However I feel a fair compromise would be if the [ssp] or a [smp] player could demonstrate a full auto setup in game [thereby fulfilling the skill requirement], then yeah, go for it.
(by example; the transmutation tablet absorbing a full stack [or more] of material to 'learn' how to replicate that item with EMC. [so RoC to EMC from the start is ok, but EMC to RoC take a lot longer to unlock.)
Not a bad idea. It'd be really annoying for certain common things and a white/blacklist system for "expanded learning" would probably get obnoxious. Fun idea to play with though!
Well your buddy still had to set up that processing line. One of the neat things with SMP is being able to trade skills and resources- the key thing being that skill [the gating mechanic in RoC] still existing.
The overall tech tree and progression within that world is still intact, even if you've personally bypassed the lot.
Allowing a method to produce those materials outside of RoC would break that progression, as everyone in that world could skip the skill gate to bulk produce said materials. (there is a significant step up between manually running a single cycle and automatic full production).
How does the server's progression matter in any way? From any one individual's perspective, having access to Reika's AE system is equivalent to cheating in the items with NEI. Or pulling out a stack of tungsten by dropping some bedrockium into your transmutation table. You did no work, and you get items that required processing. In any case, ALL progression related arguments fall completely apart when you enter SMP because players can (and usually do) help other players to completely bypass tech trees and research gates and resource obtainment and power requirements. Which honestly makes the ability for a mod to act as a shortcut or helping hand for easing the tedium after you've proven you can do something once? Really welcome in my eyes. Once again, me doing this on a server could easily be more unbalanced by having a RoC veteran give me unfettered access to his AE system via Quantum Bridge. There I do literally no work and get all the benefit. That's not even assuming I can't just ask him for a suit of bedrock armor and a fully charged gravel gun. I routinely made Gravity Suit and Quantum Armor for my server-mates because I was the "tech" guy.
The premise that PE lets you skip anything is provably false. The idea that only having to do something once and then obtaining a simpler (if not necessarily easier or faster, depending on cost) method of getting whatever-it-is being somehow unbalanced just perplexes me. I can already do that in a dozen ways, how is PE (or anything else) somehow special as compared to me having NEI cheat mode, a trade-o-mat, or a friendly player on a server?
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If you don't like it, don't play it. It's as simple as that. It's not our place to tell others how they should or should not enjoy modded Minecraft. We all play for different reasons, after all.
First this quote, I agree with what Celestialphoenix says
'Don't like it don't play it' is too often a cheap way of dismissing someone without actually addressing the substance of the argument in itself. Theres a reason why [a lot of] people really despise that phrase.
Now my response to SynfulChaot...
It doesn't work like that. Not in even close to all cases. My longtime friends and I play on a server, I'm the only player that dislikes the addition of gregtech during our scheduled map reset. Gregtech makes changes to EVERY MOD IN THE PACK (Yes I know, not greg's defaults, configs, other mod authors. I've heard every argument already. Adding GT to a pack pretty much inevitably warps the whole bloomin thing. I don't care WHY, just that it does). I can't "not play" GT. Asking me to abandon my friends is callous and frankly a Hobson's choice is the refuge of a kind of absolutist that I personally can't stand. Not everyone can find a new server. Not everyone can make a new server. Not everyone can afford a new server. I can probably list reasons why "Don't play" is inapplicable to a wide variety of situations until I hit the character limit for posts on this forum. The argument *is* invalid in enough situations that I'm going to ask you just like trajing did. Please don't use that argument anymore. The GT example was a bit extreme, but the lesser version of "I have access to wireless transport of infinite RF amounts..." why would I (not an engineer, no superstitions, no self-set challenges, or the like) use another option for power transport? They're blatantly sub-optimal, the Tesseract IS the objectively better choice. Can I not play with TE? Maybe, but why should I be forced into that difficulty, or have to make that decision? That's a COMMUNITY level decision. Each individual server and pack makes the determination on what goes into it, and only the uncaring or unthinking pack devs will not try to contemplate their audiences' desires. Which is when these kinds of arguments/debates finally start making some sense. Maybe I WANT a pack where these exploits are encouraged, so I can find ways to stop them for a more balanced pack/server. Maybe I disable the tesseract but make conduits cheaper, or add lasers to transfer RF long-distance... or tesla coils.
That's up to me an MY community. NEVER should it be something mod devs argue about. Blocking off user choice is terrible, and a tool that should be used sparingly IMHO. You're going to get idiots no matter what you do, so why hinder the people that know what they're doing because of idiots and trolls?
I knew of the old equivalent exchange (even both Full Metal Alchemist series); I heard about UU matter being able to be converted into anything.
I know of automated producers that supply infinite amounts of anything given sufficient time, and chunk loaders that generate stuff overnight.
UU is another mod, and now takes ****ed up amounts of time to scan items into the database, stupendous amounts of energy to produce the liquid UU, even more power to produce whatever-it-is, and is a destructive scan to get the pattern with no guarantee of success. I'm not a big fan of the "universal" nature of the new UU... the old one was quite useful with the limited recipe set.
Time is the only valuable resource in most packs/instances. Chunk loading breaking that assumption is a chunk loading issue, not an EMC issue. I can do the same thing without chunkloaders anyway, assuming I AFK. That's not really something anyone should design for. Adding "protections" just adds tedium, which is nearly never fun (Hi clockwork engine!). Or it artificially (and obviously) slows progression... which also isn't fun.
I know that the old EE had the problem of if you made something too expensive, it became the source of everything else instead.
And I saw people saying that you only had to make something once, and show it to the table, and you could make more.
Yep, that's precisely how it works now and worked then. I still can't see any issue with the way it works now except in an enforced scarcity situation.
I did not know that you had to explicitly assign a value to things; I thought it was "look at the crafting costs and auto-assign costs". So steel, made from iron, sand, gunpowder, and coal, is only that expensive. Etc.
If it's a normal crafting/furnace operation, yeah that's basically it. It does a lot of automatic calculation to find the least advantageous/loop-abusable method of obtainment in an EMC value and uses that. But you can assign any value you want to any item, and it can't determine custom processing methods like TC4 Infusion or the RoC Blast Furnace on its own.
Which means that it can turn into 10 diamonds and a stack of iron. For rotarycraft, that stack of iron might be far more valuable than the other item.
And? Mystcraft Iron Ore Tendrils. Extra Utilities EnderQuarry. Funky Locomotion Frame Bore. RotaryCraft Boring Machine. Arbitrary amounts of iron at insane rates. Why does my ability to turn a Golden Apple I found in a chest, or a bunch of HSLA scraps into something useful to me suddenly break the game as compared to nearly everything else in modern modded Minecraft?
Which again becomes the problem -- I turn one bedrock dust into everything else that I use in my base. Sure, it takes me a while to get there. But once there, I have everything.
Only as much as that bedrock dust is worth. Same goes for diamonds, red matter, bedrockium, or anything else. Very soon after you have that bedrock dust, assuming you have the storage capability to HOLD these items (so AE probably), with RoC you could have everything ANYWAY. RoC is a mod BUILT around "turning the dial to 11". Literally a core feature of the mod is that pumping more energy into stuff makes it run better/faster. How is PE any different from that, except that it'll let you bypass crafting and processing, and exchange that gold you weren't using for 8 times the iron? Less thought involved? Because I'll fully admit it's easier... that's kinda the point of EMC conversion
Not touching the rest of the post, someone else already did a perfectly good job.
Also
Happy April Fools (No the contents of the post aren't an April 1 joke.)