Sigh... Stagnation

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Do you play Unstable?


  • Total voters
    35

Guscraft460

New Member
Jul 29, 2019
27
0
0
It feels like nothing new and exciting is happening in the realm of 1.6 modpacks, yet the outdated displayed mod list for Unstable and the absence of many 1.7 mods that are stable enough for Unstable (take that as you will) makes me feel as though we are at a point of stagnation, here between 1.6 and 1.7, in the modded/modding community where the jump to 1.7 seems scary, but most mod developers consider their mods for 1.6 complete or have moved on to 1.7. It is difficult for a mod dev to keep up with Mojang because Mojang gets paid for development whereas most mod devs don't. I am not pointing the finger at anyone or anything (except at reality for being so reality-y) I am just saying that it's about time for the community to get ready to push forward. I think that it should start with a shifting of focus towards Unstable, and then, once Unstable is at least in version 2.x.x (out of beta), branch out and make the more specialized modpacks like magic and tech world. This is just what I think.
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
we are at a point of stagnation, here between 1.6 and 1.7, in the modded/modding community where the jump to 1.7 seems scary

Scary? No. We just don't want to deal with the plethora of bugs that are present in vMC and the handful of updated mods.
I am just saying that it's about time for the community to get ready to push forward.

The community will move to 1.7 when things are more stable than they currently are.
It is difficult for a mod dev to keep up with Mojang because Mojang gets paid for development whereas most mod devs don't.

Mod devs can't keep up because Mojang has an asinine release system and they just changed the entire code base. Again. Plus, this is done on their free time.
I think that it should start with a shifting of focus towards Unstable, and then, once Unstable is at least in version 2.x.x (out of beta), branch out and make the more specialized modpacks like magic and tech world.
Unstable is NOT an FTB pack, but rather is a collection of a few mods to allow the devs to get feedback so they can fix bugs. It's simply hosted on the FTB launcher. The modpack team has already stated they will move to 1.7 when they are ready. When they move over, then packs will be developed and released.

Edit: Corrected post. Thanks for the info on the pack Jaded.
 
Last edited:

Adonis0

New Member
Jul 29, 2019
1,800
0
0
There has already been an announcement about 1.7 packs in the news section of the forums, it gives a sort of schedule for the time before update if I remember correctly.
 

darkeshrine

New Member
Jul 29, 2019
760
0
0
I'll, instead of focusing on the Mod dev and 1.7 stuff, will comment on something that i don't believe will get enough attention over the lifespan of this thread.

Yes, 1.6 is becoming "stagnate" as all the modpacks are hitting or have hit their final versions. While, yes, this means that the older packs won't change anymore, it does mean that there won't be any world restarts or issues with updates/additions to the pack that adds extra world gen. You seem to think ill of their unchanging from now on. Their unchanging means that people can finally settle down and play a world for an extended length of time.
 

Guscraft460

New Member
Jul 29, 2019
27
0
0
I am only saying what I see as I see it and I am probably wrong and I accept that and thank you for correcting me on any points which I misinterpreted.
 

MacAisling

Popular Member
Apr 25, 2013
1,084
612
128
Kearneysville, West Virginia
No to unstable, but I have started playing around with making my own pack for 1.7 using MultiMC. Sadly, many key mods are not yet ready for even a buggy 1.7 release. I am also waiting for a stable & functional release of Resonant Induction for either 1.6.4 or 1.7. Even more than the 1.7 packs, I now find myself waiting for a public release of both the Dr Who Client Mod and the Stargate Chevron 7 mod. In the meantime, I'll have to satisfy myself by adding LanteaCraft & The Dalek Mod to the DW20 for 1.6.4 packs. Lately we've seen several posts asking for help with the 1.5 & 1.4 packs, so the community as a whole hasn't even migrated to the 1.6 packs yet.

