I'm still at the 1.7.10 station. Quite comfortable thereooh god, the 1.11 train is starting to take off
I'm still at the 1.7.10 station. Quite comfortable thereooh god, the 1.11 train is starting to take off
I was under the impression that MCP and Forge were open source. If that's the case...the only thing stopping someone is people throwing a fit for just going ahead and solving the problem.1.10.2 is missing a few mods that would be needed to port my world forward. So, while I like what I'm seeing -- and I think 1.10.2 will be the next 1.7.10 like 1.4.7 or 1.2.5 were, I'm probably not going to start a real world there for a while.
Seriously, all 1.7.10 needs is a maintenance fork of forge. I know that there are people willing to do the work, it's just that no one seems able to get permission to distribute the MCP mappings needed to compile/distribute a fork of forge.
Uses Dragon Breath for fuelWith extra utilities 2 new release... what the hell is a halitosis generator and how the hell does it work?
I was under the impression that MCP and Forge were open source. If that's the case...the only thing stopping someone is people throwing a fit for just going ahead and solving the problem.
Where you searching for something like http://www.modcoderpack.com/website/content/mcp-908 ?Forge itself is open source, but to use it, to distribute a fork, you need the MCP mappings.
Those are *NOT* open source.
http://mcp.ocean-labs.de/ redirects you to http://www.modcoderpack.com/website/
There is nothing of substance there.
I have attempted -- twice -- to contact Searge on twitter to get permission to redistribute MCP mappings for a fork of forge for 1.7.10 myself. No responses. Not even a "Sorry, the answer is no".
Immibis tried to do a fork of forge 1.7.10. But since you can't actually distribute a ready to run, stand-alone forge that can just drop in, what is distributed is a complicated thing that has to (as I understand it) rebuild your modpack into something that can be run each time you change the list of mods that you are playing with, and is not just a simple update.
new day, new update, and today it's @gbanbubble07 with Minecraft Circuits
and @OreCruncher with Dynamic Surroundings
and @horsewithnoname with Metamorph
Are there any plans to add to Metamorph? iChun posted a Reddit thread aeons ago talking about his plans for his Morph mod. He was inspired by the book series "Animorphs" a book series for kids that was sold via Scholastic book sales and the like. It dealt with (as you might guess) the transformation of school kids into animals. They used this power to fight ebil slug aliens that could basically possess people by crawling into the ears of their target.
Rambling about nostalgia aside, this was the post. https://www.reddit.com/r/feedthebeast/comments/1vhu4i/morphs_future_plans_in_detail/
It basically talks about trying to in some way mimic the book series I mentioned in order to make it require some kind of exploration/interaction with the world to unlock. It's two years old and I hadn't heard about this becoming a thing, so I was wondering if @horsewithnoname would figure out a way to add that or if the current easy system would stick around?
Thanks @McJty for this mod, just last night I was thinking about a new mod pack design I thought to myself "wouldn't it be great if there was a way to control mob spawning based on depth".new day, new update, and today it's @Soggy_Mustache with Zoo & Wild Animals
and @JoltEffect with Thermal Solars
and @McJty with In Control!
Seems like Carpenters blocks was missed. so Here is Carpenters Block for 1.10.2 in a very WIP state : Carpenters Blocks
1.10.2 is missing a few mods that would be needed to port my world forward. So, while I like what I'm seeing -- and I think 1.10.2 will be the next 1.7.10 like 1.4.7 or 1.2.5 were, I'm probably not going to start a real world there for a while.
Seriously, all 1.7.10 needs is a maintenance fork of forge. I know that there are people willing to do the work, it's just that no one seems able to get permission to distribute the MCP mappings needed to compile/distribute a fork of forge.
Couldn't be more excited for this. The only mod I really miss in 1.10.