Sotrage/Sorting

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rhn

Too Much Free Time
Nov 11, 2013
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Well if you do Logistics Pipes you could set up the pipes to feed into the item loader (Or whatever it is called.) and then just send the cart along for pick up.
Yeah, but then it wouldn't really be the carts that do the retrieving from each storage. And you might as well just retrive the items directly to your position through the pipes. The last step with the carts would be purely cosmetic.

What you need is something like the Remote Orderer that can be set to export each item to individual pipes.


Best way(without having to individually program each item into a CC script) that I can think of atm would be to have a ME access terminal and a small storage with 1(or a stack) of each item stored. Then have level emitters for each item set to emit redstone signal once the level goes under 1. This redstone signal would then spawn a minecart at the relevant items storage and bring more of the item to the small ME network. This way you can use the interface of the ME access terminal to control the carts.

You could also set up the reverse, as in when there are more than 1 item(or a stack) in the small ME network, the items get exported to a minecart and send to the relevant storage.
 
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Loxinnightwalker

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Jul 29, 2019
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Yeah, but then it wouldn't really be the carts that do the retrieving from each storage. And you might as well just retrive the items directly to your position through the pipes. The last step with the carts would be purely cosmetic.

What you need is something like the Remote Orderer that can be set to export each item to individual pipes.


Best way(without having to individually program each item into a CC script) that I can think of atm would be to have a ME access terminal and a small storage with 1(or a stack) of each item stored. Then have level emitters for each item set to emit redstone signal once the level goes under 1. This redstone signal would then spawn a minecart at the relevant items storage and bring more of the item to the small ME network. This way you can use the interface of the ME access terminal to control the carts.

You could also set up the reverse, as in when there are more than 1 item(or a stack) in the small ME network, the items get exported to a minecart and send to the relevant storage.
What I was thinking with it was use the remote orderer to send the item you want from the storage into the cart, and then the cart would be used to take to anywhere you need in the base, that way you would only need a very small bit of the logistics pipes to run things.
 

rhn

Too Much Free Time
Nov 11, 2013
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I just thought we were talking about the challenge of making the carts do the actual storing in and retrieving from the storage. If you use LP remote orderer to retrieve there's really nothing challenging about it.
 

Loxinnightwalker

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Jul 29, 2019
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I just thought we were talking about the challenge of making the carts do the actual storing in and retrieving from the storage. If you use LP remote orderer to retrieve there's really nothing challenging about it.
the idea would be hard to set to only be retrieving what you want when you want unless you had a few other mods to help set it up. The only thing the orderer would be use for is asking for the number of that item that you want, the cart would pick it up and take it to whereever you want\need it to go, but never mind since I see that you don't like that idea.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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the idea would be hard to set to only be retrieving what you want when you want unless you had a few other mods to help set it up. The only thing the orderer would be use for is asking for the number of that item that you want, the cart would pick it up and take it to where ever you want\need it to go, but never mind since I see that you don't like that idea.
Ofc, that's why I suggest it could be done by controlling it through redstone signals(possible through railcraft means) through CC scripts or ME level emitters.
 

Loxinnightwalker

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Jul 29, 2019
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Ofc, that's why I suggest it could be done by controlling it through redstone signals(possible through railcraft means) through CC scripts or ME level emitters.
Dude, I'm sorry if I have made you mad. I'm a fan of logistics pipes, so that was just my first thought to try to mix the mods together. it would be interesting to see how it would work, but the only point in me thinking to use the pipes was to save a little bit of room.
 

rhn

Too Much Free Time
Nov 11, 2013
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Dude, I'm sorry if I have made you mad. I'm a fan of logistics pipes, so that was just my first thought to try to mix the mods together. it would be interesting to see how it would work, but the only point in me thinking to use the pipes was to save a little bit of room.
hehe dw, not mad or anything.
Just thought the whole focus of the minecart debate was to try and see if we could do the requirements of modern sorting purely with minecarts :p As in retrieving items and storing them by having them rush off on tracks and come back, just like you would normally do with LP, AE etc. It is completely impractical and nonsensical idea, but fun to speculate if it was actually possible :p
 

Loxinnightwalker

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Jul 29, 2019
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hehe dw, not mad or anything.
Just thought the whole focus of the minecart debate was to try and see if we could do the requirements of modern sorting purely with minecarts :p As in retrieving items and storing them by having them rush off on tracks and come back, just like you would normally do with LP, AE etc. It is completely impractical and nonsensical idea, but fun to speculate if it was actually possible :p
well said.
 

iNd3x

New Member
Jul 29, 2019
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It would be cool to do this guys,
Sorting items out are simple, a track going around, item unloaders with filters inte chests.
If the chest is full, would some items then appear in the unloaders buffer? That would make it possible to attach a Buildcraft gate which checks for items, and then emits a redstone signal to a red lamp to tell that the chest is full!

None the less, sorting is easy, but retrieving specific items is much harder, we'll have to use the loader, but how can we control what items to pull? I don't think we have any options but pulling everything? That's slow and unprecise, any ideas here?

