Is it associated with or exacerbated by lag?No spinning, more like the GUI blinks and shafts/bevel gear internals move at a stuttery pace. Opening the GUI you see blinking, then you open a CVT GUI or change a gear and it is fixed. It appears to be cosmetic, as processes take the right amount of time.
The Borer cannot mine bedrock in v19.Talking about nether bedrock
On v1.19b of roc, i could not find a way to harvest the bedrock it mine with a boring machine.
I probably messed up on something but how do you get the bedrock from the nether?
Is it associated with or exacerbated by lag?
The Borer cannot mine bedrock in v19.
This is puzzling.@Reika: No, lag has no effect. Leaving the area and returning appears to be the trigger, despite the entire machine being in one chunk and a chunk loader present.
Quite possibly. Try with one and twenty.Would it have anything to do with our raising the sync interval to 5?
Now this has me kinda worried, because I know for a fact that Thaumic Tinkerer messes with Bedrock, but it does so to give it a hardness value that one can break with a pickaxe, even if the pickaxe itself is insanely strong. It's needed for a Bedrock Dimension, which one has to break a piece of Bedrock with an Awakened Ichor Pickaxe to make/open a/the portal.It works fine for me, so you either lack sufficient power or sufficient torque. That or your bedrock is in fact some analog from some other mod.
If it overwrites the vanilla block, it is unlikely to cause an issue. I was thinking more along the lines of what Factorization does, replacing worldgen bedrock with its own variety that has a different ID.Now this has me kinda worried, because I know for a fact that Thaumic Tinkerer messes with Bedrock, but it does so to give it a hardness value that one can break with a pickaxe, even if the pickaxe itself is insanely strong. It's needed for a Bedrock Dimension, which one has to break a piece of Bedrock with an Awakened Ichor Pickaxe to make/open a/the portal.
Would such a issue really be one? Bedrock, block ID 7, is overwritten to allow for this, so now I'm worried. Not far enough in RoC for this to be a issue, really, but a issue that will crop up down the line is best dealt with before it crops up, true?
Oh, good. Then it's a good thing I don't really use FZ at ALL now that I have JABBA and everyone knows how bad Wrath Lamps are.If it overwrites the vanilla block, it is unlikely to cause an issue. I was thinking more along the lines of what Factorization does, replacing worldgen bedrock with its own variety that has a different ID.
I fixed that many versions ago, allowing the bedrock breaker to treat FZ bedrock as vanilla bedrock. However, the Borer only gained this ability yesterday.Oh, good. Then it's a good thing I don't really use FZ at ALL now that I have JABBA and everyone knows how bad Wrath Lamps are.
That ID overwrite was reverted in one of the recent versions of TT. It should be back to its old bedrocky self again.Now this has me kinda worried, because I know for a fact that Thaumic Tinkerer messes with Bedrock, but it does so to give it a hardness value that one can break with a pickaxe, even if the pickaxe itself is insanely strong. It's needed for a Bedrock Dimension, which one has to break a piece of Bedrock with an Awakened Ichor Pickaxe to make/open a/the portal.
Would such a issue really be one? Bedrock, block ID 7, is overwritten to allow for this, so now I'm worried. Not far enough in RoC for this to be a issue, really, but a issue that will crop up down the line is best dealt with before it crops up, true?
So that is what that "Spawner" block that looks like bedrock in NEI is.There's also bedrock which aint bedrock, I know Railcraft has a block down on bedrock level which looks like bedrock but is in fact a saltpeter spawner. But with walia you should be able to tell the difference and that the spawner in question is only in desert biomes.
It sounds like you are describing the problem caused by too many updates.
The default value for any numerical parameter is zero.Is there a default or NULL value on the power train components (gearboxes/CVT) that isn't synced with the client until the player interacts with that block that could be used further up the power chain for progress indicators by the client side rendering?