Request for help

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AlCapella

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Jul 29, 2019
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Personally though, the mod list looks too big for me. :)
Just threw some thoughts out. Bear with me :)
Some of the more "eclectic" mods should remain, and the popular ones could go, you know? ;) Like, say,

If you have enhanced portals, then portal gun can go, or vice versa.
If you added quarryplus, you'll sort your buildcraft mining needs.
Forestry machines and engines compensate for other BC engines.
BC pipes and gates... Logistic pipes can handle that. So can itemducts/fluiducts.
Buildcraft can go, and you'll have a slightly eclectic pack.
From personal experience, MFR won't be missed if you do not include it.
Our server thanks us since we pulled mystcraft out of it.
Extra Utilities has redeemed itself as a must-have mod with its ender quarry and ender thermic pumps.
Without those two, extra utils = random things + charolette's utils. Plus your mod pack gets more eclectic ;)
farlanders seemed an interesting endermen enhancement mod... Offered an interesting shift in gameplay dynamics.
TiC steelworks would be a better gameplay addon than iguana tweaks. but that's me.
No ATG ? I am beginning to like the worldgen it offers me. On a server, it can be good as well.
awww.. no dungeons? (TF doesn't count)
Tropiccraft? If you add tropiccraft, then a windmill power gen option mod could come in too?

For "kicks", you could try removing mods like AE and that places emphasis on mod combos like better storage, iron chests and logistic pipes...
I would also suggest that adding FZ and removing some of the "usual" utilities could also make for eclectic gameplay. I know that I sometimes I could use FZ for a task to make it interesting, but invariably take a lazy alternative from another mod instead. Those mirrors make for impressive structures on server worlds, for sure.
 

Mevansuto

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Jul 29, 2019
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Personally though, the mod list looks too big for me. :)
Just threw some thoughts out. Bear with me :)
Some of the more "eclectic" mods should remain, and the popular ones could go, you know? ;) Like, say,

If you have enhanced portals, then portal gun can go, or vice versa.
If you added quarryplus, you'll sort your buildcraft mining needs.
Forestry machines and engines compensate for other BC engines.
BC pipes and gates... Logistic pipes can handle that. So can itemducts/fluiducts.
Buildcraft can go, and you'll have a slightly eclectic pack.
From personal experience, MFR won't be missed if you do not include it.
Our server thanks us since we pulled mystcraft out of it.
Extra Utilities has redeemed itself as a must-have mod with its ender quarry and ender thermic pumps.
Without those two, extra utils = random things + charolette's utils. Plus your mod pack gets more eclectic ;)
farlanders seemed an interesting endermen enhancement mod... Offered an interesting shift in gameplay dynamics.
TiC steelworks would be a better gameplay addon than iguana tweaks. but that's me.
No ATG ? I am beginning to like the worldgen it offers me. On a server, it can be good as well.
awww.. no dungeons? (TF doesn't count)
Tropiccraft? If you add tropiccraft, then a windmill power gen option mod could come in too?

For "kicks", you could try removing mods like AE and that places emphasis on mod combos like better storage, iron chests and logistic pipes...
I would also suggest that adding FZ and removing some of the "usual" utilities could also make for eclectic gameplay. I know that I sometimes I could use FZ for a task to make it interesting, but invariably take a lazy alternative from another mod instead. Those mirrors make for impressive structures on server worlds, for sure.

Portalgun will go.
I need to keep Buildcraft as Logisitcs Pipes and Quarry Plus are unfortunately still dependant on it.
I don't know who you've been playing with if you think MFR won't be missed. It's one of the most popular mods out there and goes with TE well.
Mystcraft will go.
I don't like Farlanders.
TiC Steelworks ruins the sense of balance I was going to create with MineTweaker. IguanaTweaks will leave.
I had ATG, but it split people on my server and I like BoP's style of generation enough.
I had Rougelike Dungeons, but they felt too un-Minecrafty for me.
I'll consider Tropicraft.

