Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

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King Lemming

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Jul 29, 2019
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What I read about Tabula Rasa was a mod that added 1 custom item and 1 custom block. That is not even compared to what CustomItems gives to us. That was why I asked why would InfinityRaider discontinue CustomItems when TR is relesead to 1.7.10. Or TR will be updated to a more complex mod?
Actually, TR can add 32k items and 16 blocks

Actually, it's N * 16 Blocks and M * 32k items.

https://github.com/CoFH/TabulaRasa

Code is there; it's LGPLv3, but I'll have a release at some point. It works. Some people have been running it for a bit now.
 

InfinityRaider

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Jul 29, 2019
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What I read about Tabula Rasa was a mod that added 1 custom item and 1 custom block. That is not even compared to what CustomItems gives to us. That was why I asked why would InfinityRaider discontinue CustomItems when TR is relesead to 1.7.10. Or TR will be updated to a more complex mod?
I made this mod because I'm porting my modpack to 1.7 and I couldn't continue because I needed TR. I also made this mod to learn how to mod with Forge, in case if I ever wanted to make a "real" mod I had some knowledge to start off.
I will just finish your request for custom tools/armor and then I will continue building/playing my modpack. That's what I meant when I said I will discontinue this when TR is released.


Actually, it's N * 16 Blocks and M * 32k items.

https://github.com/CoFH/TabulaRasa

Code is there; it's LGPLv3, but I'll have a release at some point. It works. Some people have been running it for a bit now.

Thank you, am I allowed to clone and build in a jar, or should I wait for you compiled version?
 
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Golrith

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Nov 11, 2012
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Still maintain Custom Items, it's always good to have backups. I'll be sticking with CI for 1.7.10 mainly because of how much script stuff I've written that involve custom blocks/items, unless of course TR has some shiny new features :p

Still Infinity, CI is a good mod for your first mod. Kudos to you.
 

Golrith

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Hope InfinityRaider doesn't remove his mod. The more options available to the community, the better.

Also, new mod: http://www.minecraftforum.net/forum...92-forge-quadrum-v1-0-0-simplified-block-item which is an even more advanced custom block/item adding system. Naturally, the more functions available, the more complex it gets to use these tools, so that's why I fully support different tiers of these tools that offer increasing fuctions. You can pick the one best suited for what you need to achieve.
 

Qazplm601

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Sep 21, 2013
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Where else?

Otho

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Jul 29, 2019
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@InfinityRaider will you continue de development of this mod?
First of all, thanks for making the amour/tools.
If you continue the mod I have a few sugestions.
As soon as you can, and If you want to, put back the code on github. I may try to code some stuff based on your code
 

InfinityRaider

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Jul 29, 2019
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@InfinityRaider will you continue de development of this mod?
First of all, thanks for making the amour/tools.
If you continue the mod I have a few sugestions.
As soon as you can, and If you want to, put back the code on github. I may try to code some stuff based on your code
I think the port gitbash is using is blocked, when my parents are back ill ask them the password for the router once again and see if it works
 

SinisterBro :3

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Jul 29, 2019
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Im wondering. Is this able to overwrite vanilla ground gen and make it able to spawn batches of a certain resource. Like in civilization?. So instead of 'noise'. You get big patches of *mod farm item, Melons, Pumpkins, flowers* Etc?