Maybe try to report them to mojang again?
Actually Mojang revealed the path blocks around the same time as Vazkii showed off the ones in Botania. And the beetroot was originally from the Pocket Edition.I was watching a snapshot overview from docm77. Seems like Botanias paths and Gany's beet root got lifted into vanilla. Seems like it'll be better to just add the interesting stuff to 1.7 via mods.
Correct me if I am wrong but I think Vazkii got the idea from the 1.9 sneak peaksI was watching a snapshot overview from docm77. Seems like Botanias paths and Gany's beet root got lifted into vanilla. Seems like it'll be better to just add the interesting stuff to 1.7 via mods.
If I remember correctly, they switch the physic calculation from client-side to server-side and the delay between them is what caused the floatiness. I'm guessing they felt that the server should be the one that does the number-crunching while the client just handle the renderings.What changed in MC to cause that floatiness, and why on earth would that change have been made in the first place?
Mob physics have always been kinda bugged...I guess everyone has seen these client-side glitches: When you have lots of mobs in a tight space (e.g. at the bottom of a mob farm) they occasionally appear to escape the confinement. Or when a mob or item is close to a ledge it looks like it would fall down and you can't hit it or pick it up. Or climbing spiders that appear at the wrong vertical position.
I wonder if that was a hasty attempt to fix these