I'm going to disagree. Flax is much better. Natura three cotton = 1 string.
Flax you kick the plant and it rains string and seeds.
Pretty much the best source of Permutatio research.
I'm going to disagree. Flax is much better. Natura three cotton = 1 string.
Flax you kick the plant and it rains string and seeds.
I'm going to disagree. Flax is much better. Natura three cotton = 1 string.
Flax you kick the plant and it rains string and seeds.
to elaborate, logs do breakdown to planks, and planks to sticks. Just that you can't use that wood for steps and sticks don't burn. I would like to think the sticks would be useful regardless if they retain their natura color or not but whatever. Cotton is funny... sometimes it is white and usable and sometimes its pink and worthless. Whats up with that?Use quartz if you're desperate. Those tools are pretty good.
Once you get tinker's going, my very first tools are a flint pick+wood handle+stone binding pickaxe, and a similar shove. Flint has a speed of 5.5 and throwing a cobble binding on there makes it have Stonebound, so it gets faster. Combined with a flint shovel for fast digging, your initial mining will be flint-positive and keep you in the money for awhile.
Natura cotton is actually better.
May I suggest walking, but as for the doors things, that is a bug you should report.
Ah, but cotton doesn't need to be replanted and grows faster. It also gives you a wool discount. I found myself producing more stuff faster.
to elaborate, logs do breakdown to planks, and planks to sticks. Just that you can't use that wood for steps and sticks don't burn. I would like to think the sticks would be useful regardless if they retain their natura color or not but whatever.
Cotton is funny... sometimes it is white and usable and sometimes its pink and worthless. Whats up with that?
also tinker question... What part of the tool gives what abilities? what part gives durability?0 what is the handle? how do I get obby durability and iron base. Is it a mix, a taking of averages of the different materials used?
I still disagree here. I gave cotton a try on TS1 and after a week just gave up on it. I got better returns just hunting spiders while caving.
This Flax your going straight to a useable drop and it only takes a second to replant. a Small 9x9 field and you will have stacks of wool in a few days. Naturas Cotton on the other hand is slow to get spread as breaking the full grown plant does not always give you more then 1 seed. The cotton puff has no real use other then a stepping stone to string and wool and yeah 3 cotton 1 string or basically about 1 sting per plant per cycle vs 2-6ish string plus seeds per cycle with Flax.
I don't have empirical data to back it up. But Natura makes me feel like I'm grinding while Flax is something I would just do coming or going from my base and I would just have stacks of string and wool. Also RP2 have you a hand tool to turn wool back into string so I;d just have a auto table next to a barrel and just drop all the flax string in there and have to turn it all into wool.
Well part of the reason cotton is so awesome now is that it works with MFR without a planter. So the automation of cotton is very early game as opposed to Flax which was late game (I only ever got it to work with smart golems, which are by no means easy or early).
You can head over to the 3rd party mod pack forum and browse there. ATLauncher also has an innovative means of making and distributing mod packs without distributing the actual mods themselves, which makes it much easier to create a mod pack with mods that are difficult to obtain permissions for. It also has Delta updates (meaning it only updates the changes from the previous version of the mod pack rather than updating everything) and you can push a dev build to live quickly and easily.Still gets me that there were a number of excellent mod alternatives and new mods posted in the suggest a mod topic, and they've all been ignored for the 1.5.2 packs. As much as I love FTB, custom mods packs are definitely the way forward (although not so easy to share )
is the moss repair ability increase as you stack up the moss or does 64 pieces of moss do the same thing as 1 moss to a pick?
You can head over to the 3rd party mod pack forum and browse there. ATLauncher also has an innovative means of making and distributing mod packs without distributing the actual mods themselves, which makes it much easier to create a mod pack with mods that are difficult to obtain permissions for. It also has Delta updates (meaning it only updates the changes from the previous version of the mod pack rather than updating everything) and you can push a dev build to live quickly and easily.
For example, my mod pack has Microblocks, MFR, and AE. Which covers most of what RP2 offered us.
Well, you mentioned how difficult it was to share. If you can get permissions, use the FTB Launcher. Otherwise, you can use ATLauncher so the end-user just downloads the mod from the mod author's website/thread themselves.Well, I could, but I've done my own (called Omega Dawn). Reminds me of my Morrowind days, installing mods yourself, testing they work, long before the era of "OMG, I can't do this, gimme a mod pack so I don't have to think"
You are wrong with that.Finding a obby head blue slime tool combo works well for about anything.
2 things now... fortune... can I get something with powers comparable to wonderboy (or for3 rather) or is it something less. Also. Checked the values for the weapons. If I'm right they suck. The most a tc built long sword will do is less than a diamond sword. Sharp it to the max and its the same as a diamond sword. That's kinda poo imo. Am I right or wrong with that?
You are wrong with that.
Basic Broadsword ends up at 4 with Mannylium. But sharp it up and it can easily breach 10 or more consistently. Use a paper binding and you can then throw on moss for auto-repair or, if it is available in your mod pack, electric. Then you can throw on the diamond + gold block for looting. Strictly superior to nano.
If you have to deal with crowds, it's hard to go wrong with a Scythe. It's not too hard to get scythe damage up over 5, which is really all you need. Then just pile on the effects like looting for massive returns.
Yes, then you have the damage modifier of the weapon itself. Tools don't have a damage modifier. Neither do Rapiers, because they bypass armor. Broadswords and longswords, on the other hand, do.Well the in game book says anything obby and below does like 1 heart damage and the high end stuff does 2 or 3 hearts. With sharp max at 1.5. Is that per mineral used in making of the blade or something?