Redstone Energy Conduit

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Torigoma

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Jul 29, 2019
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The Wiki says, "Redstone Energy Conduits lose 5 percent of their carried power regardless of distance. The loss occurs at each point the conduit is connected to an object that pulls power"

Is this Cumulative? I.E if I have 3 Machines attacked to a Line of Redstone Energy Conduit, would the 3rd machine down the line receive only 85% of the power that the engines put out?

Or is it a Flat Loss? I.E each machine that pulls power only receives 95% of that power?
 

Mash

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Jul 29, 2019
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I would assume that it's a flat loss. If it isn't... well, it should be made a flat loss because that's just silly. There shouldn't be energy loss just because the energy passed through the same section of conduit that's attached to a machine.

Although, that would be pretty easy to circumvent, if that's the case.
 

Peppe

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Jul 29, 2019
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It is just a flat loss for that section of conduit.

in 1.4.7 energy cells and conduit are separate, so if you had a chain of them feeding into/through each-other you lose 5% at each independent run of conduit.

In 1.5.1 energy cells and TE engines can put power into conduits with no loss. The 5% loss is now applied entering the conduit at the engine/generator, but only if it is a non TE MJ source.
 

Mash

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Jul 29, 2019
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In 1.5.1 energy cells and TE engines can put power into conduits with no loss. The 5% loss is now applied entering the conduit at the engine/generator, but only if it is a non TE MJ source.

I'm so happy he did that. That is a much better system.
 

Abdiel

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Jul 29, 2019
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It is just a flat loss for that section of conduit.

in 1.4.7 energy cells and conduit are separate, so if you had a chain of them feeding into/through each-other you lose 5% at each independent run of conduit.

In 1.5.1 energy cells and TE engines can put power into conduits with no loss. The 5% loss is now applied entering the conduit at the engine/generator, but only if it is a non TE MJ source.

So if you have Magmatic engine --> conduit --> cell --> conduit --> machine, you incur no loss? That sounds odd.
 

Torigoma

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Jul 29, 2019
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It is just a flat loss for that section of conduit.

in 1.4.7 energy cells and conduit are separate, so if you had a chain of them feeding into/through each-other you lose 5% at each independent run of conduit.

In 1.5.1 energy cells and TE engines can put power into conduits with no loss. The 5% loss is now applied entering the conduit at the engine/generator, but only if it is a non TE MJ source.

Wait, so it IS Cumulative in 1.4.7, but not 1.5.1? or am I reading that wrong?
 

Jess887cp

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Jul 29, 2019
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So if you have Magmatic engine --> conduit --> cell --> conduit --> machine, you incur no loss? That sounds odd.
The loss would probably occur as it enters the machine or the cell, but not both, if I understand correctly. I'm not quite sure how the mechanics of cablestuff in general works except for IC2.
 

Mikey_R

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Jul 29, 2019
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Wait, so it IS Cumulative in 1.4.7, but not 1.5.1? or am I reading that wrong?
If you have 1 redstone conduit line with 3 machines attached to it, then it is a flat 5% loss.

What they were commenting on is the fact if you hook up a line of conduits/redstone energy cells, then after it passes through each redstone energy cell, it will lose 5% of it's power. However, in 1.5.1 KingLemming changed it so that Redstone energy cells basically act as a conduit in the line (just with alot more power storage), so you can hook up a line of them and it would be a flat 5% loss over the whole line rather than having a 5% loss at each redstone energy cell.
 

Peppe

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Jul 29, 2019
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So if you have Magmatic engine --> conduit --> cell --> conduit --> machine, you incur no loss? That sounds odd.

Yes i got 17952 at the machine. Not sure where the 48 went -- maybe into the conduit/loss there. 99.7% made it through.

This is 1.5.1 only. Test setup -- http://imgur.com/a/XXmhk

1.4.7 that same setup loses 5% twice.
 

Maldroth

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Jul 29, 2019
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Best way to think of this is the redstone energy network takes a flat 5% off the top. It is a multi block structure so any conduit and energy cell post 1.5.1 counts in the multi block structure.

I should also add that in 1.4.7 that Redstone Energy Cells didn't count as part of the network so if you had one as a buffer you would loose 5% on one side and another 5% on the other.
 

KirinDave

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Jul 29, 2019
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Here's how it works: the cheapest mathematical way possible. :) Redstone Conduit's functionality is all but dictated by the goal of making it performant.

Distance? Ignored.
Number of taps? Ignored.
Network size? Ignored.
Number of consumers or producers? Ignored.
 

Dragonchampion

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Jul 29, 2019
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Question. Can you put a redstone cell next to a machine directly and have the machine take from the cell? If so, does that also cost 5% or is that a way to negate that extra 5%?
 

KirinDave

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Jul 29, 2019
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Yes, and it negates the 5%. Similarly, never couple your tesseracts to a conduit or you get penalized a lot more.
 

Malkuth

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Jul 29, 2019
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Question. Can you put a redstone cell next to a machine directly and have the machine take from the cell? If so, does that also cost 5% or is that a way to negate that extra 5%?

Yes because your breaking the conduit line with the Energy Cell. But in 1.5.1 you could do that since the Energy cell counts as a Conduit.

Ya that 5% loss is for conduit only. Add a Energy Tesseract to the mix and its 5% and also the 25% for Tesseract...
 

Dragonchampion

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Jul 29, 2019
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The only time I ever use tesseracts is for liquid ones. Energy ones just don't seem useful to me. If I need to make a out of the way energy-consuming device, like a quarry, I power it with Energy Cells. All you need to do is plop a portal gun portal down and then plop one down in your base and check every so often.
 

Mash

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Jul 29, 2019
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The only time I ever use tesseracts is for liquid ones. Energy ones just don't seem useful to me. If I need to make a out of the way energy-consuming device, like a quarry, I power it with Energy Cells. All you need to do is plop a portal gun portal down and then plop one down in your base and check every so often.

Energy tesseracts take the checking entirely out of the equation.

You know how many times I have to check on my quarry? Once.

Energy tesseracts are my go-to for any of my long-distance energy-requiring set ups. A quarry eats a hell of a lot more than 600k MJ over the course of its duration.
 

Malkuth

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Jul 29, 2019
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Energy tesseracts take the checking entirely out of the equation.

You know how many times I have to check on my quarry? Once.

Energy tesseracts are my go-to for any of my long-distance energy-requiring set ups. A quarry eats a hell of a lot more than 600k MJ over the course of its duration.


Yup plop it down... When I notice the Pipes are no longer feeding into the AE system.. Its time to move it. :) (item tesseract feeeing to buildcraft pipe.. Where diamond seperates crap to void.. Rest to AE)
 

Mash

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Jul 29, 2019
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Actually, at 50 mj/t, a quarry would eat through a redstone energy cell in about 10 minutes.

My quarry takes a loooooot longer than 10 minutes to finish a full-size excavation.
 

Cronos988

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Jul 29, 2019
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What is the current state on energy loss? because the Thermal Expansion wiki says:

As of version 2.4.5.0, there is NO ENERGY LOSS.

The FTB Wiki says there is only energy loss at the engine, a 5% loss, but not at the machine. But somehow, my Network drains more energy than it is supposed to...