Recent Events Discussion (RED) Thread

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I feel like at one point you could use your force rod on the armour and it would clean slate it, instead of just giving you like ingots back, but that was back in 1.5.2 when I remember doing that.

That would be a neat trick now. The armor isn't made from force ingots anymore. You make it by using the force rod with leather armor now.
 
That would be a neat trick now. The armor isn't made from force ingots anymore. You make it by using the force rod with leather armor now.
He went back to leather? I'm not sure if the leather or ingots is harder to obtain in honesty though.
 
Something which makes everything that can be oredictionary'd going through it become oredictionary'd, stopping the need for as much storage as you would have otherwise.
I have o idea how possible that is, I'm hoping the answer is very.
 
Something which makes everything that can be oredictionary'd going through it become oredictionary'd, stopping the need for as much storage as you would have otherwise.
I have o idea how possible that is, I'm hoping the answer is very.
Are you thinking of a block or something else? Cause I'm pretty sure you can't change the oredictionary after the game has started.
 
Are you thinking of a block or something else? Cause I'm pretty sure you can't change the oredictionary after the game has started.
I mean as in anything that passes through your system will become that same kind of item, e.g. all the different coppers would become a single one.
 
I mean as in anything that passes through your system will become that same kind of item, e.g. all the different coppers would become a single one.
That could cause quite big problems.
And I fail to see the usage of this as most modpack makers disable all but one of a type of ore.
 
Instead, might you be able to make an easily-automatable block for the same purpose? I know there's already a mod that does this, but perhaps you could make one which accept more than one thing, perhaps such as say accepting copper, tin, and silver, and hence making them all the same mod types?
 
Instead, might you be able to make an easily-automatable block for the same purpose? I know there's already a mod that does this, but perhaps you could make one which accept more than one thing, perhaps such as say accepting copper, tin, and silver, and hence making them all the same mod types?
The auto dictionary converter from Mariculture can do that, and you can specify which ingot from which mod to convert into. JABBA barrels also convert to whatever thing was already in them.
 
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The auto dictionary converter from Mariculture can do that, and you can specify which ingot from which mod to convert into. JABBA barrels also convert to whatever thing was already in them.
What about the MFR unifier? I think it also works well for that purpose.
 
What about the MFR unifier? I think it also works well for that purpose.

It theoretically should, but I've heard people report that it gets confused and stops working, or just didn't work with some items for some reason.
 
I found a great video that explains auto-crafting IC2 using Buildcraft.


ygnzOdz.jpg
 
Does anyone have a suggestion for Extended Automation?
I'm getting a coding itch
First off, THANK YOU for Extended Automation. I've been really interested in Harvestcraft lately. I appreciate it working with MFR.

As far as a suggestion, Force Trees for MFR integration? Some way of recognizing fruit trees and not cutting down the trees, just harvesting the fruits instead? Maybe put in Berry Picker support for Harvestcraft tree fruits?

What was the mod that let you right-click the crops to harvest and replant automatically in Agrarian Skies? Because I really liked that functionality.
 
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Sadly, MFR's api does not support adding pickable fruits without changing the block itself :(
Edit: Mekanisms API is great! So I added recipes for turning all raw Harvestcraft vegetables into biofuel. Now onto fruits...
 
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