I don't mind taint, I just don't want to be near taint. I figure if it spawns naturally - fine. It spreads that's okay too. But if it spreads infinitely without the player using any TC stuff, then the solution becomes - move away from it so it's not chunk loaded.
So, does it spread naturally forever or does it have a central source that causes it and the infection spreads to a certain limit? Or is there no limit, once infected - spreads forever so long as it is chunk loaded.
^ Presents a problem with servers because no doubt people will want to use chunk loaders, fuck up their biome, forget where they put the world loader and basically fucks up the world.
Y'know I hate servers like that.I feel like most servers would take the lazy way out and just disable Thaumcraft despite having configs to completely turn off taint. looking at the options you could just have thaumcraft without anything nasty... No taint, no corruption, no ill effects, just the nifty fun thaumcraft experience.
You can wait, I've been using 1.6 for quite a while. WootAnd now we play the waiting game for the last of the mods to update :3
So, thaumcraft 4 is released!
Im so excited for this!
So, whats everyones thoughts if you have played it so far?
http://www.minecraftforum.net/topic/2011841-thaumcraft-400-updated-6102013/
YOu may remember you told me that it should be comming out soon the day it came out. I found it kinda "funny"
Pokefenn's a Psychic type.
It isn't to bad at the core. Really the main way to go about the minigame is looking for those nodes you want to chain together, to be few, and to be near each other. A research could contain multiple elements, but depending on the luck you have and how many times you want to redo for an easy one... You could potentially net you a one aspect run where it's node ignis node.So, something I've noticed about Researching that as I'm making my guide REALLY makes my life harder.
So in theory, while you could unlock 3 activate rune types, you only need 2 to complete the puzzle depending on how it's generated and how you solve it.
I don't think I need to tell you how much of a pain it would be for me to go through every single damn aspect on every research, picking out which are inactive aspects, red herrings and actives and I've only just noticed this now, so what I have already is basically in question because I don't know if there's other possible aspects I haven't included.
I'm going to be honest guys... I don't wanna do all this damn research over again...
Honestly I've not come across a research page I haven't been able to do with the exception of the first pages I've done where I frankly didn't know what I was doing and blamed it on the mechanic, only to be proven wrong.-Snip.-
Yeah well Vazkii totally told me he loved me once.I have connections which have connections.
Honestly I've not come across a research page I haven't been able to do with the exception of the first pages I've done where I frankly didn't know what I was doing and blamed it on the mechanic, only to be proven wrong.
Honestly it's not really a complaint per say? The only reason it's getting on my nerves right now is because I'm making a guide for it and I like to be as comprehensive as possible and I feel like I'm fucking it up.[DOUBLEPOST=1381249859][/DOUBLEPOST]
Yeah well Vazkii totally told me he loved me once.
(Yeah that's totally not out of context.)
I really like something which Golrith pointed out. I love how the research is categorized now and branched into five schools of thaumaturgy, meaning you don't have to siphon through all the crap to get to the research you want. I hope when it comes to addons like Magic Bees they put it in their own categories too.
You can wait, I've been using 1.6 for quite a while. Woot
My main concern with server play, moreso public ones, would be node depletion. From what I've gathered, you can kill a node by depleting it past 1 when re-charging your wand. I'd see no reason for selfish people to not enjoy depleting them. Hopefully there's a mechanic to re-gen nodes server side