Day 100 0500 (Orbit Station, DSec 2)
Hm... looks like more work has to be done, but this world is no longer stable, thanks to the combined efforts of one time traveler and several hundred units of the Enemy. From what I can tell, this world will soon be gone. Hm... Setting up a new world will be all kinds of difficult, so this station will do. Except that it has little offensive capability. Oh, it has the power and the technology to do it, but not the weaponry. Well, I have the jet done now. It's in the hangar, inside the ceiling, and the rest of it is in the floor. Not that Liara would notice, not even with a thorough systems check, I took care of that. Hm... It doesn't look like that she minds the Enemy helping out, but they don't look very much the same, being extremely old models, or something. Since 'dead' technology doesn't tend to be affected by time, I tend to do that and fix some things up... But that's only me. I found a hole in time last week... Interestingly, it happened in the transporter bay... Which meant it was quite easy to fix, since I just had the teleporters react to the rift as though it was an accidental 'port to a part that had never existed. It worked, but the teleporters are kind of screwed up now. They can't tell when from when, but that'll be fine. I only need place-to-place teleportation. Time is something that I can perhaps fix at a later date... Which reminds me, I had probably put this together, with similar tech to what I put in that watch earlier
Day 100 0700 (Orbit Station, DSec 2)
Well, that's done. Still hidden.. I'll just go get her...
*Screams in background*
Well, other than the fact she fainted, I think she likes the jet. I suppose adding a good number of weapon brackets certainly will help with the offensive capability of the ship. The shielding is pretty much similar to that of the other bunker I explored earlier, but I won't bore whoever accesses this log.
Day 100 0800 (Orbit station, DSec 2)
I think that I should get that identification lock fixed now... And we should be good for a test flight. Well, I'll go get my ship running and we'll see what happens. Perhaps I should show everyone the weapons testing lab, if only to keep them occupied...
OOC: Liara, time for your test flight. Don't forget that watch. :3
Day 101 1800 (Outer Aurasphere, DSec 2)
I found a somewhat ill-equipped traveller halfway out... Looks like he's the inventor of some of those guns I fixed in that bunker earlier. So far, He's in the passenger bay... But I might ask where he wants to head. Although, from what I can hear, Depleted Uranium isn't exactly the best type of ammunition for those guns, unless he wants his comrades down there to go Kamikaze (D4, S5, Japanese air bomber, blew himself up...)
OOC: So... I'm getting in the way and twisting everything. :3
Hm... looks like more work has to be done, but this world is no longer stable, thanks to the combined efforts of one time traveler and several hundred units of the Enemy. From what I can tell, this world will soon be gone. Hm... Setting up a new world will be all kinds of difficult, so this station will do. Except that it has little offensive capability. Oh, it has the power and the technology to do it, but not the weaponry. Well, I have the jet done now. It's in the hangar, inside the ceiling, and the rest of it is in the floor. Not that Liara would notice, not even with a thorough systems check, I took care of that. Hm... It doesn't look like that she minds the Enemy helping out, but they don't look very much the same, being extremely old models, or something. Since 'dead' technology doesn't tend to be affected by time, I tend to do that and fix some things up... But that's only me. I found a hole in time last week... Interestingly, it happened in the transporter bay... Which meant it was quite easy to fix, since I just had the teleporters react to the rift as though it was an accidental 'port to a part that had never existed. It worked, but the teleporters are kind of screwed up now. They can't tell when from when, but that'll be fine. I only need place-to-place teleportation. Time is something that I can perhaps fix at a later date... Which reminds me, I had probably put this together, with similar tech to what I put in that watch earlier
Day 100 0700 (Orbit Station, DSec 2)
Well, that's done. Still hidden.. I'll just go get her...
*Screams in background*
Well, other than the fact she fainted, I think she likes the jet. I suppose adding a good number of weapon brackets certainly will help with the offensive capability of the ship. The shielding is pretty much similar to that of the other bunker I explored earlier, but I won't bore whoever accesses this log.
Day 100 0800 (Orbit station, DSec 2)
I think that I should get that identification lock fixed now... And we should be good for a test flight. Well, I'll go get my ship running and we'll see what happens. Perhaps I should show everyone the weapons testing lab, if only to keep them occupied...
OOC: Liara, time for your test flight. Don't forget that watch. :3
Day 101 1800 (Outer Aurasphere, DSec 2)
I found a somewhat ill-equipped traveller halfway out... Looks like he's the inventor of some of those guns I fixed in that bunker earlier. So far, He's in the passenger bay... But I might ask where he wants to head. Although, from what I can hear, Depleted Uranium isn't exactly the best type of ammunition for those guns, unless he wants his comrades down there to go Kamikaze (D4, S5, Japanese air bomber, blew himself up...)
OOC: So... I'm getting in the way and twisting everything. :3