UPDATE: Some big changes & a fresh start. The changes to Thaumcraft in 4.1 forced me to rethink my central Thaumcraft layout, which led to rethinking a bunch of other stuff as well. So I've cut even more mods from the pack, changed up some of the BoP active biomes, & started from the beginning. Since I'm playing through & not going semi-creative, it will take me a while to work up to where I was before, but you will be able to see some of my early game this time. Hopefully I will be able to stick with this world until I can complete the big base builds I have planned.
Mod pack: DW20 1.0.16 with a few mods added & many deleted. With all the mods I've cut, enderpearls are the new diamonds. The game runs much better on my old laptop than it did with the full pack. Here is the list of changes I've made to the pack:
Seed: StrangeThistleStudiosBoP (-1837768199) World Type: Biomes O' Plenty
Since the world can look completely different depending on the biomes enabled, here is the config I'm using:
The first video of this fresh start will be a walk through of my starter base (a mobile home or flying RV courtesy of Archimedes Ships) with a demo of my early game smeltery set-up (this will be added as a new post). I have fiddled with a bunch of the other configs, including doubling the size of enderchests & allowing portal guns to spawn in all 10 types of loot chests.
Original Post:
Mod pack: DW20 1.0.16 with a few mods added & many deleted. With all the mods I've cut, enderpearls are the new diamonds. The game runs much better on my old laptop than it did with the full pack. Here is the list of changes I've made to the pack:
Mods updated:
Thaumcraft 4.1.0e
ThaumicTinkerer 2.3-103
Mods added:
LanteaCraft RC1.14
ArchimedesShips 1.6.x 1.4.5
EnchantingPlus 1.16.5
Sync 2.1.1
Big Reactors 0.2.14A
Disabled mods:
AM2
BiblioWoods Forestry
BiblioWoods Natura
BILLUND
binnie-mods
BuildCraft A
BuildCraft Z
compactsolars
ComputerCraft
denLib
DenPipes
DenPipes Emerald
DenPipes Forestry
Factorization
Forestry
GateCopy
Hats
HatStand
IC2NuclearControl
industrialcraft
JourneyMap
LogisticsPipes
magicbees 2.1.12
MobiusCore
Morph
Natura
OpenPeripheralAddons
OpenPeripheralCore
Opis
PluginsforForestry
qCraft
Steve’s Carts
twilightforest
Thaumcraft 4.1.0e
ThaumicTinkerer 2.3-103
Mods added:
LanteaCraft RC1.14
ArchimedesShips 1.6.x 1.4.5
EnchantingPlus 1.16.5
Sync 2.1.1
Big Reactors 0.2.14A
Disabled mods:
AM2
BiblioWoods Forestry
BiblioWoods Natura
BILLUND
binnie-mods
BuildCraft A
BuildCraft Z
compactsolars
ComputerCraft
denLib
DenPipes
DenPipes Emerald
DenPipes Forestry
Factorization
Forestry
GateCopy
Hats
HatStand
IC2NuclearControl
industrialcraft
JourneyMap
LogisticsPipes
magicbees 2.1.12
MobiusCore
Morph
Natura
OpenPeripheralAddons
OpenPeripheralCore
Opis
PluginsforForestry
qCraft
Steve’s Carts
twilightforest
Seed: StrangeThistleStudiosBoP (-1837768199) World Type: Biomes O' Plenty
Since the world can look completely different depending on the biomes enabled, here is the config I'm using:
"beach variations to generate"
B:"Gravel Beach"=true
B:"Overgrown Beach"=false
"biomes to generate"
B:Alps=false
B:Arctic=false
B:AutumnHills=false
B:Badlands=true
B:BambooForest=true
B:Bayou=true
B:BirchForest=true
B:Bog=false
B:BorealForest=true
B:Brushland=false
B:Canyon=false
B:Chaparral=false
B:CherryBlossomGrove=true
B:ConiferousForest=false
B:ConiferousForestSnow=false
B:Crag=true
B: DeadForest=false
B: DeadForestSnow=false
B: DeadSwamp=false
B: Deadlands=false
B: DeciduousForest=false
B: Dunes=false
B:Fen=false
B:Field=true
B:FrostForest=false
B:FungiForest=true
B:Garden=true
B:Glacier=false
B:Grassland=true
B:Grove=true
B:Heathland=true
B:Highland=true
B:HotSprings=false
B:IcyHills=true
B:JadeCliffs=true
B:LavenderFields=true
B:LushDesert=false
B:LushSwamp=false
B:Mangrove=true
B:MapleWoods=false
B:Marsh=false
B:Meadow=true
B:Mesa=false
B:Moor=true
B:Mountain=false
B:MysticGrove=false
B:Oasis=true
B:Ocean=true
B:OminousWoods=false
B:Orchard=true
B:OriginValley=false
B:Outback=false
B:OvergrownGreens=false
B: Pasture=true
B: Polar=false
B: Prairie=true
B:Quagmire=false
B:Rainforest=false
B:RedwoodForest=true
B:SacredSprings=true
B:Savanna=true
B:Scrubland=false
B:SeasonalForest=false
B:Shield=true
B:Shrubland=false
B:Silkglades=false
B:Sludgepit=false
B:SpruceWoods=true
B:Steppe=true
B:Swampwoods=false
B:TemperateRainforest=true
B:Thicket=false
B:Timber=false
B:TropicalRainforest=true
B:Tropics=true
B:Tundra=true
B:Volcano=true
B:Wasteland=false
B:Wetland=false
B:Woodland=true
"nether biomes to generate"
B:BloodyHeap=false
B:Boneyard=true
B:CorruptedSands=true
B: PhantasmagoricInferno=true
B:Undergarden=true
"ocean biomes to generate"
B:"Coral Reef"=true
B:"Kelp Forest"=true
B:"Oceanic Abyss"=false
"vanilla biomes to generate"
B: Desert=true
B:ExtremeHills=true
B:Forest=true
B:Jungle=true
B:Ocean=true
B: Plains=true
B:Swampland=true
B:Taiga=true
B:"Gravel Beach"=true
B:"Overgrown Beach"=false
"biomes to generate"
B:Alps=false
B:Arctic=false
B:AutumnHills=false
B:Badlands=true
B:BambooForest=true
B:Bayou=true
B:BirchForest=true
B:Bog=false