These ideas are pretty good. I'll consider mixing it up with the removal of AE.
I'll consider FZ, but it kind of goes against the RF theme.

Things I'd remove:
- CC and OC both. Blergh LUA. And I believe there are enough ways to do what those mods do.
- MystCraft is generally unneeded server load.

I for one would not remove any of Gany's mods, but I love that guy so I am probably biased. His Overworld mod does literally add crap... I'd remove that any time.

I removed those two mods. And I do like Gany's crap.

IguanaTweaks is BEYOND out-of-place here. I mean, put it next to any of the mods you have here and it makes TiC horrifically UP. It works in some packs, but this one?
Nope.CC is cancer.
'Nuff said. I mean, you already have SFM anyway, so it's not like you're missing anything.If this is 1.6, Botania's pretty meh and adds a crapton of worldgen, so I'd cut that. In 1.7 it's frickin' amazing though.

These have been listed to be removed.
 

AlCapella

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Jul 29, 2019
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Portalgun will go.
I need to keep Buildcraft as Logisitcs Pipes and Quarry Plus are unfortunately still dependant on it.
I don't know who you've been playing with if you think MFR won't be missed. It's one of the most popular mods out there and goes with TE well.
Mystcraft will go.
I don't like Farlanders.
TiC Steelworks ruins the sense of balance I was going to create with MineTweaker. IguanaTweaks will leave.
I had ATG, but it split people on my server and I like BoP's style of generation enough.
I had Rougelike Dungeons, but they felt too un-Minecrafty for me.
I'll consider Tropicraft.

These ideas are pretty good. I'll consider mixing it up with the removal of AE.
I'll consider FZ, but it kind of goes against the RF theme.
Hey, cheers for sharing your thoughts.

Of course! Logistics Pipes! That's the third time I'm getting tripped on that one! And yes, the QuarryPlus dependency is something I hadn't thought through. ow bear with me again. :) If you did consider taking AE out, then take LP out too? Then sorting becomes an interesting mix of XU transfer nodes and itemducts with filters? FZ routers and servos? Just some thoughts. Feel free to drop them like a lead balloon ;)

Oh, people will be upset with no MFR initially, I never said that they will let it go straight away. But then they channel into forestry farms, steve's carts and golem farms and become incredible show-offs at their unique "style" of productive farming ;) You get grief for not having Safari nets first. Then they take the dolly out, and bring a few mob spawners to their base, and start bartering zombie flesh for bones ;)

Haha! TiC steelworks got vetoed in ours too :)

Farlanders is like marmite in that regard. :D

FZ is a mis-fit like that. which is why I think it gets the "eclectic" feel. On the new forgecraft 1.7 reboot, dire used the FZ robotic arm to exploit the AE2 ore grinder! algoX2 was not happy with the hack :)
 

Mevansuto

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Jul 29, 2019
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Hey, cheers for sharing your thoughts.

Of course! Logistics Pipes! That's the third time I'm getting tripped on that one! And yes, the QuarryPlus dependency is something I hadn't thought through. ow bear with me again. :) If you did consider taking AE out, then take LP out too? Then sorting becomes an interesting mix of XU transfer nodes and itemducts with filters? FZ routers and servos? Just some thoughts. Feel free to drop them like a lead balloon ;)

Oh, people will be upset with no MFR initially, I never said that they will let it go straight away. But then they channel into forestry farms, steve's carts and golem farms and become incredible show-offs at their unique "style" of productive farming ;) You get grief for not having Safari nets first. Then they take the dolly out, and bring a few mob spawners to their base, and start bartering zombie flesh for bones ;)

Haha! TiC steelworks got vetoed in ours too :)

Farlanders is like marmite in that regard. :D

FZ is a mis-fit like that. which is why I think it gets the "eclectic" feel. On the new forgecraft 1.7 reboot, dire
used the FZ robotic arm to exploit the AE2 ore grinder! algoX2 was not happy with the hack :)

I think you under estimate how much people enjoy MFR. MFR is simply a fun a mod, that just so happens to perfectly fit in with the theme of the pack.

