Actually that's very common for under-30's to not watch traditional news, to not read newspapers, etc. We grew up with the internet and we see the potential in instant news dissemination, not to mention the targeted and filtered feeds we get for what we actually care about instead of the random depressing crap put on the morning news. Traditional media is fighting on the losing side, because they're being loyal/conservative. They're relying on the past to play for the present instead of playing on the present to win the future.
Congrats on being a parent, and actively taking interest in games... why aren't all parents fun?
Because kids are lots of hard work, and lots of people aren't ready for parenthood. It's the kind of job people get thrust upon them, and random lottery isn't the best way to find competent people for anything. Not anyone's fault or anything.
Reika... seriously. The only way people can break your mods with Project E is if they INTENTIONALLY break from defaults, or cheat in your items. I get not wanting people to be able to break your tech tree, but Project E DOES NOT ALLOW THIS BY DEFAULT.
In order to convert something into EMC, you have to be able to make it, and then put it into the transmutation table to TEACH the transmutation table (which is stored per-player). The only way to break the progression of your mod is by people deliberately allowing it. I could do the same thing a billion other obvious ways. Here's my trade-o-mat from IC2 that lets me give bedrock ingots for wood logs. Here's a zillion economy/shop plugins. Creative mode.
All you're doing by trying to force this issue is trying to ruin literally the entire point of another mod, and showing that you do not understand the workings of that mod. There is no tech-tree skip that is not allowed by nothing but your mod, vanilla, and exploration when you have Project E installed. All EMC conversion does is let you put raw (otherwise useless) resources to use bypassing tedious crafting and processing steps. FOR ITEMS YOU OBTAINED AT LEAST ONCE ALREADY. If you obtained those items illegitimately, then the player already cheated and NOTHING you have the authority or capability to do will fix the issue, they brought that upon themselves. If they obtained them from another player... what's to stop that other player from just providing more?
The tome is intended to be used like the cheat-sheet Thaumonomicon for Thaumcraft. It is the ONLY way to even semi-legit obtain recipes outside of standard obtainment methods like exploration and tech-tree progression. If someone enables that config which is disabled by default then THEY ARE AT FAULT. If someone is complaining that ProjectE has broken your mod, IT IS NOT YOUR FAULT NOR IS IT PROJECT E'S FAULT! It's that user, their admin, or the pack creator. Trying to sabotage Project E only engenders horrible PR for you and loses goodwill from people that would otherwise support you!
I don't get why you can't understand that, you've been told multiple times in many places that your assumptions about EMC are based on faulty data. Do your own research and you'll see that I'm right about the functioning of the condenser and transmutation table. There is no skip allowed unless you LEGITIMATELY obtain items from later points in the tech tree by methods that YOU YOURSELF put into the game, or standard admin/creative abilities that you knew existed when you programmed your mod. You can't fix stupid, but you can sure ruin the game by trying when you don't fully understand the situation!