Really stupid things that people have said about Modded MC(Off topicness makes moderators tired)

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Is this a good idea?

  • Yes

    Votes: 66 18.2%
  • No

    Votes: 18 5.0%
  • if people don't get out of control

    Votes: 68 18.8%
  • POTATOES

    Votes: 210 58.0%

  • Total voters
    362
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gold49

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Jul 29, 2019
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Is it wrong that I've never been a noob at Minecraft and Modded Minecraft?

While I would not call myself a vanilla expert even now, when I first got started I had binge watched youtube videos on minecraft beforehand, so I had some idea of how to punch wood. So, maybe a little unusual but not weird
 

1SDAN

New Member
Jul 29, 2019
1,189
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While I would not call myself a vanilla expert even now, when I first got started I had binge watched youtube videos on minecraft beforehand, so I had some idea of how to punch wood. So, maybe a little unusual but not weird
IIRC, My friend just gave me a basic crash course and told me about the wiki and I was set.
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
1,784
2,649
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Raxacoricofallapatorius
While I would not call myself a vanilla expert even now, when I first got started I had binge watched youtube videos on minecraft beforehand, so I had some idea of how to punch wood. So, maybe a little unusual but not weird
I did that thing that you see with new players when they don't hold down the button and wonder why it's not breaking. Yeah.
 
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Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
I did that thing that you see with new players when they don't hold down the button and wonder why it's not breaking. Yeah.
As did I.
Reika said:
[Beta 1.8.1, just after the Adventure Update, October 2012]

My first hour of SSP play. I had already played creative for a week or so, so I was familiar with the block mechanics. What I did not know, however, was that you need to hold the left mouse button to break blocks in survival. So I spawned in the world, and tried to punch out dirt with no success. Running around punching random things, I eventually came across and broke sugarcane, though I had no idea what it was. I thought "this looks sharp", and tried using it to punch out blocks. Still no success. After about 20 minutes of punching animals, which was successful, I fell into a hole (one of those little ponds about 3 blocks below the surface). Trapped, I decided to finally google what I was doing wrong. It took me an hour to find out why.



Somewhat later (about 2 months later), I am trying to learn redstone, and am using the MC wiki for reference on building logic gates (this was back when the diagrams used this legend instead of the newer one). I try building a NOT gate, but fail to realize that the torch output has to be attached to a block (so that it can receive power). So I spent 2+ hours fiddling with a broken design, wondering why I could not pull off a simple schematic.



Fast forward a year, and I try playing Tekkit for the first time (because someone on my server crashed it with //fillr done from on top of a mountain). I was at this point a vanilla "expert", but that helped little when I tried running BuildCraft engines without coolant (kaboom), IC2 machines off of Extreme Voltage (kaboom), or overclocking a RailCraft engine (kaboom). This time, it took me two or three days to learn the mechanics of these mods.



Shortly after, I try to go into modding myself, intending to make a "Nikolite Furnace" to process sugar cane into BuildCraft oil. Using tutorials - half of which were out of date - I try to code in first a block. Crash. Retry. Crash. Rewrite. Now it loads. Write the Furnace class. Crash. Crash. Crash. Write the GUI. Crash the entire dev environment. Rewrite everything. It works. Load it into my modpack. Furnace block now looks like it is made of egg textures and fire blocks. Google search. Find texture incompatibility. Install Forge. Fail like 5 times getting it to install. Give up and play KSP for a month. Come back and install Forge. Have to rewrite everything. Finally works.

So I play for a while in that modded world. I soon decide that I am sick of replacing stone tools (I am too cheap to use diamonds). Decide to made a bedrock tools mod with infinite-durability tools. Realize that I need a way to obtain bedrock without simply allowing the block to be mined (as that allows void access). Decide on another machine. Have machine, wonder how to power. Make engine. Decide not to make another electrical power system. Run out of ideas for alternatives. Have a dream about gearboxes. Try to code, fail like 5 times.

Fast-forward two months, RotaryCraft.



