Small rant about TE.

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It's a data structure issue, fundamentally. Buildcraft pipes are not safe, from a software point of view. In 2.x of TE, it was possible to use BC pipes and Tesseracts to wreck a server by placing a single pipe connecting two Tesseracts.

BuildCraft will likely never implement the fix, so the prevention was simply to drop pipe support.
I find it unfair that you make assumption that there are things we won't fix. There are game play elements we don't want to change, but we can fix a lot of things within those parameters. :(

Item pipes has actually changed a lot since the time of TE v2. There is now a completely new Event based system for pipe pieces and what you could say is a far more functional Api for item pipes. Should hopefully be a lot safer now. I hope you can take a new look.
 
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I find it unfair that you make assumption that there are things we won't fix. There are game play elements we don't want to change, but we can fix a lot of things within those parameters. :(

Item pipes has actually changed a lot since the time of TE v2. There is now a completely new Event based system for pipe pieces and what you could say is a far more functional Api for item pipes. Should hopefully be a lot safer now. I hope you can take a new look.

It wasn't an assumption, I very clearly pointed out the issue and was completely shut down in the past. I admit, this is before you were on the team. So if you have cleaned things up, awesome.

Also, I'm basically retired from modding now. Not enough can be done via mods to fix the massive underlying issues that MC has. I'd rather make my own engine, if I had the time for it.
 
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It wasn't me. CovertJaguar created the new system. I don't know if it fixes the issues you found, but I thought it was prudent to mention there has been significant changes.