Rotarycraft breaking bedrock

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madnewmy

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Talking about nether bedrock
On v1.19b of roc, i could not find a way to harvest the bedrock it mine with a boring machine.

I probably messed up on something but how do you get the bedrock from the nether?
 

Demosthenex

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No spinning, more like the GUI blinks and shafts/bevel gear internals move at a stuttery pace. Opening the GUI you see blinking, then you open a CVT GUI or change a gear and it is fixed. It appears to be cosmetic, as processes take the right amount of time.
 

Reika

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No spinning, more like the GUI blinks and shafts/bevel gear internals move at a stuttery pace. Opening the GUI you see blinking, then you open a CVT GUI or change a gear and it is fixed. It appears to be cosmetic, as processes take the right amount of time.
Is it associated with or exacerbated by lag?

Talking about nether bedrock
On v1.19b of roc, i could not find a way to harvest the bedrock it mine with a boring machine.
I probably messed up on something but how do you get the bedrock from the nether?
The Borer cannot mine bedrock in v19.
 

Demosthenex

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@Reika: No, lag has no effect. Leaving the area and returning appears to be the trigger, despite the entire machine being in one chunk and a chunk loader present.
 

YX33A

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It works fine for me, so you either lack sufficient power or sufficient torque. That or your bedrock is in fact some analog from some other mod.
Now this has me kinda worried, because I know for a fact that Thaumic Tinkerer messes with Bedrock, but it does so to give it a hardness value that one can break with a pickaxe, even if the pickaxe itself is insanely strong. It's needed for a Bedrock Dimension, which one has to break a piece of Bedrock with an Awakened Ichor Pickaxe to make/open a/the portal.
Would such a issue really be one? Bedrock, block ID 7, is overwritten to allow for this, so now I'm worried. Not far enough in RoC for this to be a issue, really, but a issue that will crop up down the line is best dealt with before it crops up, true?
 

Reika

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Now this has me kinda worried, because I know for a fact that Thaumic Tinkerer messes with Bedrock, but it does so to give it a hardness value that one can break with a pickaxe, even if the pickaxe itself is insanely strong. It's needed for a Bedrock Dimension, which one has to break a piece of Bedrock with an Awakened Ichor Pickaxe to make/open a/the portal.
Would such a issue really be one? Bedrock, block ID 7, is overwritten to allow for this, so now I'm worried. Not far enough in RoC for this to be a issue, really, but a issue that will crop up down the line is best dealt with before it crops up, true?
If it overwrites the vanilla block, it is unlikely to cause an issue. I was thinking more along the lines of what Factorization does, replacing worldgen bedrock with its own variety that has a different ID.
 

YX33A

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If it overwrites the vanilla block, it is unlikely to cause an issue. I was thinking more along the lines of what Factorization does, replacing worldgen bedrock with its own variety that has a different ID.
Oh, good. Then it's a good thing I don't really use FZ at ALL now that I have JABBA and everyone knows how bad Wrath Lamps are.
 

Reika

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Oh, good. Then it's a good thing I don't really use FZ at ALL now that I have JABBA and everyone knows how bad Wrath Lamps are.
I fixed that many versions ago, allowing the bedrock breaker to treat FZ bedrock as vanilla bedrock. However, the Borer only gained this ability yesterday.
 

Eruantien

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Now this has me kinda worried, because I know for a fact that Thaumic Tinkerer messes with Bedrock, but it does so to give it a hardness value that one can break with a pickaxe, even if the pickaxe itself is insanely strong. It's needed for a Bedrock Dimension, which one has to break a piece of Bedrock with an Awakened Ichor Pickaxe to make/open a/the portal.
Would such a issue really be one? Bedrock, block ID 7, is overwritten to allow for this, so now I'm worried. Not far enough in RoC for this to be a issue, really, but a issue that will crop up down the line is best dealt with before it crops up, true?
That ID overwrite was reverted in one of the recent versions of TT. It should be back to its old bedrocky self again.

... wait wait what? FZ messes with bedrock by default? Will that cause an issue?
 

b0bst3r

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There's also bedrock which aint bedrock, I know Railcraft has a block down on bedrock level which looks like bedrock but is in fact a saltpeter spawner. But with waila you should be able to tell the difference and that the spawner in question is only in desert biomes.
 
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Reika

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There's also bedrock which aint bedrock, I know Railcraft has a block down on bedrock level which looks like bedrock but is in fact a saltpeter spawner. But with walia you should be able to tell the difference and that the spawner in question is only in desert biomes.
So that is what that "Spawner" block that looks like bedrock in NEI is.
 
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Eruantien

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I believe there's also the oil spring from BC that looks like bedrock. But yeah it helps to know What I Am Looking At.
/lamepun
 
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Demosthenex

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It sounds like you are describing the problem caused by too many updates.

Changed the sync interval to 20 ticks. It cleaned up many of the block update issues which triggered items "twirling" and IO boxes appearing. 1 and 20 both are safe values, it happened much more with 2. With 20 my spotlights are no longer spinning wildly near my turbines.

As to the stutter issue (not spinning), now it only happens once per second. One example is my extractor, you'll see a low progress value and then when the stutter happens it will jump high. It does complete the operation when the high value hits the mark, so it's not slowed down. Opening the GUI on the CVT on the power train behind it makes it consistent again. It seems to be triggered by leaving the area, perhaps for a while. The progress bars aren't the only thing affected, the power/torque bars toggle as well.

Is there a default or NULL value on the power train components (gearboxes/CVT) that isn't synced with the client until the player interacts with that block that could be used further up the power chain for progress indicators by the client side rendering?
 

Reika

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Is there a default or NULL value on the power train components (gearboxes/CVT) that isn't synced with the client until the player interacts with that block that could be used further up the power chain for progress indicators by the client side rendering?
The default value for any numerical parameter is zero.
 

Demosthenex

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Regarding the problem breaking bedrock in the Nether, it worked after I used the bedrock breaker to clear the roof where the first layer of full size mining pipes go immediately in front of the boring machine.