Thaumcraft 4 is Released!

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Succubism

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^ Presents a problem with servers because no doubt people will want to use chunk loaders, fuck up their biome, forget where they put the world loader and basically fucks up the world.
 

KillerRamer

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I don't mind taint, I just don't want to be near taint. I figure if it spawns naturally - fine. It spreads that's okay too. But if it spreads infinitely without the player using any TC stuff, then the solution becomes - move away from it so it's not chunk loaded.

So, does it spread naturally forever or does it have a central source that causes it and the infection spreads to a certain limit? Or is there no limit, once infected - spreads forever so long as it is chunk loaded.

I believe it depends on a few things.... Taint is basically sorta like mycelium and spreads over grass. Theres also a few types of nodes that can cause taint to appear so take those out if you want to start slowing it down.

Now someone mentioned pure nodes from the silverwood trees playing a part in helping combat the taint so it might keep taint from spreading near the node. But it's only going to keep spreading if the chunk is loaded. each piece of tainted land is it's own source of spread basically. The longer it is active the worse off you are, I believe in the old version it could spread into the ocean aswell.

Now one thing that I remembered people trying was bordering it off. It basically would act like grass where it jumped a block or two to spread so you need a thick wall of blocks it cannot spread on to down to bedrock since it can go underground.[DOUBLEPOST=1381247238][/DOUBLEPOST]
^ Presents a problem with servers because no doubt people will want to use chunk loaders, fuck up their biome, forget where they put the world loader and basically fucks up the world.

I feel like most servers would take the lazy way out and just disable Thaumcraft despite having configs to completely turn off taint. looking at the options you could just have thaumcraft without anything nasty... No taint, no corruption, no ill effects, just the nifty fun thaumcraft experience.
 

Succubism

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I feel like most servers would take the lazy way out and just disable Thaumcraft despite having configs to completely turn off taint. looking at the options you could just have thaumcraft without anything nasty... No taint, no corruption, no ill effects, just the nifty fun thaumcraft experience.
Y'know I hate servers like that.

Oh we can't be arsed to change a few config variables, let's just take out the entire fucking mod because why the hecklescakes not.
No offense to anyone who actually has a genuine reason for disabling TC4 but if you're gonna disable it because you're lazy then you have no damn business running a server and you are as far from getting my patronage as possible for what it's worth.
 

Fuzzlewhumper

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I'm thinking about just staying where I am and letting the taint grow far and wide before I move out (single player world so no problem). Might be cool to come back later and 'deal' with it when I have knowledge and resources. It's so creepy!!! :)
 
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Succubism

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So, something I've noticed about Researching that as I'm making my guide REALLY makes my life harder.

4KR1a.jpg


This is my finished research for the Silverwood Wand Core. As you can see I've used two types of aspect runes to bridge it, however there are actually three aspects you can use. The activated runes in this case are Instrumentum and Praecantatio. The one I haven't used, which uses the _\ . rune is Arbor.

So in theory, while you could unlock 3 activate rune types, you only need 2 to complete the puzzle depending on how it's generated and how you solve it.

I don't think I need to tell you how much of a pain it would be for me to go through every single damn aspect on every research, picking out which are inactive aspects, red herrings and actives and I've only just noticed this now, so what I have already is basically in question because I don't know if there's other possible aspects I haven't included.

I'm going to be honest guys... I don't wanna do all this damn research over again...
 
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KillerRamer

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So, something I've noticed about Researching that as I'm making my guide REALLY makes my life harder.

So in theory, while you could unlock 3 activate rune types, you only need 2 to complete the puzzle depending on how it's generated and how you solve it.

I don't think I need to tell you how much of a pain it would be for me to go through every single damn aspect on every research, picking out which are inactive aspects, red herrings and actives and I've only just noticed this now, so what I have already is basically in question because I don't know if there's other possible aspects I haven't included.

