Shifting floor is killing slimes

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PhilHibbs

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I'm trying to build a Charm of Keeping farm like DocM did. I've got the shifting floor going, but it's killing the slimes. Have I got the timing wrong maybe? I'm controlling it with a computer that does a 0.1 second pulse on each side and a 0.1 second delay between them. Or, is it supposed to kill small and medium slimes? The big ones don't seem to get hurt but it's hard to tell.
 

DoctorOr

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I suppose I could go figure out what "like DocM did" means, but instead I'll just tell you to use the MFR grinder instead.

Bonus Prize! Mob essence!
 

Saice

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I suppose I could go figure out what "like DocM did" means, but instead I'll just tell you to use the MFR grinder instead.

Bonus Prize! Mob essence!

Hes most likely talking abotu DocM77's wtich farm

It uses a rapidly moving floor that shifts 1 block back and forth becuase when the blocks move the mobs fall through them.

I have a feeling its the size of the slimes and they are getting trapped by only falling partway through the shifting floor.[DOUBLEPOST=1373858201][/DOUBLEPOST]Relivent video incase you were woundering

My bad ... I found the docm77 video the OP is refering to. its a maze slime farm using the same shifting floor make up.


 

Saice

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I've watched the video and he oes say that it keeps small and medium slides, but my mediums are dying.

Well since you have nothing else for us to go on. I would say does your build look identical to DocM77's?

Something like a different redstone setup with more less repeaters, or repeaters set wrong can have a huge impact on a build like this.
 

PhilHibbs

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Well since you have nothing else for us to go on. I would say does your build look identical to DocM77's?

Something like a different redstone setup with more less repeaters, or repeaters set wrong can have a huge impact on a build like this.
Well, if someone knows how shifting floors work, please tell me what more information can I provide other than the timings.

He doesn't show it in sufficient detail - he starts off with vanilla redstone and repeaters and then says he's replaced it with Redpower wire off camera. Also I want to build it my way, and part of that process sometimes involves hitting problems like this. I think it is working reasonably well though as I have the large slimes and that will do.
 

Saice

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Look at this original witch farm build he goes into a lot of detail in that about the shifting floor because that is where he comes up with the idea. Its not the first witch farm video its one of the later world builds ones that goes into the redstone part of the build.
 
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Saice

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This makes me wonder if the new TC drawbridges would work as a shifting floor if done right.

I think they would work better. As you could just cycle them open and close anything that would spawn while closed would fall once the bridge pulled back.
 

chendar

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I suppose there are two ways they could be taking damage. One is suffocation damage from falling through solid blocks. I would suggest building the spawning floor out of halfslabs of any kind instead (make sure you use "upper half" slabs though, as mobs won't spawn on the lower half ones).

Depending on how you set your farm up it could also be fall damage, small slimes especially can't fall very far at all without dying.

More info or screenshots of your build would be useful.
 

Yusunoha

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the twitchstreamer zeekdageek actually made a witch farm spawner using the dissappearing blocks from the twilight forest. he would let the blocks be solid, spawn witches, and on a redstone timer he would let the dissappearing blocks vanish, dropping all the witches to their death.
 

Saice

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the twitchstreamer zeekdageek actually made a witch farm spawner using the dissappearing blocks from the twilight forest. he would let the blocks be solid, spawn witches, and on a redstone timer he would let the dissappearing blocks vanish, dropping all the witches to their death.

yeah thats why I think the drawbridge would work well. same Idea put them out. wait for spawn pull them back repeat.

Also remember DocM77's shifting floor was made up in his vanilla game originally.
 

PhilHibbs

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I suppose I could go figure out what "like DocM did" means, but instead I'll just tell you to use the MFR grinder instead.

Bonus Prize! Mob essence!
Well, I was asking in case someone already knew how shifting floors worked and what the timings should be, I wasn't asking everyone to embark on a big research project for me. I don't have MFR in my pack (DW20, although I could add it I suppose), and as I understand it you can't get a positive feedback loop from slimes any more. So that's like saying "Get yourself a car. Bonus prize! gasoline!"
 

Daemonblue

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Not necessarily. Instead of setting up a massive shifting floor you could just have a floor mobs spawn on and then you kill them with grinders. No one said you had to use mob essence to spawn the mobs.
 

PhilHibbs

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The shifting floor is to get rid of the 1x1 mobs into lava, leaving only slimes (and a few beetles) so as to get a large yield of charms. The slimes then get lured down into a killing zone where I can have a go with my Looting III Repair II Sword of the Zephyr. I suppose (if I installed MFR) then I could just grind everything and sort out the charms. I don't know what the energy draw on a grinder is, but I have a decent energy supply (54 Industrial Steam Engines). Does the grinder definitiely pick up charms? I know it sometimes misses stuff like the Natura leather.
 

chendar

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In the process of building something like this myself now and I would also like to know if the MFR grinder picks up charms. My guess would be that it doesn't since they're probably considered rare drops. Haven't played around with MFR much though, does the grinder generally get rare drops?

@PhilHibbs:
So what you're saying is the slimes don't really get affected by the shifting floor at all? It just acts as sort of a filter for the other mobs? If that is the case that's good to know.

Also, Sword of the Zephyr with Looting III is probably your best bet for quick charms in any case, since you have to stay in the area for the slimes to continue spawning.
 

cynric

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In the process of building something like this myself now and I would also like to know if the MFR grinder picks up charms. My guess would be that it doesn't since they're probably considered rare drops. Haven't played around with MFR much though, does the grinder generally get rare drops?

I'm not sure about the rare drops, however the grinder doesn't kill non-vanilla mobs anyways, so I guess those special slimes won't even be killed.
 

Pandemoneus

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I'm not sure about the rare drops, however the grinder doesn't kill non-vanilla mobs anyways, so I guess those special slimes won't even be killed.

That's a lie. The grinder kills TF mobs just fine. (in Minecraft version 1.5+, that is)
 

PhilHibbs

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@PhilHibbs:
So what you're saying is the slimes don't really get affected by the shifting floor at all? It just acts as sort of a filter for the other mobs? If that is the case that's good to know.
Yes, any 1x1 mob should fall through, leaving just medium slimes, large slimes, and the big bugs like the beetles.
That's a lie. The grinder kills TF mobs just fine.
That's a bit harsh. Lie implies deliberate deception.
 

chendar

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Yes, any 1x1 mob should fall through, leaving just medium slimes, large slimes, and the big bugs like the beetles.

Thanks, guess I kind of misunderstood the concept here then. You just saved me a lot of work setting this whole thing up the wrong way :)

One way to save those small slimes could be to drop everything into waterstreams held up by signs or something. Slimes can't swim and should drop through while everything else would be floating off to your choice of killing mechanism. Might be a bit slow though...

Now, back to quarrying out that labyrinth!