Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
Yep, that's right. Very odd.

Here's my settings for tabula rasa setup:
\resourcepacks\Golriths Remix\assets\tabularasa\textures\items\OsNug.png
S:Texture.0=tabularasa:OsNug

Comparing your config above against mine, I just can't see any problem.

Plus, what InfinityRaider said...
 

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
Do you have the right 'version' of it, I read trough the thread again and it appears one of them doesn't have the textures working.
Download this one and give it a try perhaps?
https://dl.dropboxusercontent.com/u/57416963/TabulaRasa-1.6.4-1.0.0.jar

Thanks, I actually noticed it on the previous page, apparently King Lemming forgot to change the mod's numbering when he uploaded those changes...

EDIT: I deleted TabulaRasa's mod file and DL'd and IS'd the latest one, the numbering in this is confusing.

@King Lemming when you add a hotfix, add the numbering to the mod package. For example, TabulaRasa-1.6.4-1.0.0-HOTFIX.1.jar

EDIT: I really wish this forum shows the last few posts from the previous page at the beginning of new ones. I made a post about 12 minutes ago and Infinity's post basically nullified my edit...
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
Sorry, it's a throwaway mod in my mind and I didn't bother w/ proper versioning. We'll see what happens for 1.7.10.
Well, it's a throwaway mod that's got a user base, would be worth keeping around. Tinkering around with 1.7.10, and have realised I'm not going to be able do everything due to no 1.7.10 version of Tabula Rasa :D
I'm aware that MineTweaker also has plans on config defined blocks/items and worldgen, so it's a case of keeping an eye on the mod.
 
  • Like
Reactions: Mevansuto and 1SDAN

xXSpawnXx

New Member
Jul 29, 2019
110
0
0
This is amazing, deserves a port to 1.7.10, and be more formal. I know it's a mod just for a simple request, but this is so amazing, that this should be supported ;)
 
  • Like
Reactions: 1SDAN

T10a

New Member
Jul 29, 2019
91
0
0
Same here. It's really nice to be able to add custom blocks and items for Minetweaker.
 
  • Like
Reactions: 1SDAN

T10a

New Member
Jul 29, 2019
91
0
0
When you do port, could you up the 16 block limit to say 32, or dynamic like the items? No rush, TE4, Ducts and Core stuff much more important.
This^

Also, will the downloads move to the COFH site, or will it stay on this forum?
 
  • Like
Reactions: 1SDAN

InfinityRaider

New Member
Jul 29, 2019
1,169
-1
1
So my patience ran out and I decided to code something like TabulaRasa, as far as I know it works, although I'm not a programmer (I was just lectured JAVA in my first year of uni), so it's probably coded poorly, but it does the job. I still have to add some sentinels for the light values etc. but for the rest it seems ok.
http://www.mediafire.com/download/8vv588lf6bsvfsh/CustomItems-1.7.10-0.1.jar

It generates a config on the first run, it contains instructions on how to add blocks/items.
For the textures create a resourcepack: packname/assets/customitems/textures and in this directory put two folders: items and blocks.
For blocks the name of the textures should be: customBlock0.png, customBlock1.png, ... (with the numbering in the same order as you defined them in the config).
For the items it's customItem0.png, ...

I'm just going to use this while waiting for TabulaRasa (wich is probably coded a lot better), but I thought I'd share it with you guys.

EDIT: I put the source code on Github for those interested to see it and those who wish to give (constructive pls) criticism.
https://github.com/InfinityRaider/CustomItems
 
Last edited:

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
2,754
3,282
308
Where else?
So my patience ran out and I decided to code something like TabulaRasa, as far as I know it works, although I'm not a programmer (I was just lectured JAVA in my first year of uni), so it's probably coded poorly, but it does the job. I still have to add some sentinels for the light values etc. but for the rest it seems ok.
http://www.mediafire.com/download/8vv588lf6bsvfsh/CustomItems-1.7.10-0.1.jar

It generates a config on the first run, it contains instructions on how to add blocks/items.
For the textures create a resourcepack: packname/assets/customitems/textures and in this directory put two folders: items and blocks.
For blocks the name of the textures should be: customBlock0.png, customBlock1.png, ... (with the numbering in the same order as you defined them in the config).
For the items it's customItem0.png, ...

I'm just going to use this while waiting for TabulaRasa (wich is probably coded a lot better), but I thought I'd share it with you guys.

EDIT: I put the source code on Github for those interested to see it and those who wish to give (constructive pls) criticism.
https://github.com/InfinityRaider/CustomItems
Nice!