if you're like me, you've been trying out all kinds of designs to generate alot of mana in Botania. most people would've used a couple dozen thermalillies, but in recent versions the thermalillies have been nerfed, thus people start to find other ways of generation alot of mana.
I've posted some designs here and there and they're by no far the most efficient, but I though it'd be a good idea for people to share their builds for mana generation. there's also another topic for mana generation, but that's more meant for early game, while this topic can be used for any kind of mana generation.
I previously posted this design in that other topic...
and while it isn't fast, it's a simple build that requires no further attention.
today I've messed around and I came up with this build...
the build exists out of 4 parts, the tree generation, the charcoal generation, the mana generation and the mana storage.
this whole build actually produces quite alot of mana and when build doesn't really require any additional attention, though it's wise to keep an eye on the sapplings as the sappling count does tend to decline bit by bit.
I'm also trying to find a way to automate other mana producing flowers, but if you've one yourself, go ahead and share them with the rest of us.
I've posted some designs here and there and they're by no far the most efficient, but I though it'd be a good idea for people to share their builds for mana generation. there's also another topic for mana generation, but that's more meant for early game, while this topic can be used for any kind of mana generation.
I previously posted this design in that other topic...
this time I put together something like this...
it's basically a vertical column of the hydro's, following this pattern
and without water it looks like this
the design can be both vertically and hortizontally expanded, though if you decide to get horizontally I'd suggest adding more mana spreaders because there's a range to how far the flowers can send mana to spreaders and if you go vertically I'd suggest either using higher tier spreaders or to use focusses, because the normal mana spreaders can only send so much mana.
the top side looks like this
so it's possible to use this setup completely underground and have the mana be send upwards to the mana pool that's above ground.
it's important to keep a water layer above the highest hydro, because that water layer will make sure the water won't run out (hydro's can only absorb water horizontally, not vertically from what I noticed)
it's also important to not have all the hydro's on the same level, but to switch them up, this way they shouldn't be able to drain all the water.
and lastly, be sure to first place the water and then the hydro's, becasue these suckers can suck unbelievably fast
I should also note that I came up with this design by watchign a similar design from watching a livestream from @ZeekDaGeek
also note that I have no idea if this is an efficient setup or not, but it's simple mana generation in bulk
it's basically a vertical column of the hydro's, following this pattern
and without water it looks like this
the design can be both vertically and hortizontally expanded, though if you decide to get horizontally I'd suggest adding more mana spreaders because there's a range to how far the flowers can send mana to spreaders and if you go vertically I'd suggest either using higher tier spreaders or to use focusses, because the normal mana spreaders can only send so much mana.
the top side looks like this
so it's possible to use this setup completely underground and have the mana be send upwards to the mana pool that's above ground.
it's important to keep a water layer above the highest hydro, because that water layer will make sure the water won't run out (hydro's can only absorb water horizontally, not vertically from what I noticed)
it's also important to not have all the hydro's on the same level, but to switch them up, this way they shouldn't be able to drain all the water.
and lastly, be sure to first place the water and then the hydro's, becasue these suckers can suck unbelievably fast
I should also note that I came up with this design by watchign a similar design from watching a livestream from @ZeekDaGeek
also note that I have no idea if this is an efficient setup or not, but it's simple mana generation in bulk
and while it isn't fast, it's a simple build that requires no further attention.
today I've messed around and I came up with this build...
the build exists out of 4 parts, the tree generation, the charcoal generation, the mana generation and the mana storage.
the tree generation is made out of a 9x9x1 dirt platform with sapplings being plated on it by a planter. the harvester will then chop any trees that grow. under the platform there's 4 munchdews, 4 agricarnations and a hopperhock. the munchdews gobble up the leaves from the trees generating mana, this mana is send to a pool by 4 spreaders. the agricarnations take the mana from that pool to speed up the tree growing. but when the agricarnation gobble up the leaves the leaves will drop sapplings and apples, that's why there's a hopperhock aswell, which is being provided with mana by a spreader placed onto the pool, which will gather any sapplings or apples that fall to the ground, which get send to the adjacent chest. the munchdews actually create more mana then the agricarnations and the hopperhock uses, so there's a mana void under the pool to make sure the munchdews keep gobbling leaves even when the pool is full, because the munchdews actually helps the harvester alot with chopping the trees.
next part is the charcoal generation. any resources that come from either the harvester or the hopperhock chest gets send to 3 barrels, one for wood, one for sapplings and another for apples. if any of the 3 barrels is full, any extra gets send to a trash bin. the sapppling barrel will send any sappling it has towards the planter if the planted needs them. any wood from the wood barrel gets send to any of the 4 alloy smelters which smelt the wood into charcoal. the charcoal then gets send to a charcoal barrel which will send any charcoal to any of the 4 generators who need charcoal. the generators provide RF power for the harvester, planter and alloy smelters. any sludge being produced is send into a bedrockium drum, but that's only if you're planning on using the sludge, you can also just leave it sitting inside the harvester. both the generators and alloy smelters all have an octadic capacitor
next up is the mana generation. this part looks complicated but is actually very simple. the center is a steve's factory manager, with on one side a charcoal barrel, another side a Botania's open crate and ontop a redstone receiver. below the open crate is a pressure plate which send a redstoen signal to a signal terminal. this signal terminal is connected to another signal terminal which send a redstone signal to the redstone receiver. the manager is set up so if there's no redstone signal, the manager will take 16 charcoal out of the barrel and transfers them to the open crate which drops the charcoal straight onto the pressure plate, which will send a redstone signal which stops the manager from sending more charcoal until that redstone signal disappears. the charcoal is picked up by alot of endoflames that are placed around. the mana they produce is received by the 4 gaia mana spreaders that sends the mana to a pool. the pool has an automatic switch, so if the pool is full a redstone signal is send by another signal terminal which will also stop the manager from sending charcoal. all the spreaders have potency lenses because the endoflames produce a large amount of mana.
and lastly is the mana storage, the most simple part. mana from the first mana pool gets send to a mana distributor with 4 adjacent pools. all 4 pools have a spark with recessive augments which send the mana to any other nearby sparks. you can easily expand the setup using more pools and sparks.
next part is the charcoal generation. any resources that come from either the harvester or the hopperhock chest gets send to 3 barrels, one for wood, one for sapplings and another for apples. if any of the 3 barrels is full, any extra gets send to a trash bin. the sapppling barrel will send any sappling it has towards the planter if the planted needs them. any wood from the wood barrel gets send to any of the 4 alloy smelters which smelt the wood into charcoal. the charcoal then gets send to a charcoal barrel which will send any charcoal to any of the 4 generators who need charcoal. the generators provide RF power for the harvester, planter and alloy smelters. any sludge being produced is send into a bedrockium drum, but that's only if you're planning on using the sludge, you can also just leave it sitting inside the harvester. both the generators and alloy smelters all have an octadic capacitor
next up is the mana generation. this part looks complicated but is actually very simple. the center is a steve's factory manager, with on one side a charcoal barrel, another side a Botania's open crate and ontop a redstone receiver. below the open crate is a pressure plate which send a redstoen signal to a signal terminal. this signal terminal is connected to another signal terminal which send a redstone signal to the redstone receiver. the manager is set up so if there's no redstone signal, the manager will take 16 charcoal out of the barrel and transfers them to the open crate which drops the charcoal straight onto the pressure plate, which will send a redstone signal which stops the manager from sending more charcoal until that redstone signal disappears. the charcoal is picked up by alot of endoflames that are placed around. the mana they produce is received by the 4 gaia mana spreaders that sends the mana to a pool. the pool has an automatic switch, so if the pool is full a redstone signal is send by another signal terminal which will also stop the manager from sending charcoal. all the spreaders have potency lenses because the endoflames produce a large amount of mana.
and lastly is the mana storage, the most simple part. mana from the first mana pool gets send to a mana distributor with 4 adjacent pools. all 4 pools have a spark with recessive augments which send the mana to any other nearby sparks. you can easily expand the setup using more pools and sparks.
this whole build actually produces quite alot of mana and when build doesn't really require any additional attention, though it's wise to keep an eye on the sapplings as the sappling count does tend to decline bit by bit.
I'm also trying to find a way to automate other mana producing flowers, but if you've one yourself, go ahead and share them with the rest of us.