I do not like TiC, nor IgT.
I do not feel that TiC is balanced; it allows making significantly stronger / more powerful tools. mDiyo does claim that it is balanced, and says that there is a mathemetical curve/progression that he keeps things in balance to, and says that the large tools reach/touch this limit, without breaking it. So I appreciate that there is an effort to keep the TiC tools balanced with regard to each other, and to have some sense of tradeoff.
But it ultimately feels like running around with TiC tools, or TiC weapons, makes you significantly more powerful than you would be with just vanilla tools/weapons, resulting in less effort/challenge in an already low-challenge environment.
Ideally, TiC tools/weapons would be a choice alongside vanilla ones. Maybe you'd use one, or the other; neither would be completely outclassed. But that's not the case -- except for the very top-of-the-line vanilla enchanted stuff, TiC stuff does better, and even then there are some specialized TiC items that cannot be matched (a tool with 100% unbreaking, or 1 durability left, stonebound, and powered by energy).
IgT seems to be even worse. Yes, it starts by nerfing/weaking TiC stuff, until that stuff improves; but instead of making it so that TiC stuff is comparible to vanilla, so you can be reasonably expected to use both, it usually (by default, and in most modpacks) disables all (or almost all) vanilla stuff. And worse, in the default settings, it turns TiC into a 7-layer grind.
Simply put: Can we please see an FTB pack that is NOT designed around either "artificial difficulty" of full-out IgT, nor "You're going be a super-demigod with TiC, so lets make the rest harder to compensate", but is based around vanilla tools/weapons instead? And yes, given the current state of mods/packs, I'm expecting this as a 1.7 or 1.8 pack.
I do not feel that TiC is balanced; it allows making significantly stronger / more powerful tools. mDiyo does claim that it is balanced, and says that there is a mathemetical curve/progression that he keeps things in balance to, and says that the large tools reach/touch this limit, without breaking it. So I appreciate that there is an effort to keep the TiC tools balanced with regard to each other, and to have some sense of tradeoff.
But it ultimately feels like running around with TiC tools, or TiC weapons, makes you significantly more powerful than you would be with just vanilla tools/weapons, resulting in less effort/challenge in an already low-challenge environment.
Ideally, TiC tools/weapons would be a choice alongside vanilla ones. Maybe you'd use one, or the other; neither would be completely outclassed. But that's not the case -- except for the very top-of-the-line vanilla enchanted stuff, TiC stuff does better, and even then there are some specialized TiC items that cannot be matched (a tool with 100% unbreaking, or 1 durability left, stonebound, and powered by energy).
IgT seems to be even worse. Yes, it starts by nerfing/weaking TiC stuff, until that stuff improves; but instead of making it so that TiC stuff is comparible to vanilla, so you can be reasonably expected to use both, it usually (by default, and in most modpacks) disables all (or almost all) vanilla stuff. And worse, in the default settings, it turns TiC into a 7-layer grind.
Simply put: Can we please see an FTB pack that is NOT designed around either "artificial difficulty" of full-out IgT, nor "You're going be a super-demigod with TiC, so lets make the rest harder to compensate", but is based around vanilla tools/weapons instead? And yes, given the current state of mods/packs, I'm expecting this as a 1.7 or 1.8 pack.