Tech side builds rejuvenation missiles. Tech side wins.
Reasoning: Rejuv missiles reset the entire chunk they hit. If they hit warded stone, they still reset the chunk. The warded stone remains, but the rest of the chunk is reset. Also works on MFFS forcefields.
Reasoning: Rejuv missiles reset the entire chunk they hit. If they hit warded stone, they still reset the chunk. The warded stone remains, but the rest of the chunk is reset. Also works on MFFS forcefields.