Well, I would rather suggest Ariana Grande, as there's already a mod for that.Set him to spectator mode, and leave him in a world full of justin bieber pixel art.
Well, I would rather suggest Ariana Grande, as there's already a mod for that.Set him to spectator mode, and leave him in a world full of justin bieber pixel art.
Wow. Don't you think that's a bit too harsh? I mean, that's at least cruel and unusual punishment levels harsh.Set him to spectator mode, and leave him in a world full of justin bieber pixel art.
Let n00bs shoot them with flans mod, then give them regen so you can keep shooting them?Griefers deserve cruel and unusual punishment. The more unusual the better! Nobody screws up my digital Lego of awesome!
How about this? One of the rare good posts on /r/minecraft.Griefers deserve cruel and unusual punishment. The more unusual the better! Nobody screws up my digital Lego of awesome!
Oh, perfect! I gotta tell Mike that for our server; we usually just ban them for being twats.How about this? One of the rare good posts on /r/minecraft.
There are people better than SethBling. Also, as I said, vanilla mods don't have as large a scope as normal mods.That would mean sethbling is WAY up there then. Around the level of reika, kinglemming and other mahor mod devs
But... they DO add new and special features. Building a dirt house isn't the same. A vanilla mod is very much like a normal mod, and it simulates a modded experience.Hey, don't get me wrong. They are fun, but they are not modifications. While they do change content within the game to work in such a way that it normally wouldn't, it is still operating within a set of parameters set by Mojang. If these were to truly classify these things as mods, then almost everything else would be a mod. "Yeah man, I am totally a modder, I made a dirt house schematic. Mojang never intended for dirt blocks to be placed in this exact arrangement, so it's totally a mod". Obviously these take more effort than what I described above, however they are both equally eligible to be considered a "vanilla mod". The term vanilla mod is also completely ridiculous, it's an oxymoron. Vanilla entails that there is no new or special features beyond what the base game provides, while mod entails that the user has edited the game in such a way that new or special features have been added to the base game. It's self contradicting by nature.
No, modding is specifically something that is not possible within the game. All "vanilla mods" are, end of storyThere are people better than SethBling. Also, as I said, vanilla mods don't have as large a scope as normal mods.
But... they DO add new and special features. Building a dirt house isn't the same. A vanilla mod is very much like a normal mod, and it simulates a modded experience.
No, modding is specifically something that is not possible within the game. All "vanilla mods" are, end of story
That's the point. They aren't modifying the game. They are using mechanics in ways they aren't intended, but it isn't modificationNo, modding is modifying the game. Vanilla mods are very different than your kind of mods, of course! But they are still mods.
You have to admit though, these guys are fucking geniuses.That's the point. They aren't modifying the game. They are using mechanics in ways they aren't intended, but it isn't modification
Oh yeah. They are amazing contraptions, but they aren't modsYou have to admit though, these guys are fucking geniuses.
Yeah, like how the hell did the guy even make that hydra?Oh yeah. They are amazing contraptions, but they aren't mods
Lots of command blocksYeah, like how the hell did the guy even make that hydra?
You are warping definitions. I can define marshmallow strawberries as "candy fruit but still fruit" but that does not make it actual fruit.No, modding is modifying the game. Vanilla mods are very different than your kind of mods, of course! But they are still mods.
It is modification. Modification by addition. Again, it's not the same type of mod as the ones you're talking about which require direct coding and interaction with the class files and APIs and such.That's the point. They aren't modifying the game. They are using mechanics in ways they aren't intended, but it isn't modification
You aren't adding amything. Most command block "mods" are just like red stone contraptions, just generalized. Hell, red stone is Turing complete, so you could make anything in mcIt is modification. Modification by addition. Again, it's not the same type of mod as the ones you're talking about which require direct coding and interaction with the class files and APIs and such.
It is modification. Modification by addition. Again, it's not the same type of mod as the ones you're talking about which require direct coding and interaction with the class files and APIs and such.
No. Say I converted a laptop computer into a working hoverboard. What you're saying is like saying I didn't invent the hoverboard because the laptop already existed beforehand.You aren't adding amything. Most command block "mods" are just like red stone contraptions, just generalized. Hell, red stone is Turing complete, so you could make anything in mc
Mod = modification as a noun, or modify as a verbAs Reika said, you are warping the definition of a mod.