Request for help

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AlCapella

New Member
Jul 29, 2019
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Do we need a test server where we create recipes and search for bugs?

Not yet, I think. We can individually play test on respective machines to begin with.

Also, on other news, LP is disabled on the pack (for now). @Mevansuto has final veto on bringing it back if he wishes to. :p
 

Mevansuto

New Member
Jul 29, 2019
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Not yet, I think. We can individually play test on respective machines to begin with.

Also, on other news, LP is disabled on the pack (for now). @Mevansuto has final veto on bringing it back if he wishes to. :p

Yes. Woo!

I thought of something we could do to unify the recipes of Ars Magica, Blood Magic and, maybe Witchey. We could make all of these mods use Thaumcraft blocks in the recipes. If so we could put these futher into the game and gives some motivation for Ars Magicia 2.[DOUBLEPOST=1400345323][/DOUBLEPOST]
Also, on other news, LP is disabled on the pack (for now). @Mevansuto has final veto on bringing it back if he wishes to. :p

Don't forget this means Buildcraft too.[DOUBLEPOST=1400345390][/DOUBLEPOST]I've updated the modlist. Use the new link.
 
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chbachman

Guest
That would be good, that way I could work on HQM, which is mostly in game on it. But it is not necessary, at least for me.
 

Mevansuto

New Member
Jul 29, 2019
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That would be good, that way I could work on HQM, which is mostly in game on it. But it is not necessary, at least for me.

I've sent you a PM with the pack in. You can't really start with HQM yet as the recipes need to be configured first.
 
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chbachman

Guest
What would recipes have to do with HQM?

And a note on Ars Magica, I wouldn't put it in. I have been playing with it for a long time, and on my most recent server too. It is fun, but it is really buggy. It in one feature uses up more server tick time than the entirety of thermal expansion. Ten times as much. And that is only in one feature. But to each his own. Your choice.
 

Mevansuto

New Member
Jul 29, 2019
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What would recipes have to do with HQM?

A sense of balance. Read the changes list and you'll see. For example you can't start Thermal Expansion without getting into Mekanism and then you need to go to the nether to even do that.
 

Mevansuto

New Member
Jul 29, 2019
1,739
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To anyone who's working on the pack: On the modlist I've added a column called "Consider for Removal". Just put an asterix next to the mod you recommend for removal.