I just found out there is a reason the nether only goes to 128. I already found that my cavern world is rather slow. Apparently MC is not optimized well for chunks that go from the absolute bottom to the absolute top. I also discovered in the grid world you see above. I initially generated that grid from 0 to 256 and it was very very slow. Now I limited it to 128 and it is much better.
I'm hesitating on what to do with the cavern world. In the current 2.12 version is also generates up to 256 which makes for a relatively slow chunk generation. It is doable but on slower computers it might be a bit laggy generating new chunks.
If I change this now it will break compatibility with already generated worlds where caverns were used. i.e. there will be weird chunk borders where old and new generation touches.
I can make this optional and let 256 be the default. That way people can set it to 128 if they have problems with performance?
Suggestions?
I'm hesitating on what to do with the cavern world. In the current 2.12 version is also generates up to 256 which makes for a relatively slow chunk generation. It is doable but on slower computers it might be a bit laggy generating new chunks.
If I change this now it will break compatibility with already generated worlds where caverns were used. i.e. there will be weird chunk borders where old and new generation touches.
I can make this optional and let 256 be the default. That way people can set it to 128 if they have problems with performance?
Suggestions?