Every time I read a response like this I'm reminded of why I wasn't eager to discuss specifics in the first place. You're comparing this and comparing that to suit your argument and with every points all I can think to myself is, "not getting it."
Odd, I think from our perspective you're the one that isn't getting it. You told us it wasn't as easy as a quicksort + polymorphic when it was. You're saying that RP can do everything LP can, we're pointing out that LP has a few things it does quite well which works better for us. Exactly where are we wrong? Specifically,
- Where in RP can I configure it to use the inventory of the chest to determine what is routed to that chest. Note, I do mean chests and not barrels. The whole reason people are going gaga over barrels is because of how dead simple the sorting becomes. The problem is barrels are 1 destination per block whereas polymorphic is limited by chest size. This means 108 destinations on a single block.
- Where in RP can I have the input chest act as the overflow/unfiltered chest?
I know, I know, you're going to read those and grouse that I'm not getting RP's sorting. Tough. If I'm not getting RP's sorting then I will be wrong about those. If I am getting it, those two features aren't possible and regardless of how much you like RP in other areas those are deal breakers for me because I really, really, really like those two features of LP. So much so that I am willing to sink gold and diamonds into a system which other people are doing with copper, tin and wood.
Think what you want. You like one system and that's cool. My whole point is that LP is not better than RP.
My whole point is that better is a subjective term. Yes, LP is better for sorting than RP for me which is exactly what I said in my initial post! I have not, nor would I ever, say that LP is the sorting system that everyone should use. If you, or they, find RP to fit their style better, knock yourself out. But that viewpoint doesn't make RP useful for me in terms of a logistics system.
You don't want to believe it and you don't want to think objectively.
I cannot choose what to believe. It is up to you to convince me if it is so important to you. If you're finding yourself unable to do so I suggest that stop being so condescending and actually start giving concrete examples.
And of course I am not being objective. We're talking about my preferences about how I want to play my world of Minecraft. You know what that means? It means I've disabled Factorization because I find it to be rubbish. I detest Gregtech and disabled it the past two worlds. After learning about Thermal Expansion and getting RP I decided the tools of Industrial Craft weren't enough to keep it around. So I've chucked IC2, MFFS and all associated mods out the window. I've decided that with Mystcraft and Thaumcraft enabled I am not all that enamored with Portalgun so it, too is disabled. I tossed Steve's Carts out the window and disabled half of Railcraft, too. All of that from a base FTB install and running out of MultiMC. And you know what? I don't care if other people play with different mods in different ways if they find that is what works for them. Because at the end of the day we're all making subjective value judgments on what is fun for us. Why, then, are you talking about objectivity, especially when you've displayed none?
You haven't set up an RP system like what I'm talking about so you're not thinking on a macro level.
I doubt I could since you've given no details other than to wave your hand and say what amounts to, "It works, figure it out." Sorry, start showing or I'm done with this lop-sided conversation.