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Golrith

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One thought from another Meteor mod is that it had a block you could craft that would stop meteors landing within a certain radius of said block. The twist was, you could only craft it from a special ore that drops from the meteors, so you had to let some hit first before being able to build a protected area.
That would be more performace friendly wouldn't it? You'd be picking a random spawn location, guess from that you know where it hits, compare to where is shielded, if shielded, don't spawn, wait for next chance of spawn.

Since we generally like things "Technical" around here, you could do the same but have it need a power source.
 

Reika

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One thought from another Meteor mod is that it had a block you could craft that would stop meteors landing within a certain radius of said block. The twist was, you could only craft it from a special ore that drops from the meteors, so you had to let some hit first before being able to build a protected area.
That would be more performace friendly wouldn't it? You'd be picking a random spawn location, guess from that you know where it hits, compare to where is shielded, if shielded, don't spawn, wait for next chance of spawn.

Since we generally like things "Technical" around here, you could do the same but have it need a power source.
MeteorCraft adds no blocks or items. This is intentional, as it allows the mod to be added and removed without changing anything in-world. Besides, the RC force field already has that power.

Also, no, the meteors do not know where they will hit. They spawn at a random xz location, and are given a random xz velocity. They hit whatever happens to be in their path.
 

YX33A

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MeteorCraft only spawns ores that would generate. In the case of Nether Ores, this is all of them. Even if a use for Nikolite does not exist, Nether Ores still generates it, as it uses the Ore Dictionary to determine if it has uses or not. Since the RotaryCraft extractor can use Ore Dictionary Nikolite ore, Nether Ores assumes that RP2 must exist.
Seriously?! ...Damn, I guess this does have to be reported to the Nether Ores maintainers. Sorry to bug you then. Also thanks for taking the time to respond.
 

BanzaiBlitz

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Seriously?! ...Damn, I guess this does have to be reported to the Nether Ores maintainers. Sorry to bug you then. Also thanks for taking the time to respond.
That'd be PowerCrystals and Skyboy, methinks.

Reika, love the unique things added. Even I can admit some just won't mesh with a lot of playstyles or modpacks like Meteorcraft, however the options having it brings is quite welcome. :)

I wonder if you might add a small comment in the config about how options work or ranges allowed. Also, might you consider a setting to determine the size of meteors? Not much, if at all bigger but single block ones could be interesting (and slightly less damaging). Default for your realism theme of course. :)
 

Reika

RotaryCraft Dev
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That'd be PowerCrystals and Skyboy, methinks.
I wonder if you might add a small comment in the config about how options work or ranges allowed.
I want to, but every time I try, it crashes with "Illegal Character".

Also, might you consider a setting to determine the size of meteors? Not much, if at all bigger but single block ones could be interesting (and slightly less damaging). Default for your realism theme of course. :)
They would also be kind of pointless. Also, the impact code is universal.
 

BanzaiBlitz

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Ah, well I'm not a coder. Impact results aside, a smaller meteor would have it's uses as reducing the flood of goodies that rain from the sky. :p
 

jokermatt999

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Of note in that change log: you can set dimension specific meteor spawning rates. Goodbye over world scarred by impacts, Hello resource rich and actually useful End! It seems like a great alternative to mining ages. Manual mining could always use a buff.
 

Golrith

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If you are hardcore and want more meteors, or want an alternative meteor system try http://www.minecraftforum.net/topic/989113-164sspsmpfalling-meteors-modv2112/
Pro's are you can protect areas, cons are it doesn't generate ores, and some meteors are a bit "far fetched".

Combining both together could lead to an interesting game experience! One mod generates resources, the other comes along, destroys them. Landscape totally ruined, living in underground bunkers. Especially if using custom world generation that reduced the amount of ores found underground, you'd have to rely on those meteors for your resources!
 
