So an update...
The thing that worries me the most is that I cannot see my node.... I wonder how many more of these f*(&%ers there are.... this screen shot almost killed me.... sigh.....
According to some Mindcrack videos, it is possible for him to break it for a split second, but only if he's tracking you through some warded glass basically.Can withers still break warded stone, now that it has been bedrockicized?
According to some Mindcrack videos, it is possible for him to break it for a split second, but only if he's tracking you through some warded glass basically.
It instantly re-appears though, but it's just enough time for him to get out.
To answer my own question, yes, this totally works. They fight it out. As DW20 would say, nice.Has anyone tried the less-scary combination of iron golems and wisps?
To answer my own question, yes, this totally works. They fight it out. As DW20 would say, nice.
I would think so, but don't wisps do ranged attacks? I wouldn't think the golems would fare very well.To answer my own question, yes, this totally works. They fight it out. As DW20 would say, nice.
It's slow, tough and strong vs. nimble and weak. I built my test in a glass box, so the golem has a huge advantage (he usually two-shots wisps). They usually get a few licks in first though. It's cool to watch the golem tracking the free-flying wisps. They're safe up high, but if they dip too low in the wrong spot they're screwed.I would think so, but don't wisps do ranged attacks? I wouldn't think the golems would fare very well.
Portal turrets would honestly work the best. Their firing range is extreme.
Yeah, they are pretty weak, health-wise. You want to keep the portal turret far, far away.OK, turrets are, uh, terrible. It appears that they take some time to target the wisps before firing, which the wisps perceive as an hostile act. So they zap the turret, killing it in one shot.
Looks like it's 16 blocks now by default .Yeah, they are pretty weak, health-wise. You want to keep the portal turret far, far away.
In Beta A they had a ridiculous 40 block firing range. And, once they start firing, they have a high knock-back value, so the wisps probably wouldn't get close.
IIRC, if you grab one with a portal/gravity gun, it will still attempt to find a firing solution (could be wrong). Mobile machine gun.
Yeah, I noticed a lot of stuff was stripped out. Not sure if you can add it in to alter the settings.Looks like it's 16 blocks now by default .
On that note, I can't find a config file for Portal Gun that has any meaningful options for turrets. The wiki says to look under /minecraft/mods/portalgun, but there's no such folder. There's a portalgun.cfg file in /minecraft/configs, but it doesn't have any of these options.
Looks like it's 16 blocks now by default .
On that note, I can't find a config file for Portal Gun that has any meaningful options for turrets. The wiki says to look under /minecraft/mods/portalgun, but there's no such folder. There's a portalgun.cfg file in /minecraft/configs, but it doesn't have any of these options.