LP kinda feels more nesecary than AE as it suits the unified TE theme.

I hate Farlanders' world gen. It looks ugly?

FZ seems like a real leap to add in TBH. I watched that episode.
 

AlCapella

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Jul 29, 2019
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I think you under estimate how much people enjoy MFR. MFR is simply a fun a mod, that just so happens to perfectly fit in with the theme of the pack.

LP kinda feels more nesecary than AE as it suits the unified TE theme.

I hate Farlanders' world gen. It looks ugly?

FZ seems like a real leap to add in TBH. I watched that episode.

No worries. You obviously do understand your playing audience well :) Just a few thoughts that I bounced off the wall. Let us know what you nailed down to in the end. :)
 

Zenthon_127

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Jul 29, 2019
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Given that you can hit about 200 before bloat starts to set in, that seems about right. There's a few that I personally feel are relatively underpowered, pointless or redundant next to other mods (Galacticraft, SC2), but I can't name a mod in this pack that won't be used by at least 33% of players in my eyes, which is nice place to aim for IMO.
 
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VapourDrive

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Jul 29, 2019
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I've also never played anything but ssp, so anything that I never use gets dropped immediately; this seems like a pretty good number for a server pack assuming everything can handle it.
 

Flipz

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Jul 29, 2019
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I'll try and narrow down the mods using your system, my problem is, what do my friends use? Maybe the pack would benefit from being Tech-only? There is no way to unify Magic outside of making everything a Thaumcraft addon. TBH I'm tempted to write a mod that does this, but I doubt the mod makers would like something like this.

Should I make it Thaumcraft addons only, no magic at all or leave magic as it is?

I'm assuming this is for 1.6--dive deeper into Forbidden Magic by @SpitefulFox , it manages to unify pretty much ALL of the major magic mods in the Magic World 2 pack into one cohesive experience; it's still not perfect (Ars Magica 2 and Witchery in particular need more integration), but it still feels like you're exploring multiple pathways into the realm of a singular, unified source of magic, rather than using different types of magic that are completely unrelated. IMO (and this is only my personal opinion), it's the core of MW2--without it, I wouldn't be having NEARLY as much fun as I am with the pack. :)

I, personally, like Bibliocraft a lot, especially if I plan to do any sort of aesthetic building whatsoever--the clipboard, desk, measuring tape, and other tools are fantastically useful, and the furniture is quite pretty to look at, especially with some of the Natura and BoP-wood furniture. Bookshelves are a handy way to store in-game books (Thaumonomicon, Arcane Compendium, TiC, Witchery books, not to mention enchanted and written books) AND when filled with books count as 2 bookshelves within a single block instead of one when it comes to Enchanting Tables.

I'd honestly ditch QuarryPlus in favor of ExtraUtilities' Ender Quarry; it is MASSIVELY less performance-draining in comparison, doesn't leave massive holes all over the world, and is overall a lot more reasonable. I've never actually used Logistics Pipes, but I'm more of a fan of itemducts and XU transfer nodes anyway. ;)
 

AlCapella

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Jul 29, 2019
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There are currently 173 mods. Is this too many?
I slept over that question on mod pack size/mod numbers and also over our back and forth interactions about mod themes and gameplay mechanics.

I think it would be better to keep mod numbers/mod pack size small, and focus more on gameplay dynamics. Eclectic mod packs are also the new "way to go", I feel. If you clarify the theme early on, the players would fall in line with the theme right away.
 

Mevansuto

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Jul 29, 2019
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I'd honestly ditch QuarryPlus in favor of ExtraUtilities' Ender Quarry; it is MASSIVELY less performance-draining in comparison, doesn't leave massive holes all over the world, and is overall a lot more reasonable. I've never actually used Logistics Pipes, but I'm more of a fan of itemducts and XU transfer nodes anyway. ;)


I think, I'll remove QuarryPlus and disable the Buildcraft Quarry. My plan for Logistics Pipes was to enable itemduct support and disable BC pipes.
 