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Shevron

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Aug 12, 2013
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@Reika ... currently running Monster 1.0.5, and everytime I log on, I find a rotarycraft book in my inventory. I stuff it in my AE storage, and I find one again when I log on. I'm amassing quite a collection :D
 

WTFFFS

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@Reika ... currently running Monster 1.0.5, and everytime I log on, I find a rotarycraft book in my inventory. I stuff it in my AE storage, and I find one again when I log on. I'm amassing quite a collection :D
Fill a Biblio Bookshelf or 2 or 3 for decoration in 1.5.2 I had a chest or 2 full of TiC books when I was using the MAC to autocraft some of the TiC blocks it triggered the "new book on craft" every time since the MAC didn't have player nbt :)
 

Varogh

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@Reika ... currently running Monster 1.0.5, and everytime I log on, I find a rotarycraft book in my inventory. I stuff it in my AE storage, and I find one again when I log on. I'm amassing quite a collection :D
This was a bug fixed in one of the latest releases, so either disable the new players book thing in the config or update RotaryCraft
 

Sn0bb

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Jul 29, 2019
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MeteorCraft adds no blocks or items. This is intentional, as it allows the mod to be added and removed without changing anything in-world. Besides, the RC force field already has that power.

I think this is very poor choice. There is no way to prevent the meteors from crashing down on your places without constantly putting up ugly roof or something above your places.
I really like the mod but the meteors should be preventable just like they are in the full modpack. The protector from the mod would be very useful. Just so sad to disable a great featured mod only because there isn't a good way to protect or use the mod in proper way. I don't know why you would even add this mod to the pack if you don't plan to use it to the fullest. Currently I feel that only the cave dwellers would enjoy this mod, literally.

RC force field besides being costy as hell, it also forces your way and is very fiddly for the purpose of protecting your area from meteor strikes.

Also sure I could add the full mod and fiddle with the IDs. I didn't get this modpack though to make tedious things for anyone who wants to play in the same server.
Hopefully this mod gets new direction as it is very interesting "challenge" in the modpack. Right now the challenge is only a tedious work and no fun.
 

Reika

RotaryCraft Dev
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I think this is very poor choice. There is no way to prevent the meteors from crashing down on your places without constantly putting up ugly roof or something above your places.
I really like the mod but the meteors should be preventable just like they are in the full modpack. The protector from the mod would be very useful. Just so sad to disable a great featured mod only because there isn't a good way to protect or use the mod in proper way. I don't know why you would even add this mod to the pack if you don't plan to use it to the fullest. Currently I feel that only the cave dwellers would enjoy this mod, literally.

RC force field besides being costy as hell, it also forces your way and is very fiddly for the purpose of protecting your area from meteor strikes.

Also sure I could add the full mod and fiddle with the IDs. I didn't get this modpack though to make tedious things for anyone who wants to play in the same server.
Hopefully this mod gets new direction as it is very interesting "challenge" in the modpack. Right now the challenge is only a tedious work and no fun.
Why not just turn on airbursts?
 

kaovalin

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Jul 29, 2019
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Best thing i like about you reika. Is even if people complain you keep with your mod idea: Realism :D

Focus is an important thing some mods seem to lack. I can definately appreciate it, even if it means Reika will shut down my ideas :).


Why not just turn on airbursts?

I think you can configure it to only effect certain biomes. I would set it to only effect wastelands. Really any biome that I wouldnt normally care about honestly. It would give me a reason to find them.
 

Sn0bb

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Jul 29, 2019
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I considered about the airburst, but it doesn't really resolve the issue of tedious work of cleaning up, which you can't prevent (required to do every time if you want monsters to not spawn around, automations to work, etc).
Removing the allowed biomes in config just feels like a replacement for the protectors. Would still prevent people from building up anything important above ground in those areas.

Thanks for the help though, didn't even know about airbursts at first or about configuring allowed biomes. Although I dislike using such as they reveal many secrets too and how the game works. I personally have always liked the unknown and mysteries that you find. :p
 

Eyamaz

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Jul 29, 2019
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I do actually have an idea for Reika on this. It would involve adding a block in, but it's not a shield. Hopefully I have time to catch him on TS later.