the stuff providing power to the grinder is chunk loaded? maybe it's not that mobs don't spawn, it's that the grinder doesn't kill them and they gradually despawn
same thing for your system
I was thinking this but I don't a T5 shard would stop spawning mobs once a limit is hit. I could be wrong. I have observed my T5 shards slowing down when a lot of mobs were within a certain proximity. It could be that moving the skeletons further from the shard before killing might fix some issues. I am not sold on this though.
I use the chunk loader from chickenchunksWhat type of chunk loader are using (world anchor, personal, spot loader, etc)? I can't tell due to the texture pack you are using.
I kill them with mob grindersHow are they being killed?
Yes its powered when i am near the spawner the mobs would killedthe stuff providing power to the grinder is chunk loaded? maybe it's not that mobs don't spawn, it's that the grinder doesn't kill them and they gradually despawn
same thing for your system
i use the chunk loader from chicken chunksI made my setup with a grinder in a 5x5x5 room....usually under ground so no spawns outside of the room. Can use 3block thick walls also. Grinder kills in a 5 block area in front so no water or some move controll needed. And it kills fast enough. It worked in my single player world. with the Chunk Loader from chicken bones.
The spawning algorithm is the same as for the vanilla spawners. It checks a 17x9x17 area centered around the soul cage and won't spawn additional mobs, if there are 6 or more mobs of the same type are already in this area. If you can't kill them fast enough, then the easiest workaround is probably to drop them a couple of blocks.
This isn't true, or wasn't true in Ultimate. I had what felt like 30 creepers in my drowner.
A floor is not needed. I have made farms with the spawner floating 20-30 blocks above the floor and they worked fine.How far above the floor of your trap is your spawner? If I recall correctly the mobs need a surface to spawn on. I believe they can spawn from one level above to one level below the actual spawner.
OK, but what about when you're NOT nearby? It is possible that the mobs are spawning, but not being killed because the grinder is getting no power. Make sure that the power source (and everything needed to keep it running) is inside the chunk loader boundaries too.Yes its powered when i am near the spawner the mobs would killed
Just so you know, 49 chunks for the spawner alone is overkill. 5,9,or 15 should be fine unless you have other things that need to be chunkloaded. I personally like to compact my spawners into 1 chunk spaces.Yes the chunks are loaded i have in the chunkloader config ingame 49 chunks enabled.
i use to turn the spawner off the red alloy wire from redpower with a standard lever
The Spawner is where the on skelelton stands in the picture in this threadHow far above the floor of your trap is your spawner? If I recall correctly the mobs need a surface to spawn on. I believe they can spawn from one level above to one level below the actual spawner.
It is in the range of the chunkloaderOK, but what about when you're NOT nearby? It is possible that the mobs are spawning, but not being killed because the grinder is getting no power. Make sure that the power source (and everything needed to keep it running) is inside the chunk loader boundaries too.
yes i need other things chunkloaded because there is also a tank for mobessence from wither skelletons an my normal xp farm (angry zombie and normal zombiespawner) to enchant booksJust so you know, 49 chunks for the spawner alone is overkill. 5,9,or 15 should be fine unless you have other things that need to be chunkloaded. I personally like to compact my spawners into 1 chunk spaces.