I'm going to be honest guys... I don't wanna do all this damn research over again...
It isn't to bad at the core. Really the main way to go about the minigame is looking for those nodes you want to chain together, to be few, and to be near each other. A research could contain multiple elements, but depending on the luck you have and how many times you want to redo for an easy one... You could potentially net you a one aspect run where it's node ignis node.

Now there are probably items that are going to require a bit more complexity but there is still the whole luck of the draw factor where you may only need to move two of the aspects. It's just a mater of number of symbols, The spread of the nodes, and how many aspects you have to work with. You could even get research pages that you Literally CANNOT do. It's just impossible due to the mechanic of the game where you can bridge one space from node to symbol.


Right now in my opinion luck is the biggest factor. You can have the easiest one bridge infernal furnace research or the hardest from attempt to attempt. That's why you need to take advantage of core aspects in research. If you can grab a research that uses ignis take full advantage of it and go for an easy version. You can chew through charcoal for more Ignis points.
 

Succubism

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Honestly I've not come across a research page I haven't been able to do with the exception of the first pages I've done where I frankly didn't know what I was doing and blamed it on the mechanic, only to be proven wrong.

Honestly it's not really a complaint per say? The only reason it's getting on my nerves right now is because I'm making a guide for it and I like to be as comprehensive as possible and I feel like I'm fucking it up.[DOUBLEPOST=1381249859][/DOUBLEPOST]
I have connections which have connections.
Yeah well Vazkii totally told me he loved me once.
(Yeah that's totally not out of context.)
 

KillerRamer

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Honestly I've not come across a research page I haven't been able to do with the exception of the first pages I've done where I frankly didn't know what I was doing and blamed it on the mechanic, only to be proven wrong.

Honestly it's not really a complaint per say? The only reason it's getting on my nerves right now is because I'm making a guide for it and I like to be as comprehensive as possible and I feel like I'm fucking it up.[DOUBLEPOST=1381249859][/DOUBLEPOST]
Yeah well Vazkii totally told me he loved me once.
(Yeah that's totally not out of context.)


There has been a time where researching something simple where there was only one aspect where the two nodes were near eachother but one node would always be two spaces apart from one another. like this N-E--N E being the element.
 

SpitefulFox

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I really like something which Golrith pointed out. I love how the research is categorized now and branched into five schools of thaumaturgy, meaning you don't have to siphon through all the crap to get to the research you want. I hope when it comes to addons like Magic Bees they put it in their own categories too.

In Direwolf20's Forgecraft 2 series, whenever he opens a Thaumonomicon lately, there's a tab with a picture of a bee.
 
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Democretes

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You can wait, I've been using 1.6 for quite a while. Woot

Eh. There's a few mods I'm waiting to finish up updates for. TC4 is the only big reason I'd step on up. I haven't seen/heard of any significant features being added between the two versions that is really worth dropping a few core mods.
 
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RedBoss

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My main concern with server play, moreso public ones, would be node depletion. From what I've gathered, you can kill a node by depleting it past 1 when re-charging your wand. I'd see no reason for selfish people to not enjoy depleting them. Hopefully there's a mechanic to re-gen nodes server side
 

KillerRamer

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Jul 29, 2019
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My main concern with server play, moreso public ones, would be node depletion. From what I've gathered, you can kill a node by depleting it past 1 when re-charging your wand. I'd see no reason for selfish people to not enjoy depleting them. Hopefully there's a mechanic to re-gen nodes server side

Moderators can replace the nodes by hand. You might not ever get an exaaaact copy... But now it's no real jiffy. Besides you can... kinda grow nodes. With silverwoods they usually have one at the heart... except the two by twos which seem to have like three. BUT DONT BREAK THE LOGS! Well not the logs with the large black spots. break those, loose the node.

I tried doing the node moving trick on the log... Crashed my game and gave me a fake node jar... I did however install dartcraft. I can pick up and move nodes and node logs with that bad boy. Takes a thousand liquid force now though to wrench things.