Soo... Why exactly is it impossible to automate a Steam Turbine?

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danidas

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Jul 29, 2019
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It probably worked in the past but covert jaguar saw how strong them were for power generation since he double the eu output so he decided to counter it by making it impossible to automate.

As for Direwolf it is a common fact that he records his episodes days to even weeks in advance before releasing them so he probably has a outdated version of rail craft or if it was on forage craft it may be a special dev version.
 

Loufmier

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Jul 29, 2019
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It probably worked in the past but covert jaguar saw how strong them were for power generation since he double the eu output so he decided to counter it by making it impossible to automate.
if that`s really the case, it makes me wonder: why buff something weak, and then nerf it into a ground?
 

Airship

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Jul 29, 2019
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damn, inability to insert rotor via AE, BC pipes(they dont even connect), hopper or router, rendered steam turbines completely useless for me, and they were promising math-vise...

Yeah, it's a pity. This basically makes the turbines way too much trouble for people who want large amounts of power. That being said, since GT is no more there aren't that much to spend EU on anymore. I was thinking of powering a mass fab full time and some teleporters (mystcraft is banned on the server I play on), and I'll use it for recharging purposes, so it might be viable for me still. My original plan was to have 9 of them though... might want to slim that down a little, we'll see.

For people who play with GT, however, they're really not an option. Too much micromanagement.
 

casilleroatr

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Jul 29, 2019
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I think it is more likely part of the way he wants it to work. Why have maintenance if you can just do it all with AE and never think about it again. It seems like Covert Jaguar wants players to have a more hands on approach with Railcraft machinery. I think its a clever idea really. In several of my games there came a point where I had automated everything to the point where Steve was obsolete and my awesome base was no longer fun. I would be interested in seeing more mods that adopt a similar attitude. I think that a maintenance themed tech mod would be pretty cool, but it would have to be well designed because I can imagine it could become quite tedious for a lot of players if it was not well done.[DOUBLEPOST=1375119422][/DOUBLEPOST]
Yeah, it's a pity. This basically makes the turbines way too much trouble for people who want large amounts of power. That being said, since GT is no more there aren't that much to spend EU on anymore. I was thinking of powering a mass fab full time and some teleporters (mystcraft is banned on the server I play on), and I'll use it for recharging purposes, so it might be viable for me still. My original plan was to have 9 of them though... might want to slim that down a little, we'll see.

For people who play with GT, however, they're really not an option. Too much micromanagement.
I was just about to say that those rotors do last an awfully long time though. Then I remembered that for people who play on servers it might be a problem if they aren't logging in all the time.
 

Airship

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Jul 29, 2019
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I think it is more likely part of the way he wants it to work. Why have maintenance if you can just do it all with AE and never think about it again. It seems like Covert Jaguar wants players to have a more hands on approach with Railcraft machinery. I think its a clever idea really. In several of my games there came a point where I had automated everything to the point where Steve was obsolete and my awesome base was no longer fun. I would be interested in seeing more mods that adopt a similar attitude. I think that a maintenance themed tech mod would be pretty cool, but it would have to be well designed because I can imagine it could become quite tedious for a lot of players if it was not well done.[DOUBLEPOST=1375119422][/DOUBLEPOST]
I was just about to say that those rotors do last an awfully long time though. Then I remembered that for people who play on servers it might be a problem if they aren't logging in all the time.
I am one of those :p I have just started playing on a server with my brother, and both me and him can't log in every day. I would imagine I'd have to start off every session by replacing rotors, and that could become expensive fast :) I do have some ideas of the base going in emergency mode or whatever so that the rotors don't burn out completely, so it might not be too bad.

For people who play on servers, automation is really the way to go if you want a smooth experience, unfortunatly. Though the draws of multiplayer is more about the community than anything else. As a wise dude on this forum once said, "Minecraft is not a resource game"(paraphrasing).

Regarding the hands on approach, do you really think so? I find that it's almost the opposite. In fact, railcraft as far as I know was the first mod to introduce a machine that actively encourages constant automation (Steam boiler), and as for the rest of the mod, I'm pretty sure it's all easy to automate.

Man, I would love to hear some thoughts about this from the man himself. :)
 

danidas

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Jul 29, 2019
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Theirs always the option of setting up multiple steam turbines but only having one operational at a time by cutting off steam to the others. So that when your rotor breaks it will automatically route steam to a new turbine, at which point you could setup a system to notify you. If that gate conditional works to warn you that its about to break you could even save steal buy having it cut off before it breaks.
 

casilleroatr

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Jul 29, 2019
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CovertJaguar I summon thee!

:) Well, if he comes he comes but as a big fan of Railcraft it would definately be nice to here from him. Also, the main part of railcraft, the rails, are a very hands on thing. I think there is a balance in Railcraft between hands on/ hands off stuff.
 

AlanEsh

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Jul 29, 2019
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Has anyone tried using an ME Interface rather than an Export bus? Doesn't the Interface act something like an Export bus when you set it up a certain way? I'd test but I'm not near my minecraft box.
 

casilleroatr

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Jul 29, 2019
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If Omicron was right, and s/he usually is, then the ME interface will fall into the same trap as every other piece of item automation. It can only interface with liquid tubes and electricity cables.