We all have our small beginnings.
635356669596273706.png

Last edited by Reika: July 19, 2014
 

ljfa

New Member
Jul 29, 2019
2,761
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A friend of mine drowned the first time because he didn't realize that you have to hold the space bar to go up in water.

I don't really remember the first time I played Minecraft but AFAIR I was not quite as derpy :)
In 1.4.7 when I first played FTB I mainly focused on IC2 and Thaumcraft 3 while basically ignoring most of the other mods. From Redpower 2 I only used wires and gates. I never used Frames and I didn't even know that RP2 computers were a thing. EE2? Never used that one.
I was pretty proud when I managed to make an automated cobblestone farm feeding into a recycler and mass fabricator - it felt a bit cheaty to me that I used four mods in conjunction there - RP2, IC2, BC and Factorization. Fun fact: I built this contraption in the Nether because I was powering it with a reactor and it would do the least harm there, and also moving lava with buckets was disabled on the server, so I had to bring the water to the lava for the cobblegen (and I used UU matter to craft water source blocks). For some reason this particular build is stuck in my head :D
Oh and I was doing all the things manually. Mining the ores, putting them into the macerator, from the macerator to the induction furnace, from there to the chest. I was crafting ingots into blocks and keeping the chests sorted completely manually. I wish I knew about Applied Energistics earlier.
I then took a break from modded MC until 1.6.4. I watched DW20 for the first time and his LP quickly got me introduced into TiCo. And of course I tried to hook up Buildcraft pipes to TE dynamos, until my friend (the one who drowned ^^) explained why it didn't work. Also, with Thaumcraft I found myself out of research points, so I tried to scan a node that I already scanned, and again my friend had to explain the difference between Vis, Essentia and research points :D
At the era where 1.7 became popular I wouldn't have thought that I would get into modding myself. I already knew C++ beforehand so switching to Java was not that big of a deal. But of course I had to learn some concepts that don't exist in C++ (Reflection, how Generics work etc). I'm still by no means a Java expert.
I was following tutorials and messing around with basic blocks and items. Some time would still pass until I actually released a mod. I had ideas for a more complex magical mod in mind, but I figured I should focus on and release something simple first to get started. And so Glass Shards was born. I am right now focusing on this magical mod. But I'm still a noob :D

Wow, that one was longer than I intended ^^
 
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KaosRitual

New Member
Jul 29, 2019
338
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It took me 2 months before I figured you could smelt cobble into smoothstone.
Until then I'd carefully chisel everything out- leaving the stone I wanted where its needed.
I also accidently deleted this post thinking I left it in the wrong topic- but no one saw that, ok?
I spent my first few weeks in MC thinking smoothstone was a massive luxury, that stone slabs were far too expensive to make. No idea why though. Also took me a while to realise that you could replant sugarcane, to fill out my library I had a rail line going to all of the sugar cane I'd found. This was before booster rails also, which was fun.
 
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goreae

Ultimate Murderous Fiend
Nov 27, 2012
1,784
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Raxacoricofallapatorius
I spent my first few weeks in MC thinking smoothstone was a massive luxury, that stone slabs were far too expensive to make. No idea why though. Also took me a while to realise that you could replant sugarcane, to fill out my library I had a rail line going to all of the sugar cane I'd found. This was before booster rails also, which was fun.
That sounds much more interesting than a player-made sugarcane farm.
 
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gold49

New Member
Jul 29, 2019
415
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0
A friend of mine drowned the first time because he didn't realize that you have to hold the space bar to go up in water.