B:BorealForest=true
B:Brushland=false
B:Canyon=false
B:Chaparral=false
B:CherryBlossomGrove=true
B:ConiferousForest=false
B:ConiferousForestSnow=false
B:Crag=true
B: DeadForest=false
B: DeadForestSnow=false
B: DeadSwamp=false
B: Deadlands=false
B: DeciduousForest=false
B: Dunes=false
B:Fen=false
B:Field=true
B:FrostForest=false
B:FungiForest=true
B:Garden=true
B:Glacier=false
B:Grassland=true
B:Grove=true
B:Heathland=true
B:Highland=true
B:HotSprings=false
B:IcyHills=true
B:JadeCliffs=true
B:LavenderFields=true
B:LushDesert=false
B:LushSwamp=false
B:Mangrove=true
B:MapleWoods=false
B:Marsh=false
B:Meadow=true
B:Mesa=false
B:Moor=true
B:Mountain=false
B:MysticGrove=false
B:Oasis=true
B:Ocean=true
B:OminousWoods=false
B:Orchard=true
B:OriginValley=false
B:Outback=false
B:OvergrownGreens=false
B: Pasture=true
B: Polar=false
B: Prairie=true
B:Quagmire=false
B:Rainforest=false
B:RedwoodForest=true
B:SacredSprings=true
B:Savanna=true
B:Scrubland=false
B:SeasonalForest=false
B:Shield=true
B:Shrubland=false
B:Silkglades=false
B:Sludgepit=false
B:SpruceWoods=true
B:Steppe=true
B:Swampwoods=false
B:TemperateRainforest=true
B:Thicket=false
B:Timber=false
B:TropicalRainforest=true
B:Tropics=true
B:Tundra=true
B:Volcano=true
B:Wasteland=false
B:Wetland=false
B:Woodland=true
"nether biomes to generate"
B:BloodyHeap=false
B:Boneyard=true
B:CorruptedSands=true
B: PhantasmagoricInferno=true
B:Undergarden=true
"ocean biomes to generate"
B:"Coral Reef"=true
B:"Kelp Forest"=true
B:"Oceanic Abyss"=false
"vanilla biomes to generate"
B: Desert=true
B:ExtremeHills=true
B:Forest=true
B:Jungle=true
B:Ocean=true
B: Plains=true
B:Swampland=true
B:Taiga=true
The first video of this fresh start will be a walk through of my starter base (a mobile home or flying RV courtesy of Archimedes Ships) with a demo of my early game smeltery set-up (this will be added as a new post). I have fiddled with a bunch of the other configs, including doubling the size of enderchests & allowing portal guns to spawn in all 10 types of loot chests.
Original Post:
Hello. In my alternate realities I tend to go by Strange Thistle. I am NOT a youtuber, but I am addicted to Minecraft FTB & I occasionally feel I've come up with something worth sharing. I am currently playing the DW20 modpack for MC 1.6.4 with Archimedes Ships & Enchanting Plus added & about a dozen mods disabled. I play on a 5 year old laptop with 2G total RAM. Updating to the 1.6.4 packs has made it possible for me to play in peaceful mode again, updating to Mac OS X 10.9.1 has made it possible for me to play with hostile mobs spawning again. That said, my frame rate while recording is truly abysmal, but even so I feel video provides a better sense of the overall design than a few still captures. So, instead of 1 large grand tour, I'll be posting short bits & pieces, & I figure I should try to keep them all under 1 thread.
My title is also my seed, for those who are interested. I tried it with BoP, but spawned on a very small island in a very large ocean. I tried several random seeds in BoP & spawned on a very small island in a very large ocean. While I can appreciate the variety of ocean biomes added by BoP, I need me some continental land mass. I added BoP to the disabled list.
In real life & in the game I tend to be a practical builder, meaning getting it working is usually good enough. On the other hand, I do recognize & appreciate the talent of those who build grand structures with style & grace, & I try to up my game at least a little bit with every fresh start.
Let's start this showcase with a look at my magical workshop carved out of a volcano. I just finished several hours work switching most of my essentia into void jars & arranging them alphabetically (Instrumentum, Lux & Potentia are still in regular warded jars as I need mass quantities to fuel various devices).
And here is my small enderman farm. I can't be the only one out there who doesn't feel a need for 50,000 pearls/min.
My title is also my seed, for those who are interested. I tried it with BoP, but spawned on a very small island in a very large ocean. I tried several random seeds in BoP & spawned on a very small island in a very large ocean. While I can appreciate the variety of ocean biomes added by BoP, I need me some continental land mass. I added BoP to the disabled list.
In real life & in the game I tend to be a practical builder, meaning getting it working is usually good enough. On the other hand, I do recognize & appreciate the talent of those who build grand structures with style & grace, & I try to up my game at least a little bit with every fresh start.
Let's start this showcase with a look at my magical workshop carved out of a volcano. I just finished several hours work switching most of my essentia into void jars & arranging them alphabetically (Instrumentum, Lux & Potentia are still in regular warded jars as I need mass quantities to fuel various devices).
And here is my small enderman farm. I can't be the only one out there who doesn't feel a need for 50,000 pearls/min.
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