I think it is a good thing that Mojang continues to develop & support Minecraft. I think it's an even better thing that they don't force us to buy the game all over again every time they release a new version. Most of what they are doing should make writing & adding new mods easier. Unfortunately, this means that most older mods have to be completely re-written to keep up. Thank god most of those crazy fools mod devs are willing to do it at all!

http://www.minecraftforum.net/topic...xperience-in-minecraft-wip-multiplayer-ready/
http://www.minecraftforum.net/topic...300-new-features-total-overhaul-mod-division/
http://lanteacraft.com
http://www.minecraftforum.net/topic/1544398-172-164-forge-sp-mp-the-dalek-mod-updated-240514/
 

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
For 1.7, it appears I will be departing FTB. Because I can: The new item id system means that mods are more compatible, and up to 1.6 is was certainly easier to rely on other people to maintain configs and update their packs.

My 1.7 pack features AE, which I discovered in AgS and am now seriously addicted to. EnderIO to power it. No tech mods that enable automated mining, automated mob/crop/xp farming etc: This pack is for a social server so I am trying to make a modpack that encourages exploration of the world, rather than each player obsessing about the minutiae involved in automating the production on every requirement.

Thaumcraft is the most controversial of all the mods in this pack. I like it a lot, and I think its balance point is just right wrt automatic mining & farming. I am concerned its infusion enchanting (and access to "easy" repair enchanted items) might make exploration for enchanted books redundant.

Bibliocraft is in because its enchanting enhancements actually make exploration MORE valuable: Discovered enchanted books can be copied (at an XP cost) making a book of (e.g.) Silk Touch a very valuable find. I do wish it had a "low def" model pack tho. Many of the models look out of place even using a decent 32x texture pack.
 

epidemia78

New Member
Jul 29, 2019
1,810
-4
0
I'll, instead of focusing on the Mod dev and 1.7 stuff, will comment on something that i don't believe will get enough attention over the lifespan of this thread.

Yes, 1.6 is becoming "stagnate" as all the modpacks are hitting or have hit their final versions. While, yes, this means that the older packs won't change anymore, it does mean that there won't be any world restarts or issues with updates/additions to the pack that adds extra world gen. You seem to think ill of their unchanging from now on. Their unchanging means that people can finally settle down and play a world for an extended length of time.


So much this. NOW is the time to really start playing. I had so much fun playing 1.4.7 while everyone else was struggling with 1.5.2.
 

Bibble

New Member
Jul 29, 2019
1,089
0
0
Have to echo what people have said. Right now we are in the "awaiting update" stage. Devs are working to get their mods compatible, which takes time, and in that time, you tend not to hear a vast amount. There is usually some manner of "beta" pack, where the mods get added as and when they arrive, and that usually develops into tailored packs when it's able to.

It's not stagnation, except in that previous versions get left behind (and rightly so). All that's happening is that you're not seeing much progress, because it's all being done "off-camera" as it were.
 

AlCapella

New Member
Jul 29, 2019
709
0
0
No to unstable, but I have started playing around with making my own pack for 1.7 using MultiMC. Sadly, many key mods are not yet ready for even a buggy 1.7 release. I am also waiting for a stable & functional release of Resonant Induction for either 1.6.4 or 1.7. Even more than the 1.7 packs, I now find myself waiting for a public release of both the Dr Who Client Mod and the Stargate Chevron 7 mod. In the meantime, I'll have to satisfy myself by adding LanteaCraft & The Dalek Mod to the DW20 for 1.6.4 packs. Lately we've seen several posts asking for help with the 1.5 & 1.4 packs, so the community as a whole hasn't even migrated to the 1.6 packs yet.

I think it is a good thing that Mojang continues to develop & support Minecraft. I think it's an even better thing that they don't force us to buy the game all over again every time they release a new version. Most of what they are doing should make writing & adding new mods easier. Unfortunately, this means that most older mods have to be completely re-written to keep up. Thank god most of those crazy fools mod devs are willing to do it at all!

You sir, can go home now. You won the Internet today with those lucid remarks! :)
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
I don't see what's so special about 1.7.

Yes, I get why its much easier to make mod packs. Yes I'm sure it comes with cute vanilla toys. But at the end of the day, the mods I get are 99% dependant on the creativity of the developer, and they're still developing today.

We have an entire thread devoted to mod news covering substantial release rates for 1.6 mods.

Mods like ReactorCraft wouldn't be any more interesting to me if it were built on 1.7.

1.7 will change very little for me.