the best way would be to make HP and LP steam different "liquids". I believe it's the easiest solution, and the better solution.
I'd also add in that the Industrial Steam engines can only take in HP Steam, and the Hobbyist's Steam Engine can only take in LP Steam, while the Commercial has the option of running on either LP or HP steam, outputting different amounts of MJ/t when fed by different types of Steam. That way, if you just wanted some early power generation, you could go for a 1x1x2 LP Boiler hooked up to a Hobbyist's Steam engine, and later upgrade it to a bigger LP Boiler with Commercial Engines, and when you decided to retire the LP Boiler, reutilize your Commercial's in your HP Boiler, before finally upgrading to Industrial's. So we have a nice technological and industrial Ladder to climb up to.
Since Steam is also used in the locomotive, there could possibly be two different Locomotives taking in LP or HP steam, the first being able to produce it's own LP steam from it's internal engine when fed solid fuel, and the other needing a train station feeding it liquid fuel to produce HP steam and run. It's a nice technological tree that somewhat reflects how it works in the real world you went from locomotives that ran on Coal, to Diesel powered trains, while keeping it in Steam form, before of course upgrading to the Combustion engine (Which is actually less efficient than Steam, TBH, but the reason why we went from steam to straight up combustion is a little more complicated than what we can get on in a minecraft forum)
So yeah, what i'd suggest, is basically what i have already said. One final suggestion i'd maybe add, is make the Steam Engines into multiblocks as well, which i think could actually help them to become more space efficient than it currently is. Bronze -> Iron -> Steel multiblock structures should work rather nicely. I really like this idea, i think it would work out great, making for some really awesome power plant designs, with dedicated power plant facilities and all. Something i'd definitely see the mod being developed into. And when i mean multiblock energy generation, i mean Buildcraft, since EU production is already done in a multiblock fashion.