I tested the extrautils pipes too because they work for items, liquid and energy but they don't work either.
 

Blu_Haze

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Jul 29, 2019
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I think it is more likely part of the way he wants it to work. Why have maintenance if you can just do it all with AE and never think about it again. It seems like Covert Jaguar wants players to have a more hands on approach with Railcraft machinery. I think its a clever idea really. In several of my games there came a point where I had automated everything to the point where Steve was obsolete and my awesome base was no longer fun. I would be interested in seeing more mods that adopt a similar attitude. I think that a maintenance themed tech mod would be pretty cool, but it would have to be well designed because I can imagine it could become quite tedious for a lot of players if it was not well done.

I understand where you coming from and agree that at times we do get carried away a bit with automation. I also like the idea of a mod based around the maintenance of machines since I tend to enjoy micro-managing things a bit.

However you also have to consider that there are those who have power plant setups with 20 36HP boilers or more. I've even seen some that had upwards of 50 boilers, and being required to manually replace the rotors on all of those turbines would be quite tedious. Especially if it was on a server with chunkloading. Personally I believe that the decision to automate something should most of the time be left in the hands of the individual player rather than hardcoded. That way those like myself who have smaller setups and prefer to micromanage can choose to replace rotors manually, but those who have massive power plants can automate the process to make their lives easier.


This also seems to be a fairly recent change, as I remember seeing many steam turbine setups that at the very least employed hoppers to handle refilling new rotors into them, as well as some AE setups as well.
 

casilleroatr

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Jul 29, 2019
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I understand where you coming from and agree that at times we do get carried away a bit with automation. I also like the idea of a mod based around the maintenance of machines since I tend to enjoy micro-managing things a bit.

However you also have to consider that there are those who have power plant setups with 20 36HP boilers or more. I've even seen some that had upwards of 50 boilers, and being required to manually replace the rotors on all of those turbines would be quite tedious. Especially if it was on a server with chunkloading. Personally I believe that the decision to automate something should most of the time be left in the hands of the individual player rather than hardcoded. That way those like myself who have smaller setups and prefer to micromanage can choose to replace rotors manually, but those who have massive power plants can automate the process to make their lives easier.


This also seems to be a fairly recent change, as I remember seeing many steam turbine setups that at the very least employed hoppers to handle refilling new rotors into them, as well as some AE setups as well.

I completely agree that there comes a point where micromanagement will get tedious. Also, given that there is so much to do in FTB and similar packs, it would be very difficult to devote enough time to everything without automation. One thing that might be good is a mod that adds a machine that you could use to remotely interact with an inventory, effectively giving other machines ender chest like functionality, so you could access loads of different inventories from the same point. I hope that this would be a comfortable middle ground between the human touch and full automation. It could conceptually be like those machines that can perform surgery on a human being while the doctor is controlling it with the assistance of a camera in another room.
 

schyman

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Jul 29, 2019
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I understand where you coming from and agree that at times we do get carried away a bit with automation. I also like the idea of a mod based around the maintenance of machines since I tend to enjoy micro-managing things a bit.

However you also have to consider that there are those who have power plant setups with 20 36HP boilers or more. I've even seen some that had upwards of 50 boilers, and being required to manually replace the rotors on all of those turbines would be quite tedious. Especially if it was on a server with chunkloading. Personally I believe that the decision to automate something should most of the time be left in the hands of the individual player rather than hardcoded. That way those like myself who have smaller setups and prefer to micromanage can choose to replace rotors manually, but those who have massive power plants can automate the process to make their lives easier.


This also seems to be a fairly recent change, as I remember seeing many steam turbine setups that at the very least employed hoppers to handle refilling new rotors into them, as well as some AE setups as well.
One solution that would be quite railcrafty would be to have a "maintenance cart unit" that is an advanced storage cart, maybe a bit bigger then a regular cart with lots of gears and "arms", able to automatically output/input into railcraft inventories including the steam turbine. Preferably it should be quite expensive and not work that fast.

That way, automation of it will be very late-game, still require a decently large setup in terms of space and not be as "simple" and boring as AE.

If maintenance requires a system of itself, it becomes much more interesting and much more of an investment than if it's just "slap down a piece of cable - done".
 

abculatter_2

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Jul 29, 2019
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I would just like to mention here that, if you use that little bit of excess steam from max-sized boilers after the two turbines to make lava, then use Gregtech to produce iron from that lava, you can actually produce an excess of steel.

And if you use the new Thermal Boilers, you can even get some energy from it to boot!

Oh, also Gregtech adds his own version of the steam turbine, though I think it's even less automatable.
 

CovertJaguar

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Jul 29, 2019
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I posited the question once to my beta testers and the response was overwhelming negative (and controversial). So not likely, no.
 

Hoff

Tech Support
Oct 30, 2012
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and wont be changed?

Unlikely considering "I do not balance against things I consider OP. Nor do I generally put balance settings in the config."

Which the latter is rather silly, but if he believes that his mod should only be played in the way he sees it, so be it.
 

Omicron

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Jul 29, 2019
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Ah, good ol' Hoff, spreading negativity wherever he goes. Might work better though if the person you're trying to complain about didn't already post a better explanation...
 
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