Unfortunately, it's just the nature of minecraft to have to be careful with chunkloading. Even in the days of Railcraft boilers being the best available power source, you had to ensure your water and fuel supply were chunkloaded if the boiler was chunkloaded, lest you starve it and cool it down or cause an explosion.
If you're to the point where you're building a ReC reactor, chunkloaders should be effectively zero-cost for you, so just use F9 to make sure your reactor is centered in a single chunk and place a chunkloader in the same chunk (I set mine to radius 3 for a 25-chunk square), and you should be good to go.
Demosthenex - I still don't know where to extract low pressure water from the HP turbine at the end of the cycle
Demosthenex - I still don't know where to extract low pressure water from the HP turbine at the end of the cycle
I don't think you can. I thought recycling was for ammonia, and the HP's didn't use ammonia.
It is caused by vanilla mechanics. Short of making every block a chunkloader, which will see it abused for that purpose and banned on 90% of servers, there is nothing I can do.True, I was just saying that it'd be nice if there wasn't that big "Oh, you built a perfect reactor but forgot to place a chunkloader? Here have a nuclear meltdown, free of charge."
Put it a block further back.ReC manual says "low pressure water can be extracted from beneath the rear of the turbine using reservoirs or BC tanks".
I have tried all manner of pipes below the center of the largest stage. None will visually connect to the multiblock. I have tried a large area of reservoirs underneath the "falling water" animation. They don't collect anything. Trying to figure out which block to connect an extraction pipe to and/or what device to use to properly capture the water.
If you aren't having any difficulty in operation without capturing the water, I might just let it go. I was just going to keep a max-size steel tank of water for backup if the fresh source becomes inactive for some reason.
It is caused by vanilla mechanics. Short of making every block a chunkloader, which will see it abused for that purpose and banned on 90% of servers, there is nothing I can do.
Put it a block further back.
It is caused by vanilla mechanics. Short of making every block a chunkloader, which will see it abused for that purpose and banned on 90% of servers, there is nothing I can do.
Put it a block further back.
No, it does not solve the problem.Could having only the core blocks be chunkloaders when they have fuel in it is achievable?
Alas I will have to avoid performing the waste cycle on my private server. I've blown it up again, and crashed out the other players despite having an admin chunk loader and prior sustained successful tests in creative mode. At least the reactor is up, but for server health I'll have to avoid treating waste properly and void it instead. I think that makes ten. Now to heal my char (hash crashes from MCPC and radiation are a known issue) fast, kill radiation entities with Opis, and stone cover what's already in the pool.
As a result of my experiments I felt I have to publish somewhere that if you intend to use ReactorCraft on a server, especially a modded server or MCPC+, you should be very careful and be critically aware of the issues already discussed here. I don't think any of these issues are Reika's fault. MCPC makes changes and the chunk loading is controlled by Forge. If you're playing single player you should have no issues. Server players should strongly consider a separate area away from their base, perhaps crossing region file boundaries for fast restores.
For what it's worth, I think it may also be beneficial to stick to HTGRs on servers if there are meltdown concerns.
I have had good luck also fueling my reactor for exactly one fuel cycle and not doing it near server restart. One cycle of your 6-core is good for 2-3 hours, and I just cache the output in a bedrock coil. Auroral batteries could be another good choice.
Are you building a housing around your HP turbines? I think mine might br crashing me because of the nearby blocks despite following the 13x13x10 room guidelines.
I run two fission reactors on my server with no issues.For what it's worth, I think it may also be beneficial to stick to HTGRs on servers if there are meltdown concerns.
I run two fission reactors on my server with no issues.
Alas I will have to avoid performing the waste cycle on my private server. I've blown it up again, and crashed out the other players despite having an admin chunk loader and prior sustained successful tests in creative mode. At least the reactor is up, but for server health I'll have to avoid treating waste properly and void it instead. I think that makes ten. Now to heal my char (hash crashes from MCPC and radiation are a known issue) fast, kill radiation entities with Opis, and stone cover what's already in the pool.
As a result of my experiments I felt I have to publish somewhere that if you intend to use ReactorCraft on a server, especially a modded server or MCPC+, you should be very careful and be critically aware of the issues already discussed here. I don't think any of these issues are Reika's fault. MCPC makes changes and the chunk loading is controlled by Forge. If you're playing single player you should have no issues. Server players should strongly consider a separate area away from their base, perhaps crossing region file boundaries for fast restores.
Are the chunks getting unloaded? That is a guaranteed cause of meltdown.
Reactor simulations run even when the chunks are unloaded.I don't suppose you can hook a pre or post event function into a Forge chunk call to instruct it to remove all neutrons in flight on chunk load or unload? I'm not familiar with the API, but you indicated that neutrons piled up during the chunk operations. Could you detect that operation and just make them vanish?
EDIT: A quick search reveals:
http://docs.larry1123.net/forge/1065/net/minecraftforge/event/world/ChunkEvent.html
Is that something you can bind to and remove neutrons if detected? That may be safer for everyone, not just modded hosts.
This distresses me.Reactor simulations run even when the chunks are unloaded.