No it shouldn't. It doesn't keep a neutral perspective, and references the reader/writer. Putting it in quotes (@Strikingwolf use the QuoteBox template or I will smack you ) is fine thoughjust a copy paste of this.
No it shouldn't. It doesn't keep a neutral perspective, and references the reader/writer. Putting it in quotes (@Strikingwolf use the QuoteBox template or I will smack you ) is fine thoughjust a copy paste of this.
TBH, I'd just make an addon that overwrites the Forestry machines with RF compatible ones. Be hellofa lot simpler.Part of the problem is that there are now going to be two versions that people feature compare and confuse for bug reporting. Once Forestry under player and coverts care (and whoever else) gets a new feature, everyone will be breathing down the neck of the rf version's dev for it to have it etc.
I basically third the "meh" sentiment - same with the rf quarry.
Part of the problem is that there are now going to be two versions that people feature compare and confuse for bug reporting. Once Forestry under player and coverts care (and whoever else) gets a new feature, everyone will be breathing down the neck of the rf version's dev for it to have it etc.
I basically third the "meh" sentiment - same with the rf quarry.
Well, it is up to the dev for the offshoot to decide what to do.
IMO, I agree with democretes. Might as well just make RForestry an addon for Forestry that adds in similar machines that uses RF and dynamo version of those Engines found in Forestry.
With that, it should satisfy the majority of the players, if not all.
Eh, that takes away one of the core things of the main MJ mods (Railcraft, BuildCraft, Forestry); you have to continuously create power.would it also be possible if you change the power system from forestry to also remove the constant power drain from the machines?
seeing as you're already changing the power system from the machines, might aswell remove that power drain aswell
This looks cool, but not all that useful :/and this looks so good http://www.minecraftforum.net/forum...craft-mods/1294338-1-7-10-forge-halo-hud-v1-3
I wish tech mods that add powered armor would use HUDs like these when you're wearing helmets, with all kinds of upgrades you could add that'd influence the HUD
would it also be possible if you change the power system from forestry to also remove the constant power drain from the machines?
seeing as you're already changing the power system from the machines, might aswell remove that power drain aswell
This looks cool, but not all that useful :/
as a mod itself, not really, but it'd be awesome if there were tech mods that add armor that'd use a HUD like this when wearing a helmet
I always hoped the MPS suit would have a HUD like this
Oh absolutely. Though, maybe not so HD.as a mod itself, not really, but it'd be awesome if there were tech mods that add armor that'd use a HUD like this when wearing a helmet
I always hoped the MPS suit would have a HUD like this
In Game Info uses an xml system for showing basically anything you want that gets stored as info. Kinda rusty looking but so powerful.The question is what would you guys like on a HUD? i get that armour status would be nice, but what else?
Back to the 1.4.7 and before single block farms? You could (since Sengir did publish the code), but it is a real mess as they changed over time, and you'd still need to port it to 1.7.10 once you'd got your head around the codeNow that people are making alternates to Forestry now it's open source (or whatever the term is), I'd like to see someone brave enough to actually roll it back to the old system before the massive multiblock of boredom. Everything felt so much more interconnected and farms looked a lot more interesting.
Considering you seem to have experience with APIs, how do I get one in my dev enviroment?Depending on how easy the Thaumcraft API is to use, and how much brainpower I can use, I'm thinking about making Vis-powered apiaries
IDEA is the master race @trajing one of us one of usDrop them in a folder in the enviroment somewhere, and if you are using IDEA you just rightclick on them and add them as a library.
Not sure about eclipse though
usually I don't but install from git stuff from IDEA but I guess that's just meI gave up on using IDEA. How I am supposed to install stuff from git is beyond me. At least it was semi-intuitive with Eclipse.