No idea what Direwolf fif there with the export bus on his turbine... he certainly didn't ever demount it...
maybe it did work earlier?
No idea what Direwolf fif there with the export bus on his turbine... he certainly didn't ever demount it...
if that`s really the case, it makes me wonder: why buff something weak, and then nerf it into a ground?It probably worked in the past but covert jaguar saw how strong them were for power generation since he double the eu output so he decided to counter it by making it impossible to automate.
damn, inability to insert rotor via AE, BC pipes(they dont even connect), hopper or router, rendered steam turbines completely useless for me, and they were promising math-vise...
I was just about to say that those rotors do last an awfully long time though. Then I remembered that for people who play on servers it might be a problem if they aren't logging in all the time.Yeah, it's a pity. This basically makes the turbines way too much trouble for people who want large amounts of power. That being said, since GT is no more there aren't that much to spend EU on anymore. I was thinking of powering a mass fab full time and some teleporters (mystcraft is banned on the server I play on), and I'll use it for recharging purposes, so it might be viable for me still. My original plan was to have 9 of them though... might want to slim that down a little, we'll see.
For people who play with GT, however, they're really not an option. Too much micromanagement.
I am one of those I have just started playing on a server with my brother, and both me and him can't log in every day. I would imagine I'd have to start off every session by replacing rotors, and that could become expensive fast I do have some ideas of the base going in emergency mode or whatever so that the rotors don't burn out completely, so it might not be too bad.I think it is more likely part of the way he wants it to work. Why have maintenance if you can just do it all with AE and never think about it again. It seems like Covert Jaguar wants players to have a more hands on approach with Railcraft machinery. I think its a clever idea really. In several of my games there came a point where I had automated everything to the point where Steve was obsolete and my awesome base was no longer fun. I would be interested in seeing more mods that adopt a similar attitude. I think that a maintenance themed tech mod would be pretty cool, but it would have to be well designed because I can imagine it could become quite tedious for a lot of players if it was not well done.[DOUBLEPOST=1375119422][/DOUBLEPOST]
I was just about to say that those rotors do last an awfully long time though. Then I remembered that for people who play on servers it might be a problem if they aren't logging in all the time.
I think it is more likely part of the way he wants it to work. Why have maintenance if you can just do it all with AE and never think about it again. It seems like Covert Jaguar wants players to have a more hands on approach with Railcraft machinery. I think its a clever idea really. In several of my games there came a point where I had automated everything to the point where Steve was obsolete and my awesome base was no longer fun. I would be interested in seeing more mods that adopt a similar attitude. I think that a maintenance themed tech mod would be pretty cool, but it would have to be well designed because I can imagine it could become quite tedious for a lot of players if it was not well done.
I understand where you coming from and agree that at times we do get carried away a bit with automation. I also like the idea of a mod based around the maintenance of machines since I tend to enjoy micro-managing things a bit.
However you also have to consider that there are those who have power plant setups with 20 36HP boilers or more. I've even seen some that had upwards of 50 boilers, and being required to manually replace the rotors on all of those turbines would be quite tedious. Especially if it was on a server with chunkloading. Personally I believe that the decision to automate something should most of the time be left in the hands of the individual player rather than hardcoded. That way those like myself who have smaller setups and prefer to micromanage can choose to replace rotors manually, but those who have massive power plants can automate the process to make their lives easier.
This also seems to be a fairly recent change, as I remember seeing many steam turbine setups that at the very least employed hoppers to handle refilling new rotors into them, as well as some AE setups as well.
One solution that would be quite railcrafty would be to have a "maintenance cart unit" that is an advanced storage cart, maybe a bit bigger then a regular cart with lots of gears and "arms", able to automatically output/input into railcraft inventories including the steam turbine. Preferably it should be quite expensive and not work that fast.I understand where you coming from and agree that at times we do get carried away a bit with automation. I also like the idea of a mod based around the maintenance of machines since I tend to enjoy micro-managing things a bit.
However you also have to consider that there are those who have power plant setups with 20 36HP boilers or more. I've even seen some that had upwards of 50 boilers, and being required to manually replace the rotors on all of those turbines would be quite tedious. Especially if it was on a server with chunkloading. Personally I believe that the decision to automate something should most of the time be left in the hands of the individual player rather than hardcoded. That way those like myself who have smaller setups and prefer to micromanage can choose to replace rotors manually, but those who have massive power plants can automate the process to make their lives easier.
This also seems to be a fairly recent change, as I remember seeing many steam turbine setups that at the very least employed hoppers to handle refilling new rotors into them, as well as some AE setups as well.
and wont be changed?Just FYI, its never been automatable, not even on day one. That never changed.
and wont be changed?