I am GPuzzle, the guy that has a computer made of wood and potatos, and I approve of this necro.
I think I borrowed one when I went to Ireland.Potatos? When did you get the money for potatos?
I reread the thread. Man, has RR come a long way...
We're past the 1 year anniversary of the AdvancingCraft modpack and server, which is what become Resonant Rise. We're coming up on the death of the AdvancedCraft server, which is why I started the project.
my condolences and congratulations... wait, can you actually use both those words in the same sentence?
They pushed a large update recently, lot of changes, this is on top of minor patches couple times a day. Pack has came a long ways, I use to hate it and now i'm wondering why I keep supporting FTB. I reported a crash on the RR forums and they seriously fixed it and updated the pack within 30 minutes.
RR is nearing non-beta stages, and he's starting to finalize which mods are going to be included. It's going to be the pack to play for 1.6 in my opinion. Only thing I don't really like is the Nether Ores. There's more ore down there than Netherack.
RR is more... a community pack. it's build around the effort and enjoyment of the community. FTB offers more packs, and with each pack they have a set of members who work on it. those packs are often centered around a theme and the community do have a say in it, but not as big as with RR
50 options? that is a bit of a stretch.
But the reason there is multiple options is just that so people can do things in different ways. When you only have 1 way to do something then in server play everyone does basically the same thing which can be boring.
Case in point. I like mining by hand so I like the options from TiCo and Metallurgy but others like to automine and prefer other methods to do such. If RR narrowed down the options to much then it would push everyone towards a single play style some might not enjoy.
One of the goals with RR is to give people those options and make them as compatible with each other as possible.
It is trivial to remove mods from RR with the ATLauncher, which is what I do.
I drop Underground Biomes, Chisel, ChocoboCraft, Blood Magic, Witchery, tabbychat, etc. Now that TE is in I can drop Metallurgy too.
By providing such a large pack and so easy a way to trim it down it is a great template for carving out your own private pack since they do the hard work for you.
Some say they can't play without TE. That's understandable.chisel is actually a pretty nice mod once you start playing with it
I can't play without chisel and Carpenters blocks
It is trivial to remove mods from RR with the ATLauncher, which is what I do.
I drop Underground Biomes, Chisel, ChocoboCraft, Blood Magic, Witchery, tabbychat, etc. Now that TE is in I can drop Metallurgy too.
By providing such a large pack and so easy a way to trim it down it is a great template for carving out your own private pack since they do the hard work for you.
It was coolw ehn first added in 1.5.2 but its a real resource hog and I agree about the various type of cobble being a logistical nightmare. But they're SO pretty!I only play without underground biomes, too many types of cobble.
Once you get a lumber axe you'll be fine. All you need is sticks and planks. I finally have a simple way to make vertical slabs. VERTICAL slabs are the new hotness as they say. LOLChisel is glorious. I have yet to get round to carpenters blocks as I am still very early game.