EDIT:
I checked the wiki and the unloader does fill it's buffer if the chest is full, and then we can use the BC gates to check for full chests :)
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
It would be cool to do this guys,
Sorting items out are simple, a track going around, item unloaders with filters inte chests.
If the chest is full, would some items then appear in the unloaders buffer? That would make it possible to attach a Buildcraft gate which checks for items, and then emits a redstone signal to a red lamp to tell that the chest is full!
Simple solution would just be to put the items into Jabba barrels with Void upgrades. Anything above the barrels capacity gets destroyed.

None the less, sorting is easy, but retrieving specific items is much harder, we'll have to use the loader, but how can we control what items to pull? I don't think we have any options but pulling everything? That's slow and unprecise, any ideas here?
Not thought out the details, but simply setting up a track under each item storage. Once you give a redstone signal that you want an item of that kind, it spawns a minecart, puts one item into it and sends it on its way. If you want more than 1 item you pulse the signal several times for more carts.

Should be simple to set up some contraption that extracts one item from the storage and then puts it into any available cart. Once the cart contains an item it is then send on its way.

It might be slow and unresponsive, but imagine seeing 64 carts coming running along after having ordered a stack of something! :p
 
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Mevansuto

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Jul 29, 2019
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Simple solution would just be to put the items into Jabba barrels with Void upgrades. Anything above the barrels capacity gets destroyed.


Not thought out the details, but simply setting up a track under each item storage. Once you give a redstone signal that you want an item of that kind, it spawns a minecart, puts one item into it and sends it on its way. If you want more than 1 item you pulse the signal several times for more carts.

Should be simple to set up some contraption that extracts one item from the storage and then puts it into any available cart. Once the cart contains an item it is then send on its way.

It might be slow and unresponsive, but imagine seeing 64 carts coming running along after having ordered a stack of something! :p

What if we had to press a vanilla button which, thanks to WRCBE, sends a redstone pulse to the correct loader underneath a barrel? We could have a wall of buttons corresponding to a wall of barrels. However this would take up a lot of space.
 

Strikingwolf

New Member
Jul 29, 2019
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What if we had to press a vanilla button which, thanks to WRCBE, sends a redstone pulse to the correct loader underneath a barrel? We could have a wall of buttons corresponding to a wall of barrels. However this would take up a lot of space.
I think Computercraft touchscreen would be a little better...
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
What if we had to press a vanilla button which, thanks to WRCBE, sends a redstone pulse to the correct loader underneath a barrel? We could have a wall of buttons corresponding to a wall of barrels. However this would take up a lot of space.
That would work yeah. Basically doing the same as I suggested doing with CC. CC might be a bit more compact, but a pain to program for every single item.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I think Computercraft touchscreen would be a little better...
yeah specially since you could have each button also display the name of the item. Else you would take up 2(well 1.5 as you could fit 2 items on the same sign) blocks on the wall for each item for a button and a sign.
 

Strikingwolf

New Member
Jul 29, 2019
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That would work yeah. Basically doing the same as I suggested doing with CC. CC might be a bit more compact, but a pain to program for every single item.
use rednet and have 16 buttons per page then you can just copy paste for the first 16 then the new page would corespond to a different side thus have to a max of 80 different items you can request per computer monitor pair
 

iNd3x

New Member
Jul 29, 2019
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Simple solution would just be to put the items into Jabba barrels with Void upgrades. Anything above the barrels capacity gets destroyed.


Not thought out the details, but simply setting up a track under each item storage. Once you give a redstone signal that you want an item of that kind, it spawns a minecart, puts one item into it and sends it on its way. If you want more than 1 item you pulse the signal several times for more carts.

Should be simple to set up some contraption that extracts one item from the storage and then puts it into any available cart. Once the cart contains an item it is then send on its way.

It might be slow and unresponsive, but imagine seeing 64 carts coming running along after having ordered a stack of something! :p

But what if i want multiple types of items in a chest? like both wood and saplings?
I guess it would just pull whatever is the first item in the chest?
Otherwise we would use barrels, but that would be extensive!
The barrels could be used for mass storage though, so you had a backroom with a ton of barrels for wood stone ingots etc. Would be good looking! With this you could also just fetch a stack a time?
All the possibilities :p
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
But what if i want multiple types of items in a chest? like both wood and saplings?
I guess it would just pull whatever is the first item in the chest?
Otherwise we would use barrels, but that would be extensive!
The barrels could be used for mass storage though, so you had a backroom with a ton of barrels for wood stone ingots etc. Would be good looking! With this you could also just fetch a stack a time?
All the possibilities :p
If you had multiple items in the same chest, you could attach for example 5x itemducts to the chest each with their item filtered. The redstone signal that calls for the cart to be spawned would also then extract the specific item by applying the redstone signal to the proper itemduct. Just not sure how to control that you only get a single item out with itemducts. Maybe there is some other mean that has finer control.
EDIT: maybe you could use the itemducts to pull items into something like the TC infusion pedestal which will only hold one single item at the time. Then you can reliable only extract one item at the time. Think some of the Bibliocraft items have the same feature(tables etc).

EDITEDIT: actually just attaching one itemduct to the chest and then having it feed a row of Pedestals(filtered with servos, one for each type of item in the chest) and then have the carts retrieve the items from those pedestals on redstone signal. That would be really simple to set up.


Or you simply extract all the items of the specified kind that is stored in the chest in this case and just return what you wont need.
 
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