Bud switches are easier and more compact
What type of bud switch do you use? I remember trying to make a vanilla one for a sugar-cane farm many moons ago, but couldn't get it to work satisfactorily.
Bud switches are easier and more compact
Well it depends on the version of MC i'm playing on, if its vanilla there's a new version using a slime block that is a 3x1, super simple to set up yadayada boring vanilla. In FTB I just use ProjectRed which has a one block bud switchWhat type of bud switch do you use? I remember trying to make a vanilla one for a sugar-cane farm many moons ago, but couldn't get it to work satisfactorily.
Hey folks, I'm playing Hubris and am having a problem with mana generation when I'm away from my base. I assumed the chunks would stay loaded but after I first ran into the issue I even went and made chunk loaders on all the chunks with mana generation and I'm still losing mana fast as soon as I leave my base. Anyone have any ideas why my mana generation wouldn't keep steady when I leave?
I have 160 hydra-something-or-other plants at the corners of 3x3 pools of water. The water is not running out. I'm just getting really frustrated, having equipment that runs on mana isn't any good if you can't leave your base.
So a couple of things---is your mana farm spread out across quite a few chunks, or did you use floating plants and do like a 3x3xXXX tall "water tank"....if it's spread out are you sure your chunk loader is getting the entire area?
More importantly though, how up to date is your instance's botania mod? Reason for asking is that your hydrangea setup will not longer really work as a primary mana gen once you update to the latest version of Botania. Vazkii made a change to Botania, which she apparently boosted the mana gen of the hydrangea, but also leaves you unable to disable passive flower withering. In short you have 3 in game days to use the passives before they wilt away.
So... embarrassing story... I had the chunks where the mana generation was happening loaded but not the chunks where the mana was being stored.
And thanks for the heads up about wilting flowers... ew... I think I'll forego updating.
Sure hope you are not on a server, possibly making live miserably for everyone with that chicken penI have about 150 chickens in here - it probably constitutes some form of animal cruelty, but whatever.
Don't worry, it's a singleplayer world. Though my FPS drops by about half when I'm near it.Sure hope you are not on a server, possibly making live miserably for everyone with that chicken pen
Yeah so many mobs wall glitching is wreaking havok to both your server and client aspect of your game. You really should make several MUCH larger pens and just use some aoe item collector(Botania so the Hopperhocks should do).Don't worry, it's a singleplayer world. Though my FPS drops by about half when I'm near it.
This is all news to me, so thanks for the advice! I'll definitely build a bigger pen for them. ChromatiCraft also theoretically adds a machine that's supposed to shut down animal AI, though it isn't finished yet and currently has no recipe, so I'll have to wait for that one.Yeah so many mobs wall glitching is wreaking havok to both your server and client aspect of your game. You really should make several MUCH larger pens and just use some aoe item collector(Botania so the Hopperhocks should do).
You might not have problems now. But the game works by calculating all that needs calculating in the world each tick. Right now that chicken pen takes up a long time to calculate, but the overall time might just be under the time set aside to calculate each tick. But eventually you might have built enough automation and stuff to push it over the limit, and then it gets bad. It can no longer calculate each tick in time and will start skipping things to keep up. Blocks you place will not get registered and seem to disappear. Things will seem to "roll back" all the time.
Do your self a favour and NEVER EVER trap mobs in a too small enclosure. The mob AI is the most resource intensive thing in the game and it goes through the roof when you get them wall glitching.