With the recent popularity of power converters and it's ease of EU generation, there are little incentives to use the turbine anymore for most players. Covert Jaguar probably realized that too since he buffed the power output to 200EU/t - making one HP36 boiler be able to output 400EU/t per steam boiler - (vs Power Converters' 350). So yeah, 50 extra EU/t for an operating cost of ~200 steel every 3 days or so. Clearly not worth it, to be honest.
So why do CJ punish us wee few who still cling on to the old ways of non-op-magic-block-ness? Why can I not direct my AE system to simply suck up a 40% rotor, then autocraft that with another damaged rotor, get a new one, and gracefully slip it back in the turbine using AE?
With the popularization of mods like AE, full automation has become a staple of many people's playingstyle. Withholding such a feature today just feels archaic, especially since there's hardly any other mods that do this.
You can argue that Railcraft is a standalone mod, but consider that the turbine is specifically made for cross-mod compatibility (IC2). Also, there is no other machines in Railcraft that restricts automation in this way. What makes the turbine so special? Yes, it's quite powerful compared to many of IC2's stuff, especially without Gregtech, but it's still a whopping 100 steel upkeep per turbine (100 per two if you're watching your rotor durabilities like a hawk).
Sidenote, is there at least a way for me to shut a turbine down when the rotor reaches 40%? I don't want to waste the possibility of making a fresh rotor from two 40% rotors. I know that there is a gate conditional, but at best it seems like this can only tell me that a rotor is below 40%. The turbine itself doesn't seem to react to a redstone signal or anything like that.
Anyway, I guess this is just a rant about stuff that annoys me. What do you think? Should there be a way to automate turbines? Would more people use turbines over powerconverters if there is? Also, do note I'm not trying to heckle anyone here, Railcraft is probably my second most favourite mod and I have nothing but respect for CJ. Discuss.
So why do CJ punish us wee few who still cling on to the old ways of non-op-magic-block-ness? Why can I not direct my AE system to simply suck up a 40% rotor, then autocraft that with another damaged rotor, get a new one, and gracefully slip it back in the turbine using AE?
With the popularization of mods like AE, full automation has become a staple of many people's playingstyle. Withholding such a feature today just feels archaic, especially since there's hardly any other mods that do this.
You can argue that Railcraft is a standalone mod, but consider that the turbine is specifically made for cross-mod compatibility (IC2). Also, there is no other machines in Railcraft that restricts automation in this way. What makes the turbine so special? Yes, it's quite powerful compared to many of IC2's stuff, especially without Gregtech, but it's still a whopping 100 steel upkeep per turbine (100 per two if you're watching your rotor durabilities like a hawk).
Sidenote, is there at least a way for me to shut a turbine down when the rotor reaches 40%? I don't want to waste the possibility of making a fresh rotor from two 40% rotors. I know that there is a gate conditional, but at best it seems like this can only tell me that a rotor is below 40%. The turbine itself doesn't seem to react to a redstone signal or anything like that.
Anyway, I guess this is just a rant about stuff that annoys me. What do you think? Should there be a way to automate turbines? Would more people use turbines over powerconverters if there is? Also, do note I'm not trying to heckle anyone here, Railcraft is probably my second most favourite mod and I have nothing but respect for CJ. Discuss.