I don't really remember the first time I played Minecraft but AFAIR I was not quite as derpy :)
In 1.4.7 when I first played FTB I mainly focused on IC2 and Thaumcraft 3 while basically ignoring most of the other mods. From Redpower 2 I only used wires and gates. I never used Frames and I didn't even know that RP2 computers were a thing. EE2? Never used that one.
I was pretty proud when I managed to make an automated cobblestone farm feeding into a recycler and mass fabricator - it felt a bit cheaty to me that I used four mods in conjunction there - RP2, IC2, BC and Factorization. Fun fact: I built this contraption in the Nether because I was powering it with a reactor and it would do the least harm there, and also moving lava with buckets was disabled on the server, so I had to bring the water to the lava for the cobblegen (and I used UU matter to craft water source blocks). For some reason this particular build is stuck in my head :D
Oh and I was doing all the things manually. Mining the ores, putting them into the macerator, from the macerator to the induction furnace, from there to the chest. I was crafting ingots into blocks and keeping the chests sorted completely manually. I wish I knew about Applied Energistics earlier.
I then took a break from modded MC until 1.6.4. I watched DW20 for the first time and his LP quickly got me introduced into TiCo. And of course I tried to hook up Buildcraft pipes to TE dynamos, until my friend (the one who drowned ^^) explained why it didn't work. Also, with Thaumcraft I found myself out of research points, so I tried to scan a node that I already scanned, and again my friend had to explain the difference between Vis, Essentia and research points :D
At the era where 1.7 became popular I wouldn't have thought that I would get into modding myself. I already knew C++ beforehand so switching to Java was not that big of a deal. But of course I had to learn some concepts that don't exist in C++ (Reflection, how Generics work etc). I'm still by no means a Java expert.
I was following tutorials and messing around with basic blocks and items. Some time would still pass until I actually released a mod. I had ideas for a more complex magical mod in mind, but I figured I should focus on and release something simple first to get started. And so Glass Shards was born. I am right now focusing on this magical mod. But I'm still a noob :D

Wow, that one was longer than I intended ^^

While I did say I binge watched minecraft videos, I didn't really know how to play the game truly until like a year after buying it:rolleyes:
Got PC minecraft two weeks after 1.5 had come out and was very, very confused when bonemeal only made green sparkles rather than grow the plant fully.
Thought fortune was overrated and did not use it until unleashed, and because I also hated manual mining at the time(still am not a big fan of it, but it is more than bearable now) my diamond supply was always low.
In Ultimate when I first set up a AE system I thought "Why does everyone like this thing so much, I can just place gold chest wherever I need storage", three days later I was hooked to AE:D
Thought ram was the main determiner of performance, because reasons(never did find out about downloadmoreram.com luckily, I would hate myself for that)
 
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TomeWyrm

New Member
Jul 29, 2019
898
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told me about the wiki
Pretty much same here, the day I found the wiki was a glorious day indeed. But before that I actually watched people play and such. My first foray was in survival, so I didn't have any creative habits to unlearn, I watched other people play MC, and the controls were pretty intuitive to someone that had been playing PC games for... well... since I was 5-6, so a long time. Not to say I don't make noob-tastic mistakes all the time, I mean with information for 300+ mods and multiple versions of both those mods and minecraft floating around in my head... wires, they get crossed :p
 
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Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
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550
Toronto, Canada
sites.google.com
Tchaikovsky1993 said:
It's not really a case of egos. More that those mods are a niche interest and anyone who wont be using them doesn't want the heavy renders and brokenness that they come with.

I don't really understand why Chromaticraft is a thing. Half the content already existed in Reikas previous mods and he just went an put them all behind some arbitrary systems of research and progression. Did the same thing as Gregtech, took a good mod/s that added neat content/endgame and made them into some convoluted mess.

http://www.reddit.com/r/feedthebeast/comments/2z2kiw/i_like_underground_color/
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
3,204
333
Tartarus.. I mean at work. Same thing really.
Hammedatha said:
Mojang has a better claim to ownership over Rotarycraft than he does. The whole "licensing" thing in Minecraft modding is asinine and Minecraft is literally the only place I've ever seen it. And I've been into modded games since Escape Velocity in the mid 90s.

He cannot sue you over you distributing his free mod made with hacked out tools for someone elses game. The whole "permission" thing is asinine and only honored out of a twisted sense of politeness to egomaniacs.

And thats enough reddit for this week. Now if you'll excuse me I need to go and lie down in the shower.
 

Vauthil

New Member
Jul 29, 2019
1,491
-14
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That it is, that it is. But it's not something idiotic that's been said about modded MC, it's just a stupid thing to do. =)
 
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