C

chbachman

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Sure. I have experience with maintaining a pack. I'm just not that good with minetweaker.
 

Mevansuto

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Jul 29, 2019
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Sure. I have experience with maintaining a pack. I'm just not that good with minetweaker.

Sure. How should we do this? I have permission to distribute all of the mods privately so I can send you the pack and we could start tweaking it.
 
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chbachman

Guest
One suggestion:
*Entering Mod Removing Mode*

I would suggest removing Buildcraft and Forestry, as bad as that sounds.

Forestry has all of its functionality duplicated, except for bees. If you and your friends really like bees, the go ahead and keep it, however you dont really need it for anything else.

Buildcraft has three uniquie features. The filler, floodgate, and gates.

Gates are easily replaced with Steve's Factory Manager, which is very uniquie anyway. However, the flood gate is unique, to the best of my knowledge. The Filler is easily replaced with a good Hammer.

*Exiting Mod Removing Mode*

Just suggesting, you dont have to take that as any weight.

I am thinking Dropbox for the sharing of files. Change it on our computers, have them sync.

Although, i am good with HQM, so I can do that.
 

Mevansuto

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Jul 29, 2019
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One suggestion:
*Entering Mod Removing Mode*

I would suggest removing Buildcraft and Forestry, as bad as that sounds.

Forestry has all of its functionality duplicated, except for bees. If you and your friends really like bees, the go ahead and keep it, however you dont really need it for anything else.

Buildcraft has three uniquie features. The filler, floodgate, and gates.

Gates are easily replaced with Steve's Factory Manager, which is very uniquie anyway. However, the flood gate is unique, to the best of my knowledge. The Filler is easily replaced with a good Hammer.

*Exiting Mod Removing Mode*

Just suggesting, you dont have to take that as any weight.

I am thinking Dropbox for the sharing of files. Change it on our computers, have them sync.

Although, i am good with HQM, so I can do that.

We like bees.

I want to remove Buildcraft, but the big problem is Logisitics Pipes. I want to make it a key part of the pack. But the only power available will be RF-compatible.

I don't have Dropbox, but if you have I think that's a great idea.

Alright, I'll do Minetweaker, you do HQM.[DOUBLEPOST=1400194119][/DOUBLEPOST]Any other mods the remove?
 

AlCapella

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Jul 29, 2019
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We like bees.

I want to remove Buildcraft, but the big problem is Logisitics Pipes. I want to make it a key part of the pack. But the only power available will be RF-compatible.

I don't have Dropbox, but if you have I think that's a great idea.

Alright, I'll do Minetweaker, you do HQM.[DOUBLEPOST=1400194119][/DOUBLEPOST]Any other mods the remove?


Just saw this. I've done some minetweaker hax0rs (some minor Mekanism IC2 conflicts), and HQM is something I would like to cut my teeth into.
If you think another pair of hands on deck is welcome, rope me in. :) If you're good the way things are, I watch with bated breath ;)

just a thought: Do you want to cut your teeth into one of those other mods like RIM or enderIO for LP equivalent functionality, although, having said that LP is very good at what it does.

Lastly, how many mods are you currently having?

In any case, Good luck. :)
 

Mevansuto

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Jul 29, 2019
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Just saw this. I've done some minetweaker hax0rs (some minor Mekanism IC2 conflicts), and HQM is something I would like to cut my teeth into.
If you think another pair of hands on deck is welcome, rope me in. :) If you're good the way things are, I watch with bated breath ;)

just a thought: Do you want to cut your teeth into one of those other mods like RIM or enderIO for LP equivalent functionality, although, having said that LP is very good at what it does.

Lastly, how many mods are you currently having?

In any case, Good luck. :)

You're welcome in @AlCapella. You can certainly help with Minetweaker. If the three of us enter a Skype call we can discuss what we want for the pack as I'd like to be very open to ideas.

Are you open to this?
 
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chbachman

Guest
Sure, I would do a skype chat, but I my cam is broken.


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