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cynric

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Jul 29, 2019
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you just need to create more supply or use less bioreactors. Most decent sized farms will create way more then your bioreactor can use.

Ask poppycock to show you his system some time. It just a couple of farms and runs like a dozen reactors off that and still has overflow.

I'm actually using just one bioreactor. However, that single reactor seems to eat up one item each tick (I dropped in 16 seeds and they were just gone in less than a second). How big a farm do you need, that stuff actually piles up in the reactor and doesn't just disappear before even then next item the harvester put in the pipes arrives?
 

Methusalem

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Jul 29, 2019
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I'm actually using just one bioreactor. However, that single reactor seems to eat up one item each tick (I dropped in 16 seeds and they were just gone in less than a second). How big a farm do you need, that stuff actually piles up in the reactor and doesn't just disappear before even then next item the harvester put in the pipes arrives?

Can't you just put a lever on the Bioreactor and switch it off while refilling it?
 
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Grydian2

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Jul 29, 2019
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Can't you just put a lever on the Bioreactor and switch it off while refilling it?
Yes you can and its how I handle it. You could also put a gate on the reactor and have it emit a redstone signal if the inventory has space. Then it will stop working until its full again. Similar to a mass fab setup to only run with scrap.
 
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Bigglesworth

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Jul 29, 2019
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2114742-14080_1_other_wallpapers_cthulhu_monster.jpg
 

Poppycocks

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Jul 29, 2019
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Anyway, saice mentioned my bio setup, it's easy, it's simple to build, it's robust and has high output. It doesn't need any outside power sources or resources. Despite this, it can easilly run my ore processing, the occasional burst of two stacks of BC lasers, and an MFR mining laser.

It's a simple tower of planters + harvester with tin upgrades for 9x9 plots for normal plants, and no upgrades for trees for several 3x3 plots on the top.
cmLYR0Z.png
That's the top of said tower, you can also see the planter refiling mechanism a little

Things I grow, in order from bottom to top: potatoes, carrots, wheat, wheat, cocoa, melons, pumpkins, netherwart, ghostwood, sakura.
in order of efficiency(best to worst): ghostwood, sakura, melons, pumpkins, cocoa, netherwart, potatoes, carrots, wheat.
The order would be different if fertilized, but meh. It's more trouble than it's worth, you get more power out of the space, but you actually lose efficiency. It's easier to just add a second/third/etc tower.
byCD4wv.png
Item chute, the harvest lands on the item router, planlings are transported back into the planters via extra utility transfer nodes. This is so that the planters, node, and item router top up (grand total of 16+1+3 stacks of plantlings), the rest is overflow and will fall trough the chute onto a belt that leads to the reactors.
RW7fz9G.png
Bioreactor area. There's two liquicrafters hidden the pipes. One turns pumpkins into seeds the other does the same for melons, the item router filling those two up also removes wheat and wood from the products.

Currently, only 4 reactors run, but they're topped off constantly and always run at max efficiency. There have been several nice changes to bioreactors since ultimate and now they only hold one of each type in the upper area. This means you need no fancy automation, collectors suffice.

The line ends with extra storage and a trash can for when my lasers is turned off and the tank+all of the reactors fill up completely.
3pwTkoY.png
I'm burning the biofuel in biogenerators. There's several reasons for doing that. They have no heat up, no cooldown, they just spring to life whenever energy is requested. This practically means that there's completely no inefficiency and the massive tank of biofuel acts as a very energy dense battery. No other extra storage is necessary, no energy is wasted (except the energy wasted by idle machines which I didn't bother automating for disconnecting themselves when they're not doing work)

Topped up bioreactor:
4YWo2pz.png

Before anyone asks, the glass is clear glass from Tinkers Construct.

But yeah, I'll be adding oaks, MFR rubber trees, octopi and bonemeal to the mix, see what happens.

I'll also be changing the bioreactor area a little to allow for computercraft controlled biofuel making. You can simply use gates however.
 

Succubism

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Jul 29, 2019
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I swear if it's not one thing that's OP with you guys, it's another.
Y'won't be happy until you can't create wood planks without having to put it through five different machines.
 

Succubism

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Jul 29, 2019
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God forbid you hear opposition. As if you could be so inconvenienced.
Whatever, if you want to perpetuate it further be my guest but I don't need to post here.

Edit: Oh and I was speaking sarcastically. There was nothing unfriendly about my intent rather than to draw satire into lets face it, a dead conversation anyway.
Y'need to grow up.
 

Poppycocks

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Jul 29, 2019
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God forbid you hear opposition. As if you could be so inconvenienced.
Whatever, if you want to perpetuate it further be my guest but I don't need to post here.

Ah, and what makes you think I'm in your opposition?

Have you read the thread? My posts? Is there any clue at all that I might be going against you or holding a different opinion than you?

Or did the fact that I pointed out that you're being defensive without someone attacking you make you believe that I'm in fact attacking you?

You really are just looking for a fight, aren't you?
 

loboca

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Jul 29, 2019
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Anyway, saice mentioned my bio setup, it's easy, it's simple to build, it's robust and has high output. It doesn't need any outside power sources or resources. Despite this, it can easilly run my ore processing, the occasional burst of two stacks of BC lasers, and an MFR mining laser.

I'll also be changing the bioreactor area a little to allow for computercraft controlled biofuel making. You can simply use gates however.
Back on track..

Out of curiosity, what do you do with sludge in the harvesters? void pipe it?
 

Succubism

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Jul 29, 2019
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Sludge Boilers will turn it into blocks like dirt, clay, sand, cracked sand, quicksand and rarely mycelium and soul sand. Bare in mind that it'll poison you if you get too close to it while it's working.
 

Antice

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Jul 29, 2019
729
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Sludge Boilers will turn it into blocks like dirt, clay, sand, cracked sand, quicksand and rarely mycelium and soul sand. Bare in mind that it'll poison you if you get too close to it while it's working.
I always just ignored the stuff. Its so darn hazardous to do anything with. Luckily just letting it sit in the harvesters don't cause any issues. It can be safely ignored indefinitely.