The E3

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GamerwithnoGame

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Dude, that is NOT what it says! Jeez, talk about needless scare-mongering! It's a known fact that the Win10 and console versions will be C++, have you only just found this out?! The "Java Edition" (i.e. the original) will be supported (at least for now) and the situation with FTB and mod devs hasn't changed! Jeez.
 
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MikW

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Did you even read the whole text?

"...a separate entity from 'Minecraft: Java Edition', which is the original PC game (that we'll continue to support, of course)."

FTB will stay at Minecraft: Java Edition, of course. And it will still be supported.
 
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Hambeau

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Dude, that is NOT what it says! Jeez, talk about needless scare-mongering! It's a known fact that the Win10 and console versions will be C++, have you only just found this out?! The "Java Edition" (i.e. the original) will be supported (at least for now) and the situation with FTB and mod devs hasn't changed! Jeez.

Not only will the Win10, Console and tablet/phone versions be C++, but they always have been. :D

In addition, last year at Minecon, Mojang demoed a new setup where Mob behaviors were configured using Json files (already in the C++ version) and said plans were in place to implement an intermediary modding system using C# to generate both Java and C++ code (C# can apparently be interpreted by both Java and C++ fairly simply). They also said that they hoped the new mods would be distributed as source code but we shall see.

This will be done for the C++ versions first and eventually ported to the Java version to at least allow mods to be shared among all MC versions, both Java and C++.
 

GamerwithnoGame

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Yeah, @Hambeau makes an excellent point - I keep thinking of it in future tense but of course those are already present!

Basically, there is no issue, no panic, so just relax.

Even if they stopped further development of the java versions, there's no reason why we wouldn't still be able to run them ourselves anyway - so whatever version they stopped developing on would be our next - and final - plateau. At which point we'd (theoretically) have a stable version upon which to hang mods in the months and possibly years moving forwards.

Which doesn't sound too bad!
 
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MikW

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Eventually those other versions might become as moddable as the Java version right now (FTB might also exist in other Minecraft editions in the future), which makes Minecraft develop and grow better, fulfilling Microsoft's goal of making Minecraft a 100 year game.
 
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Hambeau

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What I'm looking forward to is a future where modders generate packs using C# which are then compiled to the appropriate "binaries" at runtime depending on which the MC Version.

Because of it's fully compiled nature (no psuedocode) Win10 MC seems to run more efficiently than Java MC does on my hardware (Ryzen [email protected] w/16GB DDR4@2966Mhz and a bottleneck GPU :D ) and if we can get the same packs on both I'll be switching to Win10 fulltime.
 

Hambeau

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6 July: Mojang twitted that 4 positions are available... At least 1 of them is to help develop the C# API for the C++ codebase versions.
 
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Drbretto

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I am very, very much looking forward to the c# era if it can go off as planned.

the Win10 version runs much, much better than Java. This isn't even close. I can run it at a view distance of 60! smoother than I can run 32 with similar settings on Java. If they could get these kinds of mods to play nice with that platform? Pure minecraft heaven.
 
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Drbretto

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Ooh, they're adding shaders to Win10/Rift version. I may have to take a vacation to vanilla land...

Edit: It will be like camping! Roughing it with no gravestone, quarry or RF storage just to watch it grow....
 
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Nuclear_Creeper0

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My main concern is that they'll make modpacks microtransactions. Like they did with maps, and resource packs
 

Drbretto

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My main concern is that they'll make modpacks microtransactions. Like they did with maps, and resource packs

They're already not doing that. They've already opened them up to "add-ons" with a basic API for people to mess around with some stuff and that's totally free.

I know it's Microsoft, but they do seem to get it a little bit. They happen to be selling some things like texture packs (and they're really good texture packs, BTW. The NAtural Texture pack is still my all-time favorite non-HD pack), but they're not preventing people from using their own. They might add some of their own mods for sale down the line, and that's fine with me because if they're good, they'll be worth it and if they're not, they're optional. But they'll never bar others from making and freely distributing their own fan-made mods. Even they know that's more valuable to their brand than an extra $0.99

The C versions really do have some potential here. I maintain they are already the better vanilla experience.
 
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Inaeo

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My main concern is that they'll make modpacks microtransactions. Like they did with maps, and resource packs
My greater fear would be Microsoft acting as a vendor for fan made content (giving mod creators a cut, but making sure they get their piece of the pie), then seizing any mod that doesn't get updated on their timetable as their own since it's written in and for their intellectual property. I don't actually foresee this coming to pass any time soon, but the money grubbing corperate empire (in general, not just Microsoft) consumes all it can in an attempt to live forever. Let's hope they never take it that far.
 

Drbretto

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It'll never happen, BECAUSE they are a money hungry empire. Long term, it is simply more valuable to let the fans keep the game relevant forever than it is to choke the game out with microtransactions. The idea of them letting the modders take their cut sounds plausible on paper, but I don't think that's a headache they're interested in, and I think it would damage their chances of the former goal, which is keep the fan base active and hungry for more.

They will make more money by getting every young person to buy the game for the next 20 years (maybe selling a texture pack or two in the process) than they would by suffocating the IP and inviting a competitor to win over the fanbase. They HAVE to have understood this when they bought the IP or they wouldn't have spent over $2 billion on it.

Microsoft does appear to be run by trained monkeys at this point, but they're not financially suicidal either.
 
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Hambeau

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It'll never happen, BECAUSE they are a money hungry empire. Long term, it is simply more valuable to let the fans keep the game relevant forever than it is to choke the game out with microtransactions. The idea of them letting the modders take their cut sounds plausible on paper, but I don't think that's a headache they're interested in, and I think it would damage their chances of the former goal, which is keep the fan base active and hungry for more.

They will make more money by getting every young person to buy the game for the next 20 years (maybe selling a texture pack or two in the process) than they would by suffocating the IP and inviting a competitor to win over the fanbase. They HAVE to have understood this when they bought the IP or they wouldn't have spent over $2 billion on it.

Microsoft does appear to be run by trained monkeys at this point, but they're not financially suicidal either.

The ultimate use of Minecraft according to Microsoft is to generate interest among kids in software development, preferably using the free Visual studio IDE. If they become professional and keep using Visual Studio so much the better.
 
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Drbretto

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The ultimate use of Minecraft according to Microsoft is to generate interest among kids in software development, preferably using the free Visual studio IDE. If they become professional and keep using Visual Studio so much the better.

Exactly. The value, just like facebook, is in cultivating the fan base. If they slog it down with what people are fearing, it will only push the fanbase out to an eventual competitor. It's 100% in their best interest to make people NEED this game in their veins, and for a very long time.

Of course they will also continue to have some microtransactions to sell because they are not allergic to money, but it's in their best interest to be as generous as possible with everything.
 
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Hambeau

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Exactly. The value, just like facebook, is in cultivating the fan base. If they slog it down with what people are fearing, it will only push the fanbase out to an eventual competitor. It's 100% in their best interest to make people NEED this game in their veins, and for a very long time.

Of course they will also continue to have some microtransactions to sell because they are not allergic to money, but it's in their best interest to be as generous as possible with everything.

Most of the microtransaction stuff is aimed, you'll notice, at the Console/Phone/Tablet market and just happens to hit MCWin10 because they're all based on the same code. Even if Microsoft removed the cost for unneeded DLC on Win10/Xbox the other game stores would keep charging for it. Not Microsoft's fault.
 

Inaeo

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Most of the microtransaction stuff is aimed, you'll notice, at the Console/Phone/Tablet market and just happens to hit MCWin10 because they're all based on the same code. Even if Microsoft removed the cost for unneeded DLC on Win10/Xbox the other game stores would keep charging for it. Not Microsoft's fault.
I'm not sure I can agree with that. The Xbox is their console, so they have complete right to how content is distributed on it and at what price. Likewise, Win10 is their property and platform, so the same applies. If Microsoft told Apple/Google that any mod content for Minecraft was to be free, the respective marketplaces would either carry it as a free download or simply not carry it at all. If Microsoft wanted the microtransactions gone, they have all the power to do it already, but once a revenue stream is identified, businesses are not prone to closing it without a fight.
 

Hambeau

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I see it differently... If Microsoft removed microtransactions then why should Apple/Google keep Minecraft in their stores anyway? Considering that both Apple and Google rely heavily on inserting adds into their "Free" content, that is. I can't imagine playing Minecraft with Random Commercial Interruptions, can you?
 

Inaeo

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I would think the marketplaces would continue to carry it due to popular demand and money to be made on other paraphernalia. Usually, it is not the marketplace that adds advertisement into free content, but the content designer who is looking for a quick buck (usually something akin to, give me $3 now, or I'll milk that money off you slowly as long as you use my app). The only ads the marketplace has control over are those on the marketplace itself. If Apple/Google decide to post ads on and around my search results, that's their business. If they were to attempt to hijack your Minecraft experience to do it, that's something completely different (and amazingly wrong).

If those marketplaces decided it wasn't worth the hassle or the bandwidth, they would drop the content, and Microsoft would be forced to either create their own market for this (not actually a bad idea if executed properly) or let a third party (similar to the current Curse/Twitch repository) pick up the slack. Either way, it would be a unified place to look for your content, and since unification is the goal, it's probably going to be easier than digging through those existing marketplaces and having to filter out all the hacky junk that